
TL;DR: I am developing an nintendo-like episode with some roguelite elements. Demo of the first world will be out soon.
It's finally happening! After 10 years of lurking around and cancelling projects I wasn't satisfied with, I'd finally like to present my current project to you.
Why I am doing this
Have you ever played through an episode and were frustrated you couldn't grab a powerup because you were already at max state with an item in the reserve box? But later you needed to come back to this stage just to collect it so you can advance in a much harder level? That's at least where I get annoyed pretty fast. And then I'm always wondering what 1-Ups are even useful for. Either you can farm an unlimited amount of them so they become meaningless and/or checkpoints are so rare that losing a life or getting a game over doesn't even make a huge difference. Circumstances like these even destroyed Mario games with the best level design for me.
So what I wanted was an episode in which I can experience that dopamine kick from old Mario Bros games again when finding a 1-Up or rare powerup that I actually need. At the same time, while the editor became more and more powerful, I simply couldn't resist the urge to put all the amazing features into an episode anymore. These are the reasons I created Super Mario Bros POWER UP.
Features
That's all I have for you today, but I will release the first world as a demo in a couple of weeks. Please tell me what you think of my ideas. I admit that some might be a bit experimental, but I'm sure it will be a lot of fun to play!