[NPC/lua pack] Piranha Plants Ultimate (v1.7)

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Mushroom King
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby Mushroom King » Sun Sep 21, 2025 5:27 am

Would it be possible to also add the projectiles NPCs in the editor?

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 9:28 am

Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby mariobrigade2018 » Sun Sep 21, 2025 12:16 pm

ShineBlaster wrote:
Sun Sep 21, 2025 9:28 am
Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
How would that even work?

ShineBlaster
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 1:06 pm

mariobrigade2018 wrote:
Sun Sep 21, 2025 12:16 pm
ShineBlaster wrote:
Sun Sep 21, 2025 9:28 am
Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
How would that even work?
For example:
The Beetroot Piranha Plant could pop up faster than normal and maybe spit beetroot-like projectiles
Exactly, the Beetroot Piranha Plant could shoot beetroot projectiles, similar to how the Mario Forever Power-Up works.
The Jumping Lui Piranha could behave like a Piranha that jumps out of its pipe and then lands back inside, similar to Cheep-Cheeps but in a plant style.

That was just an idea for variety, but I thought it might be interesting :) .
I think I saw something similar in a Mario Forever video, here’s the link:
https://youtu.be/AIsBB9isreo?si=UOIWWuZYLXYZgJi0

That’s where I got the idea of the Beetroot Piranha Plant shooting beetroot projectiles.

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Sun Sep 21, 2025 3:23 pm

Mushroom King wrote:
Sun Sep 21, 2025 5:27 am
Would it be possible to also add the projectiles NPCs in the editor?
I don't know what you mean?
ShineBlaster wrote: Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
I'll work on Beetroot Piranha Plant (maybe) but I don't know who Jumping Lui Piranha Plant is?

Mushroom King
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby Mushroom King » Sun Sep 21, 2025 4:14 pm

Incorporating projectiles such as the ink ball as selectable NPCs within the editor.

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Sun Sep 21, 2025 4:26 pm

Wait you mean when any Piranha Plant throws projectiles will it be random projectiles or different projectiles like ink and poison or what?

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 4:44 pm

marioSuper21 wrote:
Sun Sep 21, 2025 3:23 pm
Mushroom King wrote:
Sun Sep 21, 2025 5:27 am
Would it be possible to also add the projectiles NPCs in the editor?
I don't know what you mean?
ShineBlaster wrote: Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
I'll work on Beetroot Piranha Plant (maybe) but I don't know who Jumping Lui Piranha Plant is?
The Jumping Lui Piranha Plant is basically a mix of the Jumping Lui power-up and the Jumping Piranha Plant. It’s just an idea, I’m not sure if it would help you or not.
I also had another proposal, maybe you’ll like it:
Crazy Piranha → shoots many projectiles (fireballs, ice, poison, ink, etc).
Hammer Piranha → throws hammers like the Hammer Bros.
Aqua Piranha → shoots water, which doesn’t deal damage but pushes the player back a bit :mrgreen:.
Do you think these ideas could be useful for your pack? If not, that’s totally fine, I’ll understand :) .

marioSuper21
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Sun Sep 21, 2025 5:23 pm

ShineBlaster wrote:
Sun Sep 21, 2025 4:44 pm
The Jumping Lui Piranha Plant is basically a mix of the Jumping Lui power-up and the Jumping Piranha Plant. It’s just an idea, I’m not sure if it would help you or not.
I also had another proposal, maybe you’ll like it:
Crazy Piranha → shoots many projectiles (fireballs, ice, poison, ink, etc).
Hammer Piranha → throws hammers like the Hammer Bros.
Aqua Piranha → shoots water, which doesn’t deal damage but pushes the player back a bit :mrgreen:.
Do you think these ideas could be useful for your pack? If not, that’s totally fine, I’ll understand :) .
At this particular time, I finished designing the Beetroot Piranha Plants, and now I will design the other versions you mentioned.
Regarding the Crazy Piranha, I had planned it before but forgot. However, I am thinking of making it in the shape of a rainbow, like the idea of ​​Kamikaze Koopa when Yoshi eats it, but you can suggest another idea for me. :mrgreen:

ShineBlaster
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 6:12 pm

marioSuper21 wrote:
Sun Sep 21, 2025 5:23 pm
ShineBlaster wrote:
Sun Sep 21, 2025 4:44 pm
The Jumping Lui Piranha Plant is basically a mix of the Jumping Lui power-up and the Jumping Piranha Plant. It’s just an idea, I’m not sure if it would help you or not.
I also had another proposal, maybe you’ll like it:
Crazy Piranha → shoots many projectiles (fireballs, ice, poison, ink, etc).
Hammer Piranha → throws hammers like the Hammer Bros.
Aqua Piranha → shoots water, which doesn’t deal damage but pushes the player back a bit :mrgreen:.
Do you think these ideas could be useful for your pack? If not, that’s totally fine, I’ll understand :) .
At this particular time, I finished designing the Beetroot Piranha Plants, and now I will design the other versions you mentioned.
Regarding the Crazy Piranha, I had planned it before but forgot. However, I am thinking of making it in the shape of a rainbow, like the idea of ​​Kamikaze Koopa when Yoshi eats it, but you can suggest another idea for me. :mrgreen:
Here are some extra ideas I thought of for your Piranha Plant pack :mrgreen: :

- Superball Piranha Plant → a mix between the Superball Flower (from SML) and a Piranha Plant.
- Hybrid / Legendary Piranha Plant → shoots everything in sequence (poison, ink, beetroot, fire, ice, water, etc).
- Thunder Piranha Plant → combines thunder powers with a Piranha Plant.
- Bubble Piranha Plant → maybe as a variant of Aqua Piranha, or as a separate bubble-shooting type.
- Storm Piranha Plant → when it hits the player, it temporarily turns them into stone (but breakable).
- Poison Piranha Plant 2 → when it hits the player, it inverts their controls (left = right, right = left).

By the way, your last reply honestly made my day and put a big smile on my face :D . Thanks for that :) !

You can add me in the credits if you’d like, but it’s not necessary. The most important thing is that I don’t lose my passion for this :) .

Mushroom King
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby Mushroom King » Sun Sep 21, 2025 11:15 pm

marioSuper21 wrote:
Sun Sep 21, 2025 4:26 pm
Wait you mean when any Piranha Plant throws projectiles will it be random projectiles or different projectiles like ink and poison or what?
I'm sorry if I wasn't clear. I mean, simply include them in the editor? For instance, the fireball and iceball you created are listed among the custom NPCs, which means they can also be added to a custom tileset by being selectable in most settings, whereas the inkball, poison ball and watermelon seed aren't appearing at all as assets in the editor.

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Mon Sep 22, 2025 12:08 pm

I still have some ideas, and these will probably be my last ones:
1. Slower Piranha: When it touches the player, they lose their powers and move slower.
2. Poisonous Piranha 3: When it touches the player, it makes them “drunk” like in Yoshi’s Island.
3. Wind Piranha Plant: Pushes the player backward, but gets tired and returns to its pipe or rests afterward.
4. Sleeper Piranha Plant: Sleeps and only wakes up when a player comes near.
5. Magic Piranha Plant: If the player jumps on it, it makes them fall asleep.
6. Build Piranha Plant: Fully armored; the player cannot defeat it easily.
These are my final ideas for the pack, and I hope you find them useful to add more variety and challenge to the game :mrgreen: .


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