No debug messages

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Turtle Guy
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No debug messages

Postby Turtle Guy » Fri Jan 03, 2025 5:27 am

Ok, so I'm playing an episode and every loading screen there's a debug message and they report on non important things, and I would like not to get a pop up every time i wanna a try a level. How can i make SMBX not show me messages?

mariobrigade2018
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Re: No debug messages

Postby mariobrigade2018 » Fri Jan 03, 2025 9:29 am

Make it happen again, but this time take a screenshot of it and post it here.

Turtle Guy
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Re: No debug messages

Postby Turtle Guy » Sat Jan 04, 2025 3:08 am

mariobrigade2018 wrote:
Fri Jan 03, 2025 9:29 am
Make it happen again, but this time take a screenshot of it and post it here.
I don't think you understood me. What I want is forcing SMBX to not show me debug messages.

KBM-Quine
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Re: No debug messages

Postby KBM-Quine » Sat Jan 04, 2025 8:18 am

Assuming your referring to messages such as eventu/pnpc being deprecated or other orange messages, those are specific to the editor. They let developers know if code needs to be addressed. You cannot disable them aside from not play from the editor. The alternative is addressing the problem it brought up yourself.

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Re: No debug messages

Postby Turtle Guy » Sat Jan 04, 2025 10:04 am

KBM-Quine wrote:
Sat Jan 04, 2025 8:18 am
Assuming your referring to messages such as eventu/pnpc being deprecated or other orange messages, those are specific to the editor. They let developers know if code needs to be addressed. You cannot disable them aside from not play from the editor. The alternative is addressing the problem it brought up yourself.
The messages were saying there was a nil value, and some them said they failed to load an image, or loading a level(though the map and levels still loaded correctly)and they appeared while playing normally so yea the functioned relatively fine. But again I'm asking how can I force SMBX to stop showing me these messages.

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Re: No debug messages

Postby KBM-Quine » Sat Jan 04, 2025 10:42 am

What you are describing is a lua error. Which means brigade was not wrong in his initial comment. Lua errors ARE important. They tell exactly what is going wrong and shut down any other lua currently running (in turn, causing more errors). It could mean many things; the episode is meant for an older X2 beta, the developer missed something in their code, an episode patch broke your save. The list goes on. Lua errors can not be disabled. They are intertwined with the system that allows lua to run. The code that is erroring has to be corrected for it to stop erroring.

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Re: No debug messages

Postby deice » Sat Jan 04, 2025 5:50 pm

given your posts in this thread, i assume that's the episode in question. your problem should be solved if you download smbx2 beta 3 (not mx3 or pal) from codehaus.moe and play the episode through it instead of the newest version.


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