1. inSlowOutFast(elapsedTime, startValue, change, duration): Starts off at a normal pace then accelerates towards the end. Useful for starting or lunging movements.

2. expoReverse(elapsedTime, startValue, change, duration): Reverse exponential movement starts very fast and then slows down gently until it stops at the target. Ideal for dash or sudden movements.

3. wave(elapsedTime, startValue, change, duration, amplitude, frequency, decay): A smoothly repeating wave-like motion ideal for a "floating" effect or elements that move up and down with distance, such as water or clouds.

4. overShootStart(elapsedTime, startValue, change, duration, overshoot): At first, he backs away quietly, then he quickly goes to the end.

5. pulse(elapsedTime, startValue, change, duration, amplitude, frequency, sharpness): Like a pulse it expands and then comes back useful for effects when selecting something or when hitting.

6. shake(elapsedTime, startValue, change, duration, amplitude, frequency): Shaking motion left and right or up and down is useful for shock effects, hitting or alerting the player.

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I hope you benefit from these effects.
