World Map - Tips On How To Do It Right

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Shadow Yoshi
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Re: World Map - Tips On How To Do It Right

Postby Shadow Yoshi » Mon Jun 30, 2014 9:16 am

Does using the big tiles actually mess up the player movement? I've never tried it.

Valtteri
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Re: World Map - Tips On How To Do It Right

Postby Valtteri » Mon Jun 30, 2014 9:20 am

Joey wrote:Does using the big tiles actually mess up the player movement? I've never tried it.
no

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Re: World Map - Tips On How To Do It Right

Postby MrPunchia » Mon Jun 30, 2014 11:01 am

Also, please make your world maps interesting.

Chad
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Re: World Map - Tips On How To Do It Right

Postby Chad » Mon Jun 30, 2014 11:04 am

Joey wrote:Does using the big tiles actually mess up the player movement? I've never tried it.
If approached from the left or right, yes. It'll end up treating the left and right halves of the big background as two separate spaces. The level in question can be entered from both spots, but the player's off-center positioning is awkward. It gets even weirder if you take a vertical path from that point onwards because you'll just traverse either edge.

Anyways, nice info Knux. I think you could describe the reasoning for each part a little more as the images alone might not help users less versed in Mario aesthetics, but it made sense to me and the basic points still stand.

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Re: World Map - Tips On How To Do It Right

Postby HeroLinik » Mon Jun 30, 2014 11:09 am

What about with placing paths next to each other? Even if they don't appear to connect to each other, the player can still walk from one to the other.

Reign
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Re: World Map - Tips On How To Do It Right

Postby Reign » Mon Jun 30, 2014 12:07 pm

The thing that bugs me the most is placing paths over trees and other scenery objects.

FanofSMBX
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Re: World Map - Tips On How To Do It Right

Postby FanofSMBX » Mon Jun 30, 2014 12:09 pm

The thing that actually bugs ME most is when in the actual levels, there a load of different and custom scenery objects, but on the map, you always see stuff playing double duty (for example, palm trees both in a water and desert world, or rocks both in a cave world and in a lava world - I mean the same palms and rocks)

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Re: World Map - Tips On How To Do It Right

Postby Emral » Mon Jun 30, 2014 12:12 pm

Reign wrote:The thing that bugs me the most is placing paths over trees and other scenery objects.
Hmm I think this is not a bad thing at all. SMW did it, and to be honest, Forest of Illusion would suck if you knew where all the paths would go.

Besides, I'm a fan of really small, cramped world maps with lots of stuff in them (of course still legit so no shortcuts can be made). And I think if one does it just right, these path rules Knux are only trivial on those maps. I never got it done correctly though so yeah. I'm currently trying something new for world maps.
FanofSMBX wrote:The thing that actually bugs ME most is when in the actual levels, there a load of different and custom scenery objects, but on the map, you always see stuff playing double duty (for example, palm trees both in a water and desert world, or rocks both in a cave world and in a lava world - I mean the same palms and rocks)
SMBX doesn't have many world map scenery tiles and using cgfx on a world map is painful. You have to work with what you get.

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Re: World Map - Tips On How To Do It Right

Postby Mable » Mon Jun 30, 2014 12:16 pm

Plus i think you can only replace scenery 1-31 because if you do the rest the game crashes.

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Re: World Map - Tips On How To Do It Right

Postby Emral » Mon Jun 30, 2014 12:25 pm

GrätselBüchner wrote:Plus i think you can only replace scenery 1-31 because if you do the rest the game crashes.
Unless you add them after saving. That's why it's pain.

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Re: World Map - Tips On How To Do It Right

Postby Marina » Mon Jun 30, 2014 12:37 pm

FanofSMBX wrote:The thing that actually bugs ME most is when in the actual levels, there a load of different and custom scenery objects, but on the map, you always see stuff playing double duty (for example, palm trees both in a water and desert world, or rocks both in a cave world and in a lava world - I mean the same palms and rocks)

SHOCKING NEWS: Both islands and deserts appear to have palm trees. Also both volcanos and caves appear to have rocks in them. Scientists around the world are shocked by this discovery.

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Re: World Map - Tips On How To Do It Right

Postby RudeGuy » Mon Jun 30, 2014 12:49 pm

FanofSMBX wrote:The thing that actually bugs ME most is when in the actual levels, there a load of different and custom scenery objects, but on the map, you always see stuff playing double duty (for example, palm trees both in a water and desert world, or rocks both in a cave world and in a lava world - I mean the same palms and rocks)
Lol, do you know that lava world doesn't exist in SMW?

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Re: World Map - Tips On How To Do It Right

Postby Mable » Mon Jun 30, 2014 1:55 pm

Christian07 wrote:
FanofSMBX wrote:The thing that actually bugs ME most is when in the actual levels, there a load of different and custom scenery objects, but on the map, you always see stuff playing double duty (for example, palm trees both in a water and desert world, or rocks both in a cave world and in a lava world - I mean the same palms and rocks)
Lol, do you know that lava world doesn't exist in SMW?
Image

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Re: World Map - Tips On How To Do It Right

Postby RudeGuy » Mon Jun 30, 2014 2:03 pm

GrätselBüchner wrote:
Christian07 wrote:
FanofSMBX wrote:The thing that actually bugs ME most is when in the actual levels, there a load of different and custom scenery objects, but on the map, you always see stuff playing double duty (for example, palm trees both in a water and desert world, or rocks both in a cave world and in a lava world - I mean the same palms and rocks)
Lol, do you know that lava world doesn't exist in SMW?
Image
I said SMW. Anyways those blocks are custom blocks from the SMW cave tilesets and the lava river is a mix of the SMB3 lava river and the SMW cave.

Emral
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Re: World Map - Tips On How To Do It Right

Postby Emral » Mon Jun 30, 2014 2:06 pm

Christian07 wrote:
GrätselBüchner wrote: Image
I said SMW. Anyways those blocks are custom blocks from the SMW cave tilesets and the lava river is a mix of the SMB3 lava river and the SMW cave.
Grätsel, you can look it up on youtube, a SNES, WiiU or an emulator. There's no lava in SMW. Except for in the levels.

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Re: World Map - Tips On How To Do It Right

Postby Valtteri » Mon Jun 30, 2014 2:21 pm

Well technically Bowser's castle in SMW is surrounded by a small pool of lava but I believe it's a part of the sprite. The kind of lava that would replace water in world 8 in SMB3 is absent from SMW.

FanofSMBX
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Re: World Map - Tips On How To Do It Right

Postby FanofSMBX » Mon Jun 30, 2014 2:25 pm

I'm pretty sure the lava-like tiles were added for Return to Yoshi's Island.

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Re: World Map - Tips On How To Do It Right

Postby Julia Pseudo » Tue Jul 01, 2014 9:28 pm

Knux wrote:
Valtteri wrote:
Joey wrote:Does using the big tiles actually mess up the player movement? I've never tried it.
no
I recall that they can sometimes mess the player's position? I noticed it in SMA (super mario adventures).
I think SMA uses non-auto aligned path and level tiles so the "hitboxes" are probably a little wonky because of that. I don't think they affect player movement strangely at all otherwise.

Otherwise all this advice is great. This seems like a good sticky.


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