Share and discuss custom SMBX graphics.
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ToadZ
- Fighter Fly

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- Flair: SMBX3 when?
Postby ToadZ » Wed Mar 19, 2025 11:43 am
Hello! I am currently working on a Game Boy style (visually) episode. The problem is, that some of the backgrounds are weird, probably because of the paralax. Can somebody tell me, how I can fix this issue?
EDIT: How to solve the issue: find the background's config file in SMBX2/data/config/backgrounds and paste a copy into the Episode folder, then edit that copy.
Last edited by ToadZ on Thu Mar 20, 2025 4:28 am, edited 1 time in total.
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raulhedgebomber
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Postby raulhedgebomber » Wed Mar 19, 2025 12:39 pm
how is the size of the background2?
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ToadZ
- Fighter Fly

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- Flair: SMBX3 when?
Postby ToadZ » Wed Mar 19, 2025 12:52 pm
raulhedgebomber wrote: ↑Wed Mar 19, 2025 12:39 pm
how is the size of the background2?
It's one from the graphics folder in SMBX2. One screen wide and high, no changes to height. I simply repainted them.
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raulhedgebomber
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Postby raulhedgebomber » Wed Mar 19, 2025 1:33 pm
What is the ID of that background?
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Wed Mar 19, 2025 2:12 pm
ToadZ wrote: ↑Wed Mar 19, 2025 11:43 am
wait, is that widescreen?
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ToadZ
- Fighter Fly

- Posts: 40
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- Flair: SMBX3 when?
Postby ToadZ » Wed Mar 19, 2025 2:33 pm
raulhedgebomber wrote: ↑Wed Mar 19, 2025 1:33 pm
What is the ID of that background?
background2-62, background2-69 and background2-69e
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raulhedgebomber
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Postby raulhedgebomber » Wed Mar 19, 2025 2:59 pm
Now I see and understand. It looks like you used a parallax background. I'm new to this, but usually, if I use static backgrounds, I use backgrounds that don't use parallax. I suggest you change the ID and set your background to background2-6.
Added in 58 seconds:
raulhedgebomber wrote: ↑Wed Mar 19, 2025 2:59 pm
Now I see and understand. It looks like you used a parallax background. I'm new to this, but usually, if I use static backgrounds, I use backgrounds that don't use parallax. I suggest you change the ID and set your background to background2-6.
Once you've done this, send me a screenshot to see the result.
Added in 34 minutes 37 seconds:
mariobrigade2018 wrote: ↑Wed Mar 19, 2025 2:12 pm
ToadZ wrote: ↑Wed Mar 19, 2025 11:43 am
wait, is that widescreen?
Evidently yes, I checked the files and it's using a parallax background. I don't know much about background 2.0 programming, but I do know what backgrounds I should use.
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ToadZ
- Fighter Fly

- Posts: 40
- Joined: Sun Mar 18, 2018 3:39 pm
- Flair: SMBX3 when?
Postby ToadZ » Wed Mar 19, 2025 10:10 pm
raulhedgebomber wrote: ↑Wed Mar 19, 2025 3:35 pm
Now I see and understand. It looks like you used a parallax background. I'm new to this, but usually, if I use static backgrounds, I use backgrounds that don't use parallax. I suggest you change the ID and set your background to background2-6.
Added in 58 seconds:
raulhedgebomber wrote: ↑Wed Mar 19, 2025 2:59 pm
Now I see and understand. It looks like you used a parallax background. I'm new to this, but usually, if I use static backgrounds, I use backgrounds that don't use parallax. I suggest you change the ID and set your background to background2-6.
Once you've done this, send me a screenshot to see the result.
Added in 34 minutes 37 seconds:
mariobrigade2018 wrote: ↑Wed Mar 19, 2025 2:12 pm
ToadZ wrote: ↑Wed Mar 19, 2025 11:43 am
wait, is that widescreen?
Evidently yes, I checked the files and it's using a parallax background. I don't know much about background 2.0 programming, but I do know what backgrounds I should use.
It's broken on other backgrounds. Because of the scalable ceiling, it causes it to wrap weirdly.
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KBM-Quine
- 2025 Egg Hunter

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Postby KBM-Quine » Thu Mar 20, 2025 2:41 am
you're missing the fill-color config. it makes any area that the background image doesn't cover that color. most basegame backgrounds' configs (located in <X2 install>/data/configs/background) have fill-color set to the color that takes up the most space. if you don't feel like going to look at the basegame configs, it is formated like so: fill-color=#rrggbb. put it at the top of the file.
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ToadZ
- Fighter Fly

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- Flair: SMBX3 when?
Postby ToadZ » Thu Mar 20, 2025 3:05 am
KBM-Quine wrote: ↑Thu Mar 20, 2025 2:41 am
you're missing the fill-color config. it makes any area that the background image doesn't cover that color. most basegame backgrounds' configs (located in <X2 install>/data/configs/background) have fill-color set to the color that takes up the most space. if you don't feel like going to look at the basegame configs, it is formated like so: fill-color=#rrggbb. put it at the top of the file.
My sibling in Christ, I thank thee for this valuable information. It works perfectly now!
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