[NPC/lua pack] Piranha Plants Ultimate (v1.7)

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Mushroom King
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby Mushroom King » Sun Sep 21, 2025 5:27 am

Would it be possible to also add the projectiles NPCs in the editor?

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 9:28 am

Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby mariobrigade2018 » Sun Sep 21, 2025 12:16 pm

ShineBlaster wrote:
Sun Sep 21, 2025 9:28 am
Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
How would that even work?

ShineBlaster
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 1:06 pm

mariobrigade2018 wrote:
Sun Sep 21, 2025 12:16 pm
ShineBlaster wrote:
Sun Sep 21, 2025 9:28 am
Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
How would that even work?
For example:
The Beetroot Piranha Plant could pop up faster than normal and maybe spit beetroot-like projectiles
Exactly, the Beetroot Piranha Plant could shoot beetroot projectiles, similar to how the Mario Forever Power-Up works.
The Jumping Lui Piranha could behave like a Piranha that jumps out of its pipe and then lands back inside, similar to Cheep-Cheeps but in a plant style.

That was just an idea for variety, but I thought it might be interesting :) .
I think I saw something similar in a Mario Forever video, here’s the link:
https://youtu.be/AIsBB9isreo?si=UOIWWuZYLXYZgJi0

That’s where I got the idea of the Beetroot Piranha Plant shooting beetroot projectiles.

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Sun Sep 21, 2025 3:23 pm

Mushroom King wrote:
Sun Sep 21, 2025 5:27 am
Would it be possible to also add the projectiles NPCs in the editor?
I don't know what you mean?
ShineBlaster wrote: Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
I'll work on Beetroot Piranha Plant (maybe) but I don't know who Jumping Lui Piranha Plant is?

Mushroom King
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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby Mushroom King » Sun Sep 21, 2025 4:14 pm

Incorporating projectiles such as the ink ball as selectable NPCs within the editor.

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Sun Sep 21, 2025 4:26 pm

Wait you mean when any Piranha Plant throws projectiles will it be random projectiles or different projectiles like ink and poison or what?

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 4:44 pm

marioSuper21 wrote:
Sun Sep 21, 2025 3:23 pm
Mushroom King wrote:
Sun Sep 21, 2025 5:27 am
Would it be possible to also add the projectiles NPCs in the editor?
I don't know what you mean?
ShineBlaster wrote: Hi, I wanted to ask if you plan to add something like a Beetroot Piranha Plant or a Jumping Lui Piranha in the future?
Would that be useful for you or not :) ?
I'll work on Beetroot Piranha Plant (maybe) but I don't know who Jumping Lui Piranha Plant is?
The Jumping Lui Piranha Plant is basically a mix of the Jumping Lui power-up and the Jumping Piranha Plant. It’s just an idea, I’m not sure if it would help you or not.
I also had another proposal, maybe you’ll like it:
Crazy Piranha → shoots many projectiles (fireballs, ice, poison, ink, etc).
Hammer Piranha → throws hammers like the Hammer Bros.
Aqua Piranha → shoots water, which doesn’t deal damage but pushes the player back a bit :mrgreen:.
Do you think these ideas could be useful for your pack? If not, that’s totally fine, I’ll understand :) .

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Sun Sep 21, 2025 5:23 pm

ShineBlaster wrote:
Sun Sep 21, 2025 4:44 pm
The Jumping Lui Piranha Plant is basically a mix of the Jumping Lui power-up and the Jumping Piranha Plant. It’s just an idea, I’m not sure if it would help you or not.
I also had another proposal, maybe you’ll like it:
Crazy Piranha → shoots many projectiles (fireballs, ice, poison, ink, etc).
Hammer Piranha → throws hammers like the Hammer Bros.
Aqua Piranha → shoots water, which doesn’t deal damage but pushes the player back a bit :mrgreen:.
Do you think these ideas could be useful for your pack? If not, that’s totally fine, I’ll understand :) .
At this particular time, I finished designing the Beetroot Piranha Plants, and now I will design the other versions you mentioned.
Regarding the Crazy Piranha, I had planned it before but forgot. However, I am thinking of making it in the shape of a rainbow, like the idea of ​​Kamikaze Koopa when Yoshi eats it, but you can suggest another idea for me. :mrgreen:

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Sun Sep 21, 2025 6:12 pm

marioSuper21 wrote:
Sun Sep 21, 2025 5:23 pm
ShineBlaster wrote:
Sun Sep 21, 2025 4:44 pm
The Jumping Lui Piranha Plant is basically a mix of the Jumping Lui power-up and the Jumping Piranha Plant. It’s just an idea, I’m not sure if it would help you or not.
I also had another proposal, maybe you’ll like it:
Crazy Piranha → shoots many projectiles (fireballs, ice, poison, ink, etc).
Hammer Piranha → throws hammers like the Hammer Bros.
Aqua Piranha → shoots water, which doesn’t deal damage but pushes the player back a bit :mrgreen:.
Do you think these ideas could be useful for your pack? If not, that’s totally fine, I’ll understand :) .
At this particular time, I finished designing the Beetroot Piranha Plants, and now I will design the other versions you mentioned.
Regarding the Crazy Piranha, I had planned it before but forgot. However, I am thinking of making it in the shape of a rainbow, like the idea of ​​Kamikaze Koopa when Yoshi eats it, but you can suggest another idea for me. :mrgreen:
Here are some extra ideas I thought of for your Piranha Plant pack :mrgreen: :

- Superball Piranha Plant → a mix between the Superball Flower (from SML) and a Piranha Plant.
- Hybrid / Legendary Piranha Plant → shoots everything in sequence (poison, ink, beetroot, fire, ice, water, etc).
- Thunder Piranha Plant → combines thunder powers with a Piranha Plant.
- Bubble Piranha Plant → maybe as a variant of Aqua Piranha, or as a separate bubble-shooting type.
- Storm Piranha Plant → when it hits the player, it temporarily turns them into stone (but breakable).
- Poison Piranha Plant 2 → when it hits the player, it inverts their controls (left = right, right = left).

By the way, your last reply honestly made my day and put a big smile on my face :D . Thanks for that :) !

You can add me in the credits if you’d like, but it’s not necessary. The most important thing is that I don’t lose my passion for this :) .

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby Mushroom King » Sun Sep 21, 2025 11:15 pm

marioSuper21 wrote:
Sun Sep 21, 2025 4:26 pm
Wait you mean when any Piranha Plant throws projectiles will it be random projectiles or different projectiles like ink and poison or what?
I'm sorry if I wasn't clear. I mean, simply include them in the editor? For instance, the fireball and iceball you created are listed among the custom NPCs, which means they can also be added to a custom tileset by being selectable in most settings, whereas the inkball, poison ball and watermelon seed aren't appearing at all as assets in the editor.

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby ShineBlaster » Mon Sep 22, 2025 12:08 pm

I still have some ideas, and these will probably be my last ones:
1. Slower Piranha: When it touches the player, they lose their powers and move slower.
2. Poisonous Piranha 3: When it touches the player, it makes them “drunk” like in Yoshi’s Island.
3. Wind Piranha Plant: Pushes the player backward, but gets tired and returns to its pipe or rests afterward.
4. Sleeper Piranha Plant: Sleeps and only wakes up when a player comes near.
5. Magic Piranha Plant: If the player jumps on it, it makes them fall asleep.
6. Build Piranha Plant: Fully armored; the player cannot defeat it easily.
These are my final ideas for the pack, and I hope you find them useful to add more variety and challenge to the game :mrgreen: .

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Re: [NPC/lua pack] Piranha Plants Ultimate (v1.7)

Postby marioSuper21 » Tue Sep 23, 2025 6:36 pm

Mushroom King wrote:
Sun Sep 21, 2025 11:15 pm
marioSuper21 wrote:
Sun Sep 21, 2025 4:26 pm
Wait you mean when any Piranha Plant throws projectiles will it be random projectiles or different projectiles like ink and poison or what?
I'm sorry if I wasn't clear. I mean, simply include them in the editor? For instance, the fireball and iceball you created are listed among the custom NPCs, which means they can also be added to a custom tileset by being selectable in most settings, whereas the inkball, poison ball and watermelon seed aren't appearing at all as assets in the editor.
Ahhhh :o , now I get you, it's true that I added custom NPCs for the fireball and iceball, but I didn't add them for the inkball and poisonball. This is because I thought they were special projectiles and wouldn't be useful, for example, in level design or something like that, but give me your honest opinion if you want me to add them to the rest of the projectiles :mrgreen: .


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