What's the best way to do a flagpole?

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Lnik3500
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What's the best way to do a flagpole?

Postby Lnik3500 » Fri Sep 12, 2014 6:53 pm

In this pack (http://www.smbxgame.com/forums/v ... =31&t=4907),I found a flagpole thing but it's kind of strange the way the flagpole is reacting (like he goes up and down all the time since it replace the bar that is in the end of a smw level). I even found a good way to do it (I used this video:
but the only bad thing is that if you play on a 2 player game and you finish before the other, the two of them are doing the same movements (It uses events). So my question is what's the best way to make a flagpole like in smb1? thank you.

Valtteri
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Re: What's the best way to do a flagpole?

Postby Valtteri » Fri Sep 12, 2014 7:57 pm

I've used three methods and all of them have their pros and cons. You can recreate the level end sequence from SMB1 with events using the auto-controls but it won't work if the level has constantly looping events and it will also break in 2-player mode. Another method I've used is simply placing an invisible SMB3 exit and having the flag go down once the exit is touched. It's simple and glitch-proof, but the player will walk straight out of the stage and you don't get to have the original fanfare from SMB1. Then there's the SMW exit replacement. It's pretty much the same as the SMB3 exit replacement. The flag moves up and down and it's weird, yes, but the score you get depends on the height you get the flag which is almost like in SMB1. I don't think any of these is better than the other.

Lnik3500
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Re: What's the best way to do a flagpole?

Postby Lnik3500 » Fri Sep 12, 2014 7:59 pm

Do you tihnk we can use the smw one like you said but having a txt file that says the npc to not move?

zioy
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Re: What's the best way to do a flagpole?

Postby zioy » Fri Sep 12, 2014 8:01 pm

Valtteri wrote:I've used three methods and all of them have their pros and cons. You can recreate the level end sequence from SMB1 with events using the auto-controls but it won't work if the level has constantly looping events and it will also break in 2-player mode. Another method I've used is simply placing an invisible SMB3 exit and having the flag go down once the exit is touched. It's simple and glitch-proof, but the player will walk straight out of the stage and you don't get to have the original fanfare from SMB1. Then there's the SMW exit replacement. It's pretty much the same as the SMB3 exit replacement. The flag moves up and down and it's weird, yes, but the score you get depends on the height you get the flag which is almost like in SMB1.
I recreated 1-1 from SM3DL in SMBX, and used the SMW method but slightly different. If anyone wants to see what I did, here.
https://www.mediafire.com/?z2o01b20ei3152q

Enchlore
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Re: What's the best way to do a flagpole?

Postby Enchlore » Fri Sep 12, 2014 8:38 pm

Valtteri wrote:Another method I've used is simply placing an invisible SMB3 exit and having the flag go down once the exit is touched. It's simple and glitch-proof, but the player will walk straight out of the stage and you don't get to have the original fanfare from SMB1.
Walking out of the stage can be solved by simply placing an exit warp in the castle entrance.

Magician
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Re: What's the best way to do a flagpole?

Postby Magician » Fri Sep 12, 2014 8:57 pm

Instant warps to other levels don't work on some computers. Mine, for example.
Lnik3500 wrote:Do you tihnk we can use the smw one like you said but having a txt file that says the npc to not move?
That won't work, because movement speed on NPCs only affect horizontal movement. Since the SMW exit moves vertically, you can't stop it.

I'd probably just float a 1UP at the top of the pole and put a door exit in the castle. Sometimes the simplest option is best. And if you want to make the flag disappear or lower when you pass it, the invisible axe works for that just fine. The same axe could spawn the fanfare.

Enchlore
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Re: What's the best way to do a flagpole?

Postby Enchlore » Fri Sep 12, 2014 9:01 pm

I didn't know they worked at all when set as exits. Using pipe exits can work quite alright.

Lnik3500
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Re: What's the best way to do a flagpole?

Postby Lnik3500 » Sat Sep 13, 2014 6:21 am

Thanks for the informations guys :)

SuperYoshiLol
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Re: What's the best way to do a flagpole?

Postby SuperYoshiLol » Sat Sep 13, 2014 10:39 am

Maybe a SMW star would work? It wont go down when you touch it though.

silent_
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Re: What's the best way to do a flagpole?

Postby silent_ » Sat Sep 13, 2014 11:16 am

SuperYoshiLol wrote:Maybe a SMW star would work? It wont go down when you touch it though.
SMW stars would move slightly even if they were set on "don't move", and making a star sound when touching a flag would be awkward, so that's honestly a bad idea. On top of that, in SMB1 when Mario got the flagpole, he walked right, and after collecting the star, I don't think you could make Mario walk right even with events. Correct me if I'm wrong, though.

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Re: What's the best way to do a flagpole?

Postby bossedit8 » Sat Sep 13, 2014 11:42 am

Also if you are using a SMW Star, once you collect it it won't come back and it also won't finish the Level so it is probably a bad idea in general. SMB3 Star however will end the Level but you can't really use Events for the player's Movements.

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Re: What's the best way to do a flagpole?

Postby Mable » Sat Sep 13, 2014 12:20 pm

But then again you could use the smw star and give it a event on it's death which makes the player move to the right(under Player Controls in the events tab) and goes out of the screen.

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Re: What's the best way to do a flagpole?

Postby bossedit8 » Sat Sep 13, 2014 12:22 pm

This only works if the Star itself was invisible before, means it must not be shown on default.

Mable
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Re: What's the best way to do a flagpole?

Postby Mable » Sat Sep 13, 2014 12:25 pm

Just tested it with the smw one.
1. Being visible worked and moved the player right
2. Being invisible and geting visible by hitting a block which activated the Star made the Player move to the right aswell after collecting.


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