1.6 - MegaDood's Script Pack

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MegaDood
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1.6 - MegaDood's Script Pack

Postby MegaDood » Sat Oct 12, 2024 1:35 am

Hello everyone!

I've come with a new pack that differs from my usual NPC packs, this time it's various scripts on SMW Central that I've converted to SMBX, as well as general other things too.

This was mostly to see what I was capable of doing, and also for fun. Most of them are very simple, some may or may not work in multiplayer and some may or may not work with the custom powerup pack on the forums too.

Regardless, I hope you have fun with these!!
Included Scripts: show
Coins for Lives
Coins to Jump
Disable Powerup + Powerdown Animations
DKC - Blackout Basement Lights On or Off
Freeze Player in Place
Luigi Hits Blocks Normally - MegaDood + Marioman2007
Make Player Invisible
Player Swapper
Powerup Switch on Button Press
Save Powerup to Reserve Box
Slide Attack
SM3DL + SM3DW - Checkpoint Pose
Sticky Ground
Stop on a Dime
Straight Fireballs + No Gravity
Summon Closest NPC - MegaDood + MrNameless
Water Restrictions
Yoshi Afraid of the Player
SMW Pause Screen
SMAS Pause Screen
SMAS SMB2 Pause Screen
Peach Spinjump
Proper Multi Coin Block
isHot Stuff Affects Muncher + Coin Ice Blocks
Spinjump from the 3D Games
RGB Color Pipes
Explosions Destroy Diggable Sand
SMW Yoshi eggs can spawn 1-UPs
Accurate mushroom movement when exiting a block
Accurate SMW Skull Rafts
Gifs: show
Image
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Download:
https://drive.google.com/file/d/18JGkjI ... sp=sharing
Last edited by MegaDood on Fri Jun 13, 2025 12:36 am, edited 13 times in total.

Pixelated_Perfection
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Re: 1.0 - MegaDood's Script Pack

Postby Pixelated_Perfection » Sat Oct 12, 2024 11:46 am

it took me like, a solid minute, to figure out what was different about the first one lol
either way very neat!

MegaDood
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Re: 1.1 - MegaDood's Script Pack

Postby MegaDood » Tue Oct 15, 2024 5:22 am

Released an update! I added three new scripts, all pause menus.

Firstly, the one from SMW. Simply pauses the screen.

Then there's the one from Super Mario All-Stars. Thanks to Marioman2007 for helping with some bits.

Finally, there's the one that appears in the SMB2 game in SMAS. This one's a bit different and displays the level name as seen on the world map.

Enjoy!

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Re: 1.1 - MegaDood's Script Pack

Postby Mushroom King » Tue Oct 15, 2024 11:45 am

Thanks for the script making Luigi getting coins the same way as the other characters. It was something I wanted for a long time now.

MegaDood
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Re: 1.1.1 - MegaDood's Script Pack

Postby MegaDood » Fri Jan 10, 2025 9:34 pm

Hi everyone! I included another small script. This script allows Peach to spinjump.

Added in 10 hours 18 minutes 9 seconds:
Re: 1.1.1.1 - MegaDood's Script Pack
Released a small update, fixing some bugs with the new script.

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Re: 1.2 - MegaDood's Script Pack [Actual Multi Coin Blocks]

Postby MegaDood » Sat Jan 18, 2025 3:10 am

A brand new script has been added! Enjoy working multi coin blocks, free to include whatever prize at the end you want, as well as a set number of coins!

MegaDood
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Re: 1.3 - MegaDood's Script Pack [Even More]

Postby MegaDood » Thu Feb 27, 2025 7:25 am

New update! Added two new scripts. One of them adds compatibility with elemental configs (specifically isHot) for the 1.3 coin and muncher ice blocks, and the other one adds a brand new move seen in Super Mario Sunshine, 3D World and Odyssey!

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Re: 1.5 - MegaDood's Script Pack

Postby MegaDood » Mon Mar 24, 2025 7:34 am

New update! Adds two more scripts, come check it out!

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Re: 1.6 - MegaDood's Script Pack

Postby MegaDood » Fri Jun 13, 2025 12:37 am

Released 1.6! Fixes a major bug with the multi coin block script, and adds two new scripts.
Accurate SMW skull rafts (makes the bob down 2 pixels when stood on) and accurate mushroom behaviour (mushrooms exit blocks the same way they do in the old games).

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Re: 1.6 - MegaDood's Script Pack

Postby Shaktool » Fri Jun 13, 2025 12:21 pm

Some of these are really nice to use in ;) I would like to imagine the one with the coins for jumping to be a really cool gimmick, i dont know if you can experiment some stuff with it or if its versatile (like some other ones)

Thumb of quality right there, folks.

GholdenGo
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Re: 1.6 - MegaDood's Script Pack

Postby GholdenGo » Tue Jul 01, 2025 9:52 am

Hey, MegaDood! You have no idea how much your NPCs are useful for me and I've used NPCs from this pack so much. Do you mind I give you recommendations for the next update? I have some ideas you could work with based on assets you already produced, and/or put in your pack improving from previous coders' work!

- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!

Good morning/afternoon/evening night!

mariobrigade2018
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Re: 1.6 - MegaDood's Script Pack

Postby mariobrigade2018 » Tue Jul 01, 2025 2:30 pm

GholdenGo wrote:
Tue Jul 01, 2025 9:52 am
- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!
Wrong place to ask for this stuff. That’s okay, it’s why I’m here. He actually did make some of the things you mentioned. They’re here: viewtopic.php?t=27285#p387582 (It’s also where you should be asking for NPCs.)

GholdenGo
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Re: 1.6 - MegaDood's Script Pack

Postby GholdenGo » Tue Jul 01, 2025 2:42 pm

mariobrigade2018 wrote:
Tue Jul 01, 2025 2:30 pm
GholdenGo wrote:
Tue Jul 01, 2025 9:52 am
- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!
Wrong place to ask for this stuff. That’s okay, it’s why I’m here. He actually did make some of the things you mentioned. They’re here: viewtopic.php?t=27285#p387582 (It’s also where you should be asking for NPCs.)
I meant to send it to the NPC pack page where I read his stuff and suggested the new things for the next update since all of those ideas are variations of his previous work, but I guess my brain glitched lmao 😭Thanks!

ShineBlaster
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Re: 1.6 - MegaDood's Script Pack

Postby ShineBlaster » Sat Aug 30, 2025 4:27 am

Hi MegaDood!

About the Proper Multi Coin Block, I’d like to ask how you made it. Also, I really liked the other scripts you made they’re awesome!

By the way, I’m waiting for the next release, and I have a question: is this the latest version, or is there more coming?

Also, could you explain how I can use the Proper Multi Coin Block in PGE Editor? I’d really appreciate it.

Thanks :) !

MegaDood
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Re: 1.6 - MegaDood's Script Pack

Postby MegaDood » Sat Aug 30, 2025 10:39 am

ShineBlaster wrote:
Sat Aug 30, 2025 4:27 am
Hi MegaDood!

About the Proper Multi Coin Block, I’d like to ask how you made it. Also, I really liked the other scripts you made they’re awesome!

By the way, I’m waiting for the next release, and I have a question: is this the latest version, or is there more coming?

Also, could you explain how I can use the Proper Multi Coin Block in PGE Editor? I’d really appreciate it.

Thanks :) !
The proper coin block thing basically hijacks a block and forces it to send out coins until either it's been hit enough times or an internal timer reaches 0, after which it will change its contents or deplete the coin block. All you need to do to use it is set what you want with the provided extra settings, place it down onto an empty space in the level, then deselect it, then manually drag it onto the block you want to override. If it's not snapping to it, press f9 and this will enable you to overlap things with blocks. You can then copy paste the block and coin block npc to wherever you want.

As for future updates, I have some stuff in the works but it's not ready yet. I've mostly been focusing on Super Ripro Bros with my friends on the rip lair server so I havent been programming as much.

Added in 3 minutes 50 seconds:
GholdenGo wrote:
Tue Jul 01, 2025 9:52 am
Hey, MegaDood! You have no idea how much your NPCs are useful for me and I've used NPCs from this pack so much. Do you mind I give you recommendations for the next update? I have some ideas you could work with based on assets you already produced, and/or put in your pack improving from previous coders' work!

- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!

Good morning/afternoon/evening night!
-The amazee dayzee is made here - viewtopic.php?t=25941
-River Piranha Plants exist in my npc pack already
-Red blow hards sound cool, I might do those
-Angry moon can be found here: viewtopic.php?p=399298&sid=9e1d664537e4 ... 21#p399298 viewtopic.php?t=24994

I recommend checking this out, it's an index of every lua thing released, and even features some things not posted to the forums. It's good to search for something you're after, and chances are you might just find it
https://docs.google.com/spreadsheets/d/ ... 1014877093

ShineBlaster
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Re: 1.6 - MegaDood's Script Pack

Postby ShineBlaster » Sat Aug 30, 2025 1:38 pm

MegaDood wrote:
Sat Aug 30, 2025 10:43 am
ShineBlaster wrote:
Sat Aug 30, 2025 4:27 am
Hi MegaDood!

About the Proper Multi Coin Block, I’d like to ask how you made it. Also, I really liked the other scripts you made they’re awesome!

By the way, I’m waiting for the next release, and I have a question: is this the latest version, or is there more coming?

Also, could you explain how I can use the Proper Multi Coin Block in PGE Editor? I’d really appreciate it.

Thanks :) !
The proper coin block thing basically hijacks a block and forces it to send out coins until either it's been hit enough times or an internal timer reaches 0, after which it will change its contents or deplete the coin block. All you need to do to use it is set what you want with the provided extra settings, place it down onto an empty space in the level, then deselect it, then manually drag it onto the block you want to override. If it's not snapping to it, press f9 and this will enable you to overlap things with blocks. You can then copy paste the block and coin block npc to wherever you want.

As for future updates, I have some stuff in the works but it's not ready yet. I've mostly been focusing on Super Ripro Bros with my friends on the rip lair server so I havent been programming as much.

Added in 3 minutes 50 seconds:
GholdenGo wrote:
Tue Jul 01, 2025 9:52 am
Hey, MegaDood! You have no idea how much your NPCs are useful for me and I've used NPCs from this pack so much. Do you mind I give you recommendations for the next update? I have some ideas you could work with based on assets you already produced, and/or put in your pack improving from previous coders' work!

- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!

Good morning/afternoon/evening night!
-The amazee dayzee is made here - viewtopic.php?t=25941
-River Piranha Plants exist in my npc pack already
-Red blow hards sound cool, I might do those
-Angry moon can be found here: viewtopic.php?p=399298&sid=9e1d664537e4 ... 21#p399298 viewtopic.php?t=24994

I recommend checking this out, it's an index of every lua thing released, and even features some things not posted to the forums. It's good to search for something you're after, and chances are you might just find it
https://docs.google.com/spreadsheets/d/ ... 1014877093
It’s totally fine, I understand that you have a lot of things to do and not much time to keep working on these scripts. No problem I just wanted to know whether the script is still under development or if it has stopped. I’m glad to see that it’s still ongoing in its own timing.
Take your time, and thank you so much for the information you shared with me and also for this awesome pack :) .


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