Gaming-Dojo wrote: ↑Fri Aug 08, 2025 6:14 am
1. set entranceHeight and entranceWidth to 0
2. set locked property of warp to yes
3. set starsRequired to a very high number
besides this being a massive necrobump for a problem that the op is not that likely to still be interested in, none of these are good ways to disable warps. the cleanest method is to put the warp in its own layer and then hide/show that layer as necessary.
1. setting a warp's entrance size to 0 has the potential to cause certain bugs and is generally not elegant
2. a locked warp signals to the player that they need a key, rather than a different collectible (in this case star coins), not to mention it doesn't work for areas where the player might have access to a key
3. a warp blocked behind a star requirement also signals to the player that they need something completely different, making 2 and 3 both unnecessarily confusing