Super Mario Bros POWER UP

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Suecra
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Super Mario Bros POWER UP

Postby Suecra » Sat Jun 07, 2025 8:16 am

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TL;DR: I am developing an nintendo-like episode with some roguelite elements. Demo of the first world will be out soon.

It's finally happening! After 10 years of lurking around and cancelling projects I wasn't satisfied with, I'd finally like to present my current project to you.

Why I am doing this

Have you ever played through an episode and were frustrated you couldn't grab a powerup because you were already at max state with an item in the reserve box? But later you needed to come back to this stage just to collect it so you can advance in a much harder level? That's at least where I get annoyed pretty fast. And then I'm always wondering what 1-Ups are even useful for. Either you can farm an unlimited amount of them so they become meaningless and/or checkpoints are so rare that losing a life or getting a game over doesn't even make a huge difference. Circumstances like these even destroyed Mario games with the best level design for me.

So what I wanted was an episode in which I can experience that dopamine kick from old Mario Bros games again when finding a 1-Up or rare powerup that I actually need. At the same time, while the editor became more and more powerful, I simply couldn't resist the urge to put all the amazing features into an episode anymore. These are the reasons I created Super Mario Bros POWER UP.

Features
Spoiler: show
Item Inventory
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As you probably already have guessed, the main feature of Super Mario Bros POWER UP is the in-level item inventory which can store up to 20 NPCs. Powerups, wearables, throwable blocks, enemies; everything is possible! But at the same time, each item can only be collected once. That way, farming an unlimited amount of items isn't possible anymore.

Game Over = Starting the World over
Yes, that's correct. This roguelite element from older Super Mario Bros titles is back and will make you appreciate extra lifes a lot more. But also think about the feeling of success when you beat the world and unlock new content!

Randomness
Finally, I thought that playing a world multiple times (unless you are a pro gamer and beat it first try) can get a bit dull. Therefore, there needs to be at least some randomness so each playthrough feels a little different. Most of the items contained in ?-mark blocks are random. Additionally, you might sometimes encounter an enemy who wasn't there before.

Apart from that, there will be many other surprises like self-scripted features and custom bosses you can look forward to!
Story
Spoiler: show
Coming soon
Screenshots
Spoiler: show
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Demo
Spoiler: show
Coming soon
Credits
Spoiler: show
  • Level Design & Scripting: Suecra (me)
  • Adversary - Boss toolkit: Emral
  • littleDialogue: MrDoubleA
  • nsmbwalls: Sambo
  • Level & World Map tilesets: Witchking666
  • Block Sprites: BMatSantos, Guss, Black Squirrel (MFGG)
  • NPC Sprites: Eman, Guss, Sonikku, NO Body the Dragon (MFGG)

That's all I have for you today, but I will release the first world as a demo in a couple of weeks. Please tell me what you think of my ideas. I admit that some might be a bit experimental, but I'm sure it will be a lot of fun to play!

mariobrigade2018
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Re: Super Mario Bros POWER UP

Postby mariobrigade2018 » Sat Jun 07, 2025 1:05 pm

Very interesting, but Mario does look a little funky.

Suecra
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Re: Super Mario Bros POWER UP

Postby Suecra » Sat Jun 07, 2025 3:08 pm

mariobrigade2018 wrote:
Sat Jun 07, 2025 1:05 pm
Very interesting, but Mario does look a little funky.
For now, it is just a recolor of the default sprite. Perhaps I need to use the NPC palette to fit him more into the overall style of the game, but it might change to a custom sprite in the future anyway.

ilovehamburgerz
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Re: Super Mario Bros POWER UP

Postby ilovehamburgerz » Sun Jun 08, 2025 5:06 am

Looks very intruiging and unique to me.

Also a question how many worlds will there be in this episode?

Suecra
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Re: Super Mario Bros POWER UP

Postby Suecra » Sun Jun 08, 2025 10:05 am

Retro wrote:
Sun Jun 08, 2025 5:06 am
Looks very intruiging and unique to me.

Also a question how many worlds will there be in this episode?
Thanks! I hope playing it will also be an unique experience :D. About your question: Currently, there are 8 worlds planned with an average of 7 levels per world.


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