[NPC pack] MarioXHK's Absurd Oddities (v1.3)

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MarioXHK
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[NPC pack] MarioXHK's Absurd Oddities (v1.3)

Postby MarioXHK » Thu Jan 16, 2025 7:24 pm

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Hello, and welcome to madness beyond human comprehension :D
This little pack is something I've put quite a hand or two making in. (So much insomnia pls help me) At last, I believe it is time to show the world what kind of insane NPCs, blocks, and other wacky things it's missing out on!

Featuring at least 4 things!!!

The things in question:
Spoiler: show
- Lever (Level UP)
- Gates (Level UP)
- Greedy Goomba (Level UP)
- Chain (Level UP)
- Chain Platform (Level UP)
- Monster Doors (Level UP)
- Boo Door (Level UP)
- Several Coins (Level UP)
- Coin Door (Level UP)
- NPC Door (Level UP)

- Microstar (Pixelcraftian)
- Goomba Variants (Pixelcraftian)

Cube - (Portal)
Dropper - (Portal)

- Clubba (Paper Mario)
- Ice Storm (Paper Mario)

- Barribad (Super Paper Mario)
- Boomboxer (Super Paper Mario)
- Cherbil (Super Paper Mario)
- Eeligon (Super Paper Mario)
- Growmebas (Super Paper Mario)
- Longator (Super Paper Mario)
- Mr. L (Super Paper Mario)
- Pigarithm (Super Paper Mario)
- Sproing-oing (Super Paper Mario)
- Zombie Shroom (Super Paper Mario)
- Tileoids (Super Paper Mario)
- Stone Buzzy (Super Paper Mario)
- Fire Burst (Super Paper Mario)
- Happy Flower (Super Paper Mario)
- Pal Pill (Super Paper Mario)

- Basic Zombie (Plants Vs Zombies)
- Conehead Zombie (Plants Vs Zombies)
- Buckethead Zombie (Plants Vs Zombies)
- Peashooter (Plants Vs Zombies)
- Repeater (Plants Vs Zombies)
- Ice Pea (Plants Vs Zombies)
- Torchwood (Plants Vs Zombies)
- Split Pea (Plants Vs Zombies)
- Gatling Pea (Plants Vs Zombies)
- Sun (Plants Vs Zombies)
- Sunflower (Plants Vs Zombies)
- Seed Packet (Plants Vs Zombies)
- Hypnoshroom (Plants Vs Zombies)

- Functional Rings (Sonic The Hedgehog)
- Other Rings (Sonic adjacent)

- Blinky, Pinky, Inky, Clyde, and other ghosts (Pac-Man)
- Pellet (Pac-Man)
- Power Pellet (Pac-Man)
- Food (Pac-Man)

- Mudd (Mutant Mudds)
- Mini Mudd (Mutant Mudds)
- Eyeball Mudd (Mutant Mudds)

- Cobweb (Minecraft)
- Arrows (Minecraft)

- Coin Gates (Everybody Edits)
- Blue Coin Gates (Everybody Edits)
- Smiley (Everybody Edits)

- Green Demon (Super Mario 64 hacks)

- Flying Keys (SMW Binary World)
- Tracking Springboard (SMW Binary World)

- Metal Particles (Kurzgesagt)

- Lightning & Thunder (FEZ)

- Ravens (YI)

- Blue Berry (SMW Custom)
- Green Spiny (SMB3 Custom)

- Paratasized Spikes (Original)
- Red Demon (Original)
- Zombie Star (Original)
- Zombie Coin (Original)
- Butterfly Bear (Original)
- Soda Projectile (Original)
- Fizzy Cannon (Original)
- Soder Machine (Original)
- Balloon Guy (Original)
- Costume Reset Block (Original, (but not really))

- Hurtfield (Misc)
- Freezefield (Misc)
- Acid (Misc)
- Radiation (Yummy)
- Poison (Misc)
- Radioactive variants of basegame NPCs (Misc)
- Mimic Blocks (Misc)
- Circular Platforms (Misc)
- Circling NPCs (Misc)
- Horses (Misc)

- Missingno (nil)

Including recolors/reskins!
Super Mario Galaxy 3

NPC Portraits (Might not include Everything FYI)
Spoiler: show
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Trailer:


Changelog:
Spoiler: show
V1.1
- Refined several old NPCs
- Added Level UP NPCs
- Added Cobweb Block
- Removed Missingno
(I didn't record this one properly so uhh, whoops. It's my first time changelogging so uhh... uhm... uhhhh uh, uhhhhmmmm..... mm... Pig jumpscare.)
V1.1.0.1 and V1.1.0.2
Had to fix missing
v1.1.1 (A proper changelog!)
- Added changelog.txt :D
- Added various Level UP coins
- Added coin gates (Everybody Edits)
- Changed Pigorithm dropping coins method
- Removed Missingno
v1.1.2
- Made radiation screen effect
- Radiation is now multiplayer compatible
- Added poisonfield (Custom)
- Corrected Radioactive/Acid Podoboo effects
- Removed Missingno
v1.2
- Now using VSCode SMBX2 addon. Expect some irrelevant stuff at the beginning of some lua files you're free to erase (they start with three "-")
- Added which series each item is from in the changelog
- Added Soda (Custom)
- Added Soder Machine (Custom)
- Added coin doors (Level UP)
- Added NPC doors (Level UP)
- Added Storage Cube (Portal)
- Added Dropper (Portal)
- Added more Level UP gate variants
- Added Nuclear Reactor Neville Richard (Radioactive Misc)
- Added passive poison regeneration (Forgot to add that last time sorri)
- Added a bit of lore to a few NPCs in ""
- Added Pixelcraftian category in Youtube
- Added Microstar (Pixelcraftian)
- Added Pixelcraftian Goombas (Pixelcraftian)
- Added Sun (Plants VS Zombies)
- Added Sunflower (Plants VS Zombies)
- Added Seed Packets (Plants VS Zombies)
- Added Functional Rings (Sonic)
- Added Fire Burst and Ice Storm (Super Paper Mario)
- Added Arrows (Minecraft)
- The Template file for the NPC can die in a fire, the comment next to noyoshi means the opposite of what it means, meaning, I HAD TO REVERSE EVERY INSTANCE OF NOYOSHI, AND THERE ARE MORE THAN 100 FILES THAT USE THAT %$@#.
- Fixed issue with graphics not loading
- Fixed The Fungi Demons not playing a ping sound when coming close
- Fixed dry bones exploding in Acid
- Tweeked/Adjusted some of the file names in older NPCs to be more accurate
- Made freezefields cold
- Several minor tweaks to other NPCs including Mr. L, Monster Doors, and Peas
- Removed Missingno x2.5
v1.2.1
- Added Costume Reset Block (Custom)
- Added Secret Blocks (Everybody Edits)
- Added METAL PARTICLES (Kurzgesagt)
- Added Balloon Guy (Custom)
- Added Smiley (Everybody Edits)
- Added Onion Rings, Ordinary rings, and a mix between the 2 (Sonic)
- Added Greedy Goomba (Level UP)
- Fixed bug involving Level UP Y gates moving their attacheed layers incorrectly
- Removed Missingno
v1.2.2
- Fixed Soda directional sprites
- Fixed Mushroom Demons persisting
- Mushroom Demons won't chase if the player's forced state isn't 0
- Mushroom Demons now have effects for when they're satisfied with their death
- The Red Demon can now be bounced back with stars
- Removed Missingno
v1.2.3
- Added Flying Keys (Binary World)
- Added Tracking Springboards (Binary World)
- Added Hypnoshroom (Plants VS Zombies)
- Added new sound for Snow pea
- Added more config options to PvZ stuff
- Rewrote Boomboxer projectiles
- Fixed Zombies breaking effects
- Removed Missingno
v1.2.4
- Added horse race test things (Miscellaneous)
- Added Mimic Blocks (Fully Custom)
- Changed hidden block config to be proper
- Removed Missingno
v1.2.5
- Added NPC that can turn into a Mimic Block (Miscellaneous)
- Added Mimic Tweaker
- Centered is now enabled by default on Mimic Blocks
- Fixed bug that involved Mimic Blocks still turning into items even when destroyed
- Fixed bugs that made some stuff not render correctly
- Removed Mimic Block (alt)
- Removed Missingno
v1.2.6
- Added BGO Mimic (Miscellaneous)
- Added new parameters to Mimic Blocks
- Removed Missingno
v1.2.7
- Added Blue Berry (Custom SMW)
- Added Circular Platform (Miscellaneous)
- Optimized Freezefield
- Optimized Radiation
- Optimized Hurtfield
- Optimized Dynamic Poison
- Optimized Mr. L
- Optimized Chain
- Optimized Monster Door
- Optimized Secret Blocks
- Optimized Cobweb
- Optimized Acid
- Optimized Mimic Blocks
- Fixed Tracking Springboard Positioning
- Removed Missingno
v1.2.8
- Added Barribad (Super Paper Mario)
- Added Growmebas (Super Paper Mario)
- Added features to Circular Platforms that include compatability with layers and other cool things
- Changed IDs of Circular Platforms
- Removed Missingno
v1.3
- Added Circling NPCs (Various)
- Added Fake Blocks (To use with Circular Platforms)
- Added Clubba (Paper Mario Series)
- Added Happy Flower (Super Paper Mario)
- Added Pal Pill (Super Paper Mario)
- Added Lightning (FEZ)
- Added another way to lessen the jank of Circular Platforms.
- Added more config options for Growmeba
- Added missing _info.txt files
- Improved how Dynamic Poison and Radiation render their icons
- Fixed shadows breaking with Circular Platforms (In that it doesn't crash the game)
- Fixed (or at least tried to fix) many other bugs involving Circular Platforms
- Finally fixed Mr. L's effect not being a pathed in straight line downwards
- Finally fixed Tileoids' speed not being correct after switching directions
- Changed Entangle Mirror option with entangle influence option
- Changed default precision of circular platforms from 10 to 8
- Redid Mimic BGOs
- Optimized the optimized list (in changelog.txt)
- Separated Radiation and Poison out of their luna.luas
- Removed unnecessary config on Growmeba
- Removed Missingno
Old aah download links
Spoiler: show
Last edited by MarioXHK on Fri May 30, 2025 7:18 pm, edited 29 times in total.

KurttheKing
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Re: [NPC pack] MarioXHK's Absurd Oddities

Postby KurttheKing » Thu Jan 16, 2025 8:08 pm

Peakest pack in a long while. SPM, PVZ, AND Pac-Man in one package. This is gonna be fun :3

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Re: [NPC pack] MarioXHK's Absurd Oddities

Postby Pixelated_Perfection » Fri Jan 17, 2025 1:58 pm

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This looks amazing!

mariobrigade2018
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Re: [NPC pack] MarioXHK's Absurd Oddities (v.1.2)

Postby mariobrigade2018 » Wed Feb 19, 2025 9:47 pm

bumping this because there's an update to this.

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Re: [NPC pack] MarioXHK's Absurd Oddities (v.1.2.2)

Postby fexhvhbdsf864 » Thu Mar 27, 2025 4:41 am

You can make for more PVZ Plants and Zombies?

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Re: [NPC pack] MarioXHK's Absurd Oddities (v.1.2.2)

Postby Tendo64 » Fri Mar 28, 2025 3:15 am

I love this pack, to clarify!!!!

But it seems that the Tileoid speed types break if you warp into a section with them that isn't the starting section. Otherwise their behaviors function normally. I even checked generators, and it seems that if they are spawned AFTER warping into a section they are 100% fine, but the ones in there from the start do not.

Seems like you had a lot of trouble coding them so I don't want to stress you out even more but,,, just felt this bug was worth mentioning! ^^"

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Re: [NPC pack] MarioXHK's Absurd Oddities (v.1.2.4)

Postby Pjerun » Fri May 09, 2025 9:01 am

Love the pack, especially mimic blocks and horse races :p

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Re: [NPC pack] MarioXHK's Absurd Oddities (v1.2.6)

Postby MarioChallengerX2 » Sat May 10, 2025 9:18 pm

Bumping again since it got updated to V.1.2.6

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Re: [NPC pack] MarioXHK's Absurd Oddities (v1.2.8)

Postby DeviousQuacks23 » Fri May 23, 2025 9:56 pm

bumping bc of pack updates
ALSO ROLLING HILLS!

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Re: [NPC pack] MarioXHK's Absurd Oddities (v1.2.8)

Postby PizzaNoob » Sat May 24, 2025 3:33 pm

For some reason, I get this error when I try to put in a rolling hill. I can see that fakeblocks.lua is involved, but I don't know what to do...

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Edit: Nevermind, turns out those extra blocks are there for a reason… (probably for the circling platform’s collision I’m assuming)
Last edited by PizzaNoob on Fri May 30, 2025 9:41 pm, edited 1 time in total.

MarioXHK
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Re: [NPC pack] MarioXHK's Absurd Oddities (v.1.2.2)

Postby MarioXHK » Fri May 30, 2025 6:57 pm

Tendo64 wrote:
Fri Mar 28, 2025 3:15 am
I love this pack, to clarify!!!!

But it seems that the Tileoid speed types break if you warp into a section with them that isn't the starting section. Otherwise their behaviors function normally. I even checked generators, and it seems that if they are spawned AFTER warping into a section they are 100% fine, but the ones in there from the start do not.

Seems like you had a lot of trouble coding them so I don't want to stress you out even more but,,, just felt this bug was worth mentioning! ^^"
I FIXED IT!
I finally got around to fixing this! I hate my procrastination.

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Re: [NPC pack] MarioXHK's Absurd Oddities (v1.3)

Postby Bulletbill510 » Sat May 31, 2025 11:05 am

While I do admit the npc portraits are neat, it would be great if we could see some gifs of some of the npcs in action, especially the circular platforms.


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