Share your work-in-progress SMBX episode or browse and support others'.
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Maximum
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Postby Maximum » Sat Aug 23, 2025 2:25 am
ShineBlaster wrote: ↑Fri Aug 22, 2025 5:54 am
This is awesome  , my friend! Nothing has changed since I helped design this stage. By the way, I’m really looking forward to the full release  .
Also, I encountered a small issue in World 3 (I forgot which stage exactly). With the Mouser boss, the SMB2 exit is already visible , while normally it should only appear after defeating him. Just wanted to let you know. Keep going, brother  !
I know what you're talking about. I'm gonna fix that in the next update, so don't worry.
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Maximum
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Postby Maximum » Tue Sep 02, 2025 2:39 pm
-Ok, I know development has been... a little slow, but I promise, I'm still working on stuff.
-So for now, here is yet another preview of one of the World 9 levels:
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Tue Sep 02, 2025 8:33 pm
I would recolor the beanstalk & white cloud to anything that close to the nighttime color. For now it honestly looks cluttered; the background mixes with the foreground, which hinders the clarity.
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PizzaNoob
- Swooper

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Postby PizzaNoob » Tue Sep 02, 2025 9:40 pm
I like how the Propeller suit is used in the level and the overall look. Keep it up!
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ShineBlaster
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Postby ShineBlaster » Wed Sep 03, 2025 4:07 am
I really liked it, and sorry for making this level so long  . Keep it up! By the way, is there any other task you’d like me to work on?
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Maximum
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Postby Maximum » Wed Sep 03, 2025 11:16 pm
Hey, I uh... got something to show you guys...
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PizzaNoob
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Postby PizzaNoob » Thu Sep 04, 2025 7:51 am
Maximum wrote: ↑Wed Sep 03, 2025 11:16 pm
Hey, I uh... got something to show you guys...
A 10th world? Nice  !
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Maximum
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Postby Maximum » Thu Sep 04, 2025 5:29 pm
PizzaNoob wrote: ↑Thu Sep 04, 2025 7:51 am
A 10th world? Nice  !

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ShineBlaster
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Postby ShineBlaster » Fri Sep 05, 2025 7:35 am
Maximum wrote: ↑Wed Sep 03, 2025 11:16 pm
Hey, I uh... got something to show you guys...
Great job, keep it up  !
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ShineBlaster
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Postby ShineBlaster » Wed Sep 10, 2025 8:55 am
Hey Maximum, would you mind if I used some of the graphics you made? I’d be happy to credit you for them what do you think  ?.
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Maximum
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Postby Maximum » Wed Sep 10, 2025 8:36 pm
ShineBlaster wrote: ↑Wed Sep 10, 2025 8:55 am
Hey Maximum, would you mind if I used some of the graphics you made? I’d be happy to credit you for them. What do you think?  .
-I barely made any of my own. So I don't know dude...
-If it's the Modern Mario Bros GFX you're asking about, I don't know if I can do that right now. The sprites weren't even made by me originally; I just customized them to look better. So I don't know if I can even just lend it to you (yet...). Sorry bro. 
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Maximum
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Postby Maximum » Sat Sep 13, 2025 6:42 pm
World 10 Demo is out!
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ShineBlaster
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Postby ShineBlaster » Sun Sep 14, 2025 6:40 am
Ooooh yes, finally the demo is here! I’m really looking forward to playing the extra levels, and also my own levels haha  .
Added in 6 hours 20 minutes 40 seconds:
I’ve encountered some issues while playing the demo:
- When I switch the player to Luigi, he doesn’t respond, as if the episode only works with Mario.
- In Level 5, when I touched the SMB3 roulette exit, it sent me to the Star Road. That felt strange, since normally only the secret exit should lead there.
- After using the key, it didn’t unlock any path it didn’t take me to the dungeon or anywhere else.
- Also, when I tried to face a Hammer Bro or Boomerang Bro, nothing happened it didn’t take me to the battle arena.
- Some of the screenshots in Sezable could be made a little taller to improve visibility.
- In Level 5, I noticed there is an empty block inside the wood. Shouldn’t it be a wood tile instead?"**
Thank you For Reading

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Maximum
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Postby Maximum » Sun Sep 14, 2025 4:19 pm
I made a new patch update that kinda fixes all of that. So go check it out.
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ShineBlaster
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Postby ShineBlaster » Tue Sep 16, 2025 3:11 pm
Hi there !
I noticed a couple of issues in the current demo version:
1. After defeating Boom Boom, the path to the second world does not open.
2. In the Hammer 1 level, I am unable to reach the boss arena. I believe this might be due to redesigns made in the first world.
Thanks for your attention  .
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FutureNyanCat
- Foo

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Postby FutureNyanCat » Tue Sep 16, 2025 9:16 pm
for those wondering, Astrakitu is actually my MFGG name. You can put it as "FutureNyanCat" or "CYON of Gaia" alongside my name in the credits. Thanks for crediting me though!
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Maximum
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Postby Maximum » Wed Sep 17, 2025 9:20 pm
ShineBlaster wrote: ↑Tue Sep 16, 2025 3:11 pm
Hi there !
I noticed a couple of issues in the current demo version:
1. After defeating Boom Boom, the path to the second world does not open.
2. In the Hammer 1 level, I am unable to reach the boss arena. I believe this might be due to redesigns made in the first world.
[GIF 1]
[GIF 2]
Thanks for your attention  .
I just made a small fix to v1.0.1. I don't know if your using the first version or not, but if this keeps happening, I'll see what I can do.
Added in 7 minutes 7 seconds:
FutureNyanCat wrote: ↑Tue Sep 16, 2025 9:16 pm
For those wondering, Astrakitu is actually my MFGG name. You can put it as "FutureNyanCat" or "CYON of Gaia" alongside my name in the credits. Thanks for crediting me, though!
I didn't even know at first because I looked at your newest episode (F-ing AWESOME btw) and saw your username, and I was a little confused, so I still used your MFGG username. I used GFX from there, so that's why. Thanks for the correction! 
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ShineBlaster
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Postby ShineBlaster » Fri Sep 19, 2025 10:58 am
There are still some issues in the battlefield, and I cannot change the player, as if the state remains the same as before.
Added in 2 hours 5 minutes 53 seconds:
I also noticed some small mistakes in certain levels, but nothing major. However, in the level "Do Not Enter", I wasn’t able to get the second Star Coin for some reason I think you might have accidentally locked it.

Also, since you used fastfireballsXD in the episode, I found that some power-ups like Bubble, Thunder, and Ball can be fired infinitely, unlike the Fire and Ice Flowers which are limited to 2 shots. Does this issue come from fastfireballsXD itself?

That aside, there are also a few minor mistakes that seem to have happened by accident.

I hope you’ll be able to fix these problems. Thanks for your understanding and for taking the time to read this  .
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Maximum
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Postby Maximum » Sat Sep 20, 2025 12:09 am
This is what I get for not testing my sh*t before updating lol.
-Ok, first things first. On the first GIF here:

I think it's because I accidentally put another block on top of the barrier. My bad.
-For fastFireballsDX, that is the issue that comes with it.
-For the image:

I don't even know how you got a fire bro to appear in World 1. Let alone, still inaccessible. It might be because you're using an older version. If that's the case, then redownload the DEMO (or patch) and see what happens.
-For the second GIF:

-In my end, that tile error is fixed, and it has a slight red darkness to the level:
https://imgur.com/VK1xGES
Like I said earlier, it might be because you're using an older version. If that's not it, then... okay.
-I'll see what I can do... Thanks for pointing this stuff out!
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ShineBlaster
- Blooper

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Postby ShineBlaster » Sat Sep 20, 2025 3:26 pm
Maximum wrote: ↑Sat Sep 20, 2025 12:09 am
This is what I get for not testing my sh*t before updating lol.
-Ok, first things first. On the first GIF here:

I think it's because I accidentally put another block on top of the barrier. My bad.
-For fastFireballsDX, that is the issue that comes with it.
-For the image:

I don't even know how you got a fire bro to appear in World 1. Let alone, still inaccessible. It might be because you're using an older version. If that's the case, then redownload the DEMO (or patch) and see what happens.
-For the second GIF:

-In my end, that tile error is fixed, and it has a slight red darkness to the level:
https://imgur.com/VK1xGES
Like I said earlier, it might be because you're using an older version. If that's not it, then... okay.
-I'll see what I can do... Thanks for pointing this stuff out!
Regarding GIF 2, I actually removed the darkness effect because my PC cannot handle it properly, so I deleted the dark layer you added.
Also, I noticed a few more issues:
1. World 6 Ship: When I start playing, I’m placed directly in front of the Big Boom Boom fight. That feels a bit strange.
2. World 7 – Level 7-4: After collecting all the Red Coins, Toad didn’t give me the Star. He only said “Thank you” without rewarding anything.
3. World 9:
When I try to play W9-1, it doesn’t load. Maybe it was deleted, or you renamed it. I found it as level51a.
In Level 49, I collected all the Star Coins and was sent to 49b. After beating it, I returned to the World Map, but the Star Coins still showed as uncollected for some reason.
I hope you can fix these issues in a future patch. Thanks again for your hard work!
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