[NPC] Ramone Koopa - A Custom Koopaling Boss (v1.0)

Share and discuss custom LunaLua code and content packs for SMBX2.
cold soup
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[NPC] Ramone Koopa - A Custom Koopaling Boss (v1.0)

Postby cold soup » Fri Jul 19, 2024 2:29 pm

Image

Behold: The Forbidden Eighth Koopaling


Ramone Koopa is a boss NPC with a simple attack pattern. They spit poison into the sky, which then falls onto the ground to create hazardous puddles. They then jump towards the player before reverting to their idle state. Ramone's ultimate goal is to back the player into a corner so they can hit you with their jump attack. Positioning is key!

Includes various configurable settings, ranging from the boss' number of attacks to the ability to disable certain attacks and attributes. By default, fighting Ramone is much more involved than fighting other koopalings in most Mario games. Disabling some of their attacks puts them more in line with their acquaintances of no relation.

Also of note: make sure you place Falling Poison Spit Spawnpoints within the arena! Ramone won't function properly otherwise. Check the example level included for reference.

DEMONSTRATION VIDEO

Spoiler: show

DOWNLOAD (v1.0)

CREDITS

Spoiler: show
Jump code based on the SetJumpSpeed function from cutscenePal.lua by MrDoubleA.
Note: I do plan on Eventually creating more Forbidden Koopaling NPCs. Once I do, they will be included in the same download as Ramone, and this thread will be rebranded. Stay tuned!

OneTonShoe
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Re: [NPC] Ramone Koopa - A Custom Koopaling Boss (v1.0)

Postby OneTonShoe » Sun Jul 21, 2024 5:20 pm

What an original idea for a Koopaling! Can't wait to see what else you will cook up.

yoshibro75
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Re: [NPC] Ramone Koopa - A Custom Koopaling Boss (v1.0)

Postby yoshibro75 » Wed Sep 04, 2024 11:31 pm

It reminds me of that one guy from sonic lost world


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