Super Mario Bros.: A Journey Reborn (Made for TheXTech Exclusively)

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vitzie629
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Super Mario Bros.: A Journey Reborn (Made for TheXTech Exclusively)

Postby vitzie629 » Thu Feb 01, 2024 12:58 pm

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If you love both Super Mario Bros. and Super Mario Bros.: The Lost Levels and you're used to Super Mario Bros. X, this episode is for you to try out, and it is called "Super Mario Bros.: A Journey Reborn". It is an SMB1 themed episode which all worlds contain 4 levels in each just like SMB1 and SMBTLL, and some music have NES SMB1 in the style of SMAS such as the underground theme (which comes from this: https://www.youtube.com/watch?v=mNyYZLQjti8, by a YouTuber named Shivjot Rangi), both the castle and underwater themes are sped up slightly so it would have the same speed as the castle and water themes from NES SMB1, and some fanmade music such as Super Mario Maker 2 music in the style of SMAS!

Release Trailer:


Download link for my episode: https://drive.google.com/file/d/15jKNOK ... sp=sharing
PLEASE BE AWARE THAT THIS EPISODE IS MADE ONLY FOR THEXTECH DUE TO THE FEATURES SUCH AS LUNADLL FUNCTIONS ON THERE AND MAKE SURE YOU USE THEXTECH VERSION 1.3.6.3 AND UP OR THE LATEST DEVELOPMENT BUILD FOR THEXTECH! HOWEVER, THE LATEST DEVELOPMENT BUILD OF THEXTECH ALLOWS YOU TO CHANGE THE SCREEN'S RESOLUTIONS ON THERE SUCH AS WIDESCREEN, GBA, NDS, SNES, 3DS, AND MORE. SPEAKING OF WHICH, WHEN YOU PLAY THIS EPISODE IN A WIDESCREEN ASPECT RATIO, YOU CAN SEE THE LEVELS FULLY! FOR THE LATEST STABLE RELEASE OF THEXTECH ON THE OTHER HAND, IT COMES WITH THE FULLSCREEN ASPECT RATIO BY DEFAULT AND CANNOT BE CHANGED. WHILE THE MULTI-RESOLUTION OPTIONS ARE AVAILABLE FOR THE LATEST DEVELOPMENT BUILD FOR THEXTECH, IT WILL BE INCLUDED FOR THEXTECH'S FUTURE RELEASES.

Images of my episode (World Maps and Levels):
Spoiler: show
Levels:
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World Maps:
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Re: Super Mario Bros.: A Journey Reborn (Made for TheXTech Exclusively)

Postby let me register cmon » Fri Apr 18, 2025 11:01 am

Fun and pretty polished episode, would recommend! The only major caveat is that which levels have timers and which don't seems arbitrary. Also, dying in a castle stage (with Yoshi left behind during the entry cutscene), then retrying from a checkpoint allows bringing Yoshi into the castle.


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