SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

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mariobrigade2018
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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby mariobrigade2018 » Sat Dec 07, 2024 3:54 pm

Squiffygrape wrote:
Sat Dec 07, 2024 2:16 pm
twisted-tiger wrote:
Thu Nov 28, 2024 9:47 pm
Any news on patch 3?
no seriously when is patch 3 its been 6 months now
We’ve gotten no other news about this, but I will say that the reason it’s been so long for it to release is because there are only a few active devs that can do the required things for patch 3 to come out.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Idunn » Sun Dec 08, 2024 8:30 am

Squiffygrape wrote:
Sat Dec 07, 2024 2:16 pm
no seriously when is patch 3 its been 6 months now
Whenever the devs want to release it :D
And there aren't many plus they also have a life outside of doing this all.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Alagirez » Sun Dec 08, 2024 11:02 am

Squiffygrape wrote:
Sat Dec 07, 2024 2:16 pm
no seriously when is patch 3 its been 6 months now
Be patient. They will release it when it's ready.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Cat king » Tue Dec 10, 2024 5:49 pm

The 'power' setting on DKC Barrel cannons doesn't work horizontally. Using beta 5 patch 2, and the power is set to 50.
Image
This can really screw up diagonal shots. Also horizontal shots are really janky anyways, because just holding run or the direction you're being shot will actually shoot you a little farther horizontally.

Also a bit of a nitpick is that there is a small inconsistency with the barrel cannons, where actually in the original Donkey Kong Country all barrel cannons disabled controls of anything until the player gets interrupted (by ground or another barrel, for example). This is less of the case in DKC2 and DKC3, where there are a lot of setups requiring full control at all times, but still can be seen quite a few times (such as with Bramble Blast). Don't ask me about Returns and Tropical freeze though, I never played those games.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby ben » Fri Feb 28, 2025 12:55 pm

Regardless of the progress of the development of SMBX 2, I would like to kindly ask whether work is still being done on the major release of this version. :)

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby mariobrigade2018 » Fri Feb 28, 2025 2:18 pm

ben wrote:
Fri Feb 28, 2025 12:55 pm
Regardless of the progress of the development of SMBX 2, I would like to kindly ask whether work is still being done on the major release of this version. :)
I’m guessing you’re not on Codehause? If that’s the case, then what’s happening right now is that there’s going to be a new person handling the game now. They’ve kept the identity of the new developer hidden tho.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Rixitic » Mon Mar 03, 2025 5:04 am

mariobrigade2018 wrote:
Fri Feb 28, 2025 2:18 pm
ben wrote:
Fri Feb 28, 2025 12:55 pm
Regardless of the progress of the development of SMBX 2, I would like to kindly ask whether work is still being done on the major release of this version. :)
I’m guessing you’re not on Codehause? If that’s the case, then what’s happening right now is that there’s going to be a new person handling the game now. They’ve kept the identity of the new developer hidden tho.
Corrections:
  • There's someone who volunteered to help with releases for the current team's "sunsetting" period, not all releases going forward. They're staying anonymous by their own preference.
  • A new project lead HAS NOT been chosen; I've been acting as an interim one since Proloe has moved on, and the volunteer only joined to help with releasing Patch 3 if Rednaxela couldn't get it done by May + a final hotfix/Patch 4.
  • As of today, Patch 3 is out, so the volunteer is only going to handle releasing that true final update (with guidance on the process from Red.)
  • We want to discuss what to do with the dev repository with the community (either work out a new lead to transfer ownership to or make it public), though the specific plans for that discussion aren't set in stone just yet. It's likely going to happen in either the codehaus Discord server or this community's server.
With that said, yeah. The long-awaited Patch 3 is finally out. You can download it from https://codehaus.moe/downloads.php? .

It somehow still doesn't have the snifit fix included, but we're going to figure out why the release tools keep leaving it out so that it can finally be squashed in the hotfix; in the meantime, here's a zip I threw together manually from the files on the repo, I recommend merging it into your installation of patch 3.
https://drive.google.com/file/d/1pkS2bp ... sp=sharing

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Cat king » Mon Mar 03, 2025 11:50 am

So patch 3 is finally out? Yay! Um I will say though on the official update page the date says 2024 instead of 2025...

Image

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby ben » Fri Mar 07, 2025 4:56 pm

Thank you mariobrigade2018 and Rixitic for your information. :)

And thanks to those who are working on SMBX in general and in this case specifically on SMBX 2. :)

@ Rixitic: Do you mean with "true final update" an update that is no longer part of the beta - phase of SMBX 2? :)

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby mariobrigade2018 » Fri Mar 07, 2025 5:25 pm

ben wrote:
Fri Mar 07, 2025 4:56 pm
@ Rixitic: Do you mean with "true final update" an update that is no longer part of the beta - phase of SMBX 2? :)
Unfortunately, what Rixi meant is that the game is going to stay on beta, and the team will dissolve after the next patch/hotfix

(isweartogodifigetthisinfowrong.)

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Alucard648 » Wed Mar 19, 2025 5:41 pm

More bugs with YI dirt (block #694):
1. Block script processes even on hidden layers, causing lags because there are 18k YI dirt blocks on toggled layer in test level + 1500 blocks on default layer.
2. Blocks don`t render properly if their layer was shown when blocks were off camera. And if such blocks are in player`s camera afterwards, blocks are invisible.
Test level: https://drive.google.com/file/d/1txOcrj ... sp=sharing

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Rixitic » Wed Apr 02, 2025 11:12 pm

ben wrote:
Fri Mar 07, 2025 4:56 pm
@ Rixitic: Do you mean with "true final update" an update that is no longer part of the beta - phase of SMBX 2? :)

Sorry for the super-belated reply! The "true final update" thing was something of a joke based on Terraria's history of getting several "final" updates (since Redigit made SMBX 1.3 and all that.) I was really just referring to the Patch 3 Hotfix and hopefully a Patch 4, and they're not going to be anything huge:

  • the hotfix will just be Rednaxela and the anonymous volunteer fixing the release tools issue that's preventing the snifit fix, a couple fixes MrDoubleA has already made on the LunaDLL side, and any critical bugs I can squash myself by the time Red and the volunteer are done.
  • Patch 4 would add a few minor decorative tilesets and any further bugfixing and polish I can apply within a reasonable timeframe after that; I'm tentatively aiming for a code freeze at the end of this month so it can be released sometime in May, but fair warning that this schedule could slip depending on a number of factors (including the time it takes me to wrap up some playtesting and clean-up work for a project that uses the A2XT2 devkit.)
mariobrigade2018 wrote:
Fri Mar 07, 2025 5:25 pm
Unfortunately, what Rixi meant is that the game is going to stay on beta, and the team will dissolve after the next patch/hotfix

(isweartogodifigetthisinfowrong.)

(Apologies, but, uh... well, you can see how long this got.)

Dissolve isn't quite the word I'd use at this point since it's already been something of a skeleton crew for a while now. Mainly, I'll be stepping down as temp project lead and the main X2 repository is most likely getting a new owner.

We ended up having the dev repository talks here on the forums and I've already outlined the dev team situation, the reasons for shifting away from Discord, what happens after the thread closes, etc in the opening post of that thread. So rather than repeat myself I'm just gonna suggest you and ben go read it over there via the link in my signature and weigh in yourselves if you want.

Going by how the discussion has been trending in that thread so far, chances are that after we pick the new owner and hand the repo over to them they'll make it public and open the engine up to community-crowdsourced development. So while there's only one or two small updates left from what remains of the old core team, I'm optimistic that it won't be the end of SMBX2 development altogether.

With regards to the Beta # label... we've been calling each new major release a different numbered beta primarily because the LunaLua framework and new features were in flux while we built them up -- there's always been the chance of content made for one beta being fundamentally incompatible with the next beta. Even so, I'd say we did a decent job of reducing that more and more with each successive beta to the point that any further additions to the engine will be on a fairly solid foundation; we didn't end up finishing all the big features we wanted, but the label probably doesn't matter that much anymore per its original purpose.

Depending on what direction the project takes under its new owner, though, it might be worth keeping that naming pattern for future updates? So it's possible that SMBX2 will remain in beta, or the label could be dropped right away; it's up in the air right now. There's been some talk about outlining a project vision in the repo ownership thread too, so once again I recommend heading over there and reading the thoughts others have shared on the matter.

Alucard648 wrote: More bugs with YI dirt (block #694):
1. Block script processes even on hidden layers, causing lags because there are 18k YI dirt blocks on toggled layer in test level + 1500 blocks on default layer.
2. Blocks don`t render properly if their layer was shown when blocks were off camera. And if such blocks are in player`s camera afterwards, blocks are invisible.
Test level: https://drive.google.com/file/d/1txOcrj ... sp=sharing

Can't promise I'll be able to fix both of these issues, but I'll look into them!

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby Rixitic » Wed Apr 16, 2025 4:13 pm

So, as a quick update, the schedule has indeed slipped: Rednaxela and the volunteer haven't been able to sort out the installer issue yet, and as of today Red will be unavailable to work on it for about a week. Between making sure the snifit fix finally makes it into a release and some other bugs we want to try and squash, I'm thinking it's likely we won't be able to release a hotfix until the start of next month at the earliest. And depending on how long it takes, we may just release it as Patch 4 with the repo ownership transfer not long after.

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Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

Postby ben » Thu Apr 17, 2025 6:34 pm

Thank you Rixitic for your information. :)


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