100 Second Vanillish Contest - RESULTS!!!

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Ness-Wednesday
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100 Second Vanillish Contest - RESULTS!!!

Postby Ness-Wednesday » Sat Sep 13, 2025 7:38 pm

After almost two weeks, the results are finally here. Featuring the grand return of our contest results videos. Let's get straight to them!

RESULTS

Rounding out the top 3...

3rd with a score of 9.083:
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No Time to Chat by ewo_!

2nd with a score of 9.467:
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Break the Targets by John Nameless!!!

And lastly, at 1st place with a score of 10.3:
Spoiler: show
funkle by LGLMAKING!!!!!!

The remaining scores can be found down below:
Spoiler: show
4th) Saltlord: Factory at the Edge of Reality - 9
5th) Benial: Super Mario gets repeatedly accosted by a large ghost on his way to the Store - 8.8
6th) CopyLeft: Ambush Mario - 8.75
7th) Sux: Nadirion - 8.383
8th) Cornholio309: Mildly Infuriating Bonus-Like Area - 7.83
9th) AiriableConditions: Jumping Block Jungle - 7.63
10th) NormalPerson0110: Midnight Moonlight - 7.53
11th) PROX: Invincible Inferno - 7.45
12th) Radiance: Berry Delight - 7.3
13th) Jur1121: Clinker Cling Chaos - 7.05
16th) Oshi: quick sand - 6.9
16th) marioSuper21: the fast ceiling block - 6.9
16th) ASMagician Maks: Manual Airship - 6.9
17th) DinoDragon: stardust temple - 6.267
18th) Shinbison: Frozen Dash - 6.2
19th) DispaceTroblex: verdantoble challenge - 6.13
20th) deice: Garden of Sin - 5.9
21st) Petraheim: Ghost House 2-3 - 5.63
22nd) Rudy Red: Silver Desert - 4.9
23rd) BlueStaggo: Drill Disaster - 4.867
24th) NebulaePrimo: Phanto Pit - 4.067
25th) NormalPerson0110: Pipeline Jungle - 2.95
For a breakdown of the scores and the judge's reviews, check out the master sheet!


MEDALS


We have a nice selection of medals to go around. All picked by the judges and made by Valentine.
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This was our first ever 100 second level contest. I can tell the judges and all the participants had a lot of fun with this one! Can't believe we never tried this before. We should do it again sometime!

Enough blabbering from me. The next contest will be ShadowStarX's Chocolate Contest. We'll keep you up to date when the contest starts. If you want to share any feedback about the 100 Second Vanillish Contest, you can drop it down here or in the event feedback thread. Feel free to drop a playthrough of your submission here, or share them in the level forums.

That's all from me! May the great Vanilla lords be with us until we meet again!

deice
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Re: 100 Second Vanillish Contest - RESULTS!!!

Postby deice » Sat Sep 13, 2025 9:20 pm

getting a 1/1/10/1 spread from a judge no joke feels better than a higher overall placement with a middling score likely would, it's a sign that the creation spoke to someone

with that being said, great job to all participants and winners! some real gems in this, i liked the wario one most i think

NormalPerson0110
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Re: 100 Second Vanillish Contest - RESULTS!!!

Postby NormalPerson0110 » Sat Sep 13, 2025 9:49 pm

Being frank, i didn't expect was Midnight Moonlight being that high up, i'm glad that you guys liked that level, that level wouldn't have existed if i didn't thought about making a level using the 4 main characters (Not Link, as...dunno, i forgot)
Not a bad start for my first SMBX competition.
Will say, maybe i will polish Pipeline Jungle's trials for a future (and probably better) level in mind.

Either way, congratulations to the winners, loved the aesthetics everyone gave, i liked "no time to chat" and "ambush mario" the most, the latter for being pretty action packed, and the former for being very cool!

ewo_
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Re: 100 Second Vanillish Contest - RESULTS!!!

Postby ewo_ » Sat Sep 13, 2025 10:30 pm

Thank you so much judges, great job to everyone! This contest was a lot of fun and I'm very happy to see my efforts paid off in an enjoyable level. I feel particularly humbled to have made someone's favorite. Looking forward to the episode!

EDIT: I made a video playthrough of my level to show to a friend, might as well link it here.
Last edited by ewo_ on Sun Sep 14, 2025 8:13 pm, edited 1 time in total.

marioSuper21
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Re: 100 Second Vanillish Contest - RESULTS!!!

Postby marioSuper21 » Sun Sep 14, 2025 3:12 pm

Congratulations to all the participants and winners, and thanks to the judges as well. I accept that I came in 16th place due to the level design, but the thing I was most looking forward to was seeing my level appear in the video. I would like to thank Ness-Wednesday for explaining the concept of the competition.
I would like to understand what "redigit's favorite" means in my medal.

CopyLeft
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Re: 100 Second Vanillish Contest - RESULTS!!!

Postby CopyLeft » Tue Sep 16, 2025 4:55 am

Congrats LGL!!!

Little late posting here, but I just want to say I was ecstatic when I saw I placed 6th after literally not making a level for a decade, and that the level was an entire point higher than the last level I did make. I was rusty, had to rush the level a bit, and had to compromise on a lot of parts of it, but despite that, it came out decently, which I'm super happy about. I forgot how fun it was to make SMBX levels, so who knows, maybe I'll make another one soon.

The judging surprised me as well, there were a bunch of levels that placed way differently than I predicted. Before the results came out, I played and ranked every level and found myself placing 12th. My goal was to place in the top 50% (13th minimum) so I thought it would be a close one, but man, little did I know.

I expected No Time to Chat and Break the Targets to place relatively low, thanks to how bizarre the former was, and how most of the fun in the latter came in optimizing it (I feel), which was a completely optional objective. But they both placed way higher than I thought, and I'm super happy about that, cause man those were cool levels.

Factory at the Edge of Reality genuinely blew me away, I thought it was an absolutely fantastic level and I'm so sad it didn't make top 3, because in my eyes it was the top 1 no question.

Speaking a bit on my level, I'm super glad I got the Best Setpieces award. I really wanted to make a whole storyline out of mine, hence Section 0 being the door to the boss that you see before starting the level, and then you start the level and you're smack in the middle of a boss fight which leads into the main arc of the level (an escape sequence). Originally, I wanted to have the castle have a used checkpoint and a bunch of already-hit blocks, implying the player has already been through here, but I figured without the player themselves having played the level, it wouldn't have much of an impact on them. The used checkpoint might seem like an unintentional mistake, and giving the player powerups in a level with already hit blocks is rather cumbersome.

I wanted to have the escape sequence come off as "they're trying to kill you no matter what," hence the name Ambush Mario. There's a bunch of enemies not really trying to attack you, and a ton of enemies end up dying from falling blocks and such, plus there's a koopa that locks a crucial door who the player likely kills immediately. Unfortunately, I found it hard to tell a story like this in a limited 100 second window during an intense sequence, and if I wanted to, I needed to make it more obvious. In addition, it's kinda hard to make a level that's "trying to kill you no matter what" without it feeling unfair, and as a result, I got concerned about the level's difficulty and made it a little too easy.

There's a lot of other things I learned, like, well, the SMBX2 editor lol. Plus multiple judges commenting on how the vertical section had too many enemies surprised me since I didn't figure that was the case. I'll try to have people test my level next time.

One last tidbit: here's me trying to brainstorm making a transition in the level. I was originally going to post this image in the SMBX discord before I ended up realizing the solution while making it. (the upper route was later scrapped)
Spoiler: show
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