good and Amazing? while the other bland ones aren't? A lot of episodes are either just bad in general or is at least good and amazing; its not your'e playing The Invasion 1 & 2 all over again with a new name; while its effective, its more bland and more to be expected. SMBW flipped the bucket to probably the contrary normal linear boring game like the NSMB series has been. 70% of SMBX Episodes are bland, boring, predictable episodes. I think what makes a episode good; no matter if its a world map or a hub; it needs at least a degree unlinearity; if the player downloaded that game, per say, the only objective is to beat the final boss and rescue princess peach, no sidequests, secret exits (if you are going with an SMB3 classic feel), no bonus worlds, no collectables, then there is no replayiblility at all and is just a bland and cheap move per say. If you want to improve your SMBX episodes to be superior than decent or bad, then this are the 3 main points to making a SMBX episode:
- Replayability - How much will the player play?
- Linearity - How much sidestuff are gonna be when pogressing the main route?
- Dificulty - How hard it will be when the player pogresses?
After the player finishes main-game, You should add a postgame with one or two special worlds for them to play, you could add fun challenges or bonuses, maybe transform the leftover ideas would result in exta levels or challenging bonuses, keep in mind you want the player to play more of the game, this could be a good strategical move for the creator.
----- Linearity ---
this is simmilar to the last one, but the question now is: How much sidestuff are gonna be when pogressing the main route? you can't just slap in 8 worlds without any extra levels and call it a day, you WILL need to make extra levels for people who want to challenge themselves or are looking for more levels.
Many good ideas can improve like: add a alternative route. not only but this can be great for casual players who are not only struggling for the roadblock level and try another alternative if that level is causing trouble, but also adding extra levels that you missed due to you going to the main route instead of the optional route.
--- Difficulty ---
How hard it will be when the player pogresses? I know you probably will know this, but most episodes/levels have either insane kaizo level or straight up unfair. Now, let me tell you for the 99% of Episodes from the 09 to 14 era. MAKE THE LEVELS PLAUSIBLE!! There is a lot of people who never played SMBX (heck, probably never played a Mario fangame), is it unfair to die in a horrible situation of rinka spam? Also Please, make a difficulty curve, its not just baby easy to Only Possible with TAS. as time goes on the player will get better at the game/episode so basically right after World 5 or 6 i think it should be easily hard. Also give them good powerups early, as they will act like a easy mode for people who are getting trouble with
something hard for them.
Anyways, you can make any type of episode, although keep in mind with these 3 points and your episode will be fine. (unless youre making a troll/joke episode or anything else since its your episode) and always renember, Episodes are made with love and care, not just getting rushed. Take your time, even if its school or work thats interfering your episode work time, and as always, i encourage you to make good episodes like the Restoration or the Great Castle Adventure. May Allah guide you to the right path. X3