MAPCON - RULES/DISCUSSION

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Emral
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MAPCON - RULES/DISCUSSION

Postby Emral » Sun Jun 30, 2024 1:11 am

Image

🌴 SUMMARY
Welcome to MAPCON (1), this year's contest all about map design. When it comes to SMBX episodes, there are 3 common ways of selecting levels: Hub levels, level select menus, and of course, world maps. This contest is all about that last one, and to participate, you will design a world map that follows a specific theme.

🍹THE THEME OF THE CONTEST IS: TROPICAL

πŸŒ… THE DEADLINE FOR SUBMISSIONS IS: WHEN AUGUST 1, 2024 ENDED AROUND THE WORLD

🦩 META RULES
  • You may work in a team of up to 2 people
  • You may only create 1 submission for this contest
  • Your submission must be playable in SMBX2 Beta 5 Patch 2 using the "Test a saved file" menu option in the "Test" menu in the level editor (or F5 shortcut if your map is based in a lvlx file)
  • You must only submit a world specifically designed for this contest. You may, however, re-use your submission for your own work after the contest concludes.
  • Your uploaded submission zip must not exceed 6MB in size
  • Please submit your world map in the submissions thread.
🏝️ WORLD MAP RULES
  • You may use any world map framework you want. Vanilla, map3d, chocomap, smwmap, your own lua code, etc. The submission must be a world map, not a hub or other form of level select.
  • There are no restrictions on custom graphics, music or lua. Just keep the file size limit in mind.
  • The full map needs to be accessible for judging.
    • For vanilla-adjacent maps, this can be easily achieved on the judge's end using the "imtiredofallthiswalking" cheat. You are free to write lua code if you prefer the judges to use a custom system you came up with, though. You might want to do this if you're using a lot of lua and have set up permanent changes on the map upon reaching certain theresholds. If you do have a custom system, please specify how to test the map in a readme file.
    • If you are using smwmap.lua, assume judges will play the map using the "drop item" editor only command to unlock all adjacent paths.
  • The walkable area of the map needs to fit into a 70x70 tile rectangle (2240x2240 pixels). You are free to create submaps within that rectangle using camera clamping technology such as camlock (or setting camera.x/camera.y in function onCameraUpdate). Keep in mind that having the world map border visible gives you more screens to work with, at the tradeoff of smaller screens. You may place tiles outside of this rectangle, just nothing the player can stand on.
  • When building the map, imagine it being an entire episode. We encourage naming the levels, placing fortresses, warp pipes where appropriate, having secret paths and bonus levels. Or if you want to make something small and linear, making every area stand out. There is a bonus point for wowing the judge, and if a map manages to wow all judges, you will get a special medal.
🦜 JUDGING
Your submissions will be judged by our roster of 5 judges: Chipss, Luna, Sux, Ness-Wednesday and myself
Judging criteria:
Aesthetics (7/10)
+ The map’s palette, decoration, music and other visual elements contribute to a cohesive mood
+ The terrain is interesting in shape and has no perspective errors or tiling errors
+ The level names fit the world’s idea
Design (3/10)
+ Paths and levels, the order of worlds and any bonuses (such as Toad Houses and Switch Palaces), shortcuts, secret exits and split paths are well thought out and contribute to a logical sense of progression
+ It is not possible to get stuck and there are no inaccessible areas
Wow Factor (1 Bonus Point)
You can get a bonus point if your map wows the judge. If every judge gives you the bonus point, you get a special medal.

Judges will also hand out "Overall Favorite" and "This Episode Should Exist" medals, as well as the usual wildcard medals for random things they liked.

🌊 OTHER
That just about concludes it for the important part. If you have any questions, please post them below. You can use this subforum to share your maps with others for feedback. Since this is a very visuals-oriented contest, screenshots might work better than downloads. But when in doubt, both are always better than having just one of the two!
Remember: Deadline at the top of the post, submissions in the submissions thread.
Happy making!
Read on for useful links that might help you.

⭐ USEFUL LINKS

Emral
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Re: MAPCON - RULES/DISCUSSION

Postby Emral » Mon Jul 01, 2024 5:39 am

La pinge
Spoiler: show
Cloth Pocket wrote: ↑
Tue Jun 18, 2024 7:44 am
squp wrote: ↑
Tue Jun 18, 2024 10:49 am
Pr0toGoblin wrote: ↑
Tue Jun 18, 2024 1:09 pm
deice wrote: ↑
Wed Jun 19, 2024 5:51 pm
Valentine wrote: ↑
Thu Jun 20, 2024 4:05 pm
CM185 wrote: ↑
Thu Jun 20, 2024 6:34 pm
Cloud Devil wrote: ↑
Thu Jun 20, 2024 8:57 pm
MarioChallengerX2 wrote: ↑
Wed Jun 26, 2024 9:53 pm
wyldstrykr wrote: ↑
Wed Jun 26, 2024 10:54 pm

deice
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Re: MAPCON - RULES/DISCUSSION

Postby deice » Mon Jul 01, 2024 6:35 am

Emral wrote: ↑
Sun Jun 30, 2024 1:11 am
You may place tiles outside of this rectangle, just nothing the player can stand on.
i'd like to confirm one thing related to this point. namely, are tiles placed outside of the 70x70 boundary for the purpose of being used in xtile events (e.g. a hill rising out of the ground) counted as additional tiles the player can "stand on"? i assume not because it effectively acts as a visual replacement for a set of tiles that the player was already able to stand on (and obviously i also assume that trying to use xtile swaps to be cheeky by swapping in additional tiles during a transition or something is not allowed) but i figured it's worth it to make sure

Emral
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Re: MAPCON - RULES/DISCUSSION

Postby Emral » Mon Jul 01, 2024 6:43 am

deice wrote: ↑
Mon Jul 01, 2024 6:35 am
Emral wrote: ↑
Sun Jun 30, 2024 1:11 am
You may place tiles outside of this rectangle, just nothing the player can stand on.
i'd like to confirm one thing related to this point. namely, are tiles placed outside of the 70x70 boundary for the purpose of being used in xtile events (e.g. a hill rising out of the ground) counted as additional tiles the player can "stand on"? i assume not because it effectively acts as a visual replacement for a set of tiles that the player was already able to stand on (and obviously i also assume that trying to use xtile swaps to be cheeky by swapping in additional tiles during a transition or something is not allowed) but i figured it's worth it to make sure
That's a very good and niche question. You are allowed to use the external area to create such xtile events. By the rules, the area the player stands on is still inside that rectangle, even if the tiles originated outside of it. Similarly, if you want to do something like overpasses or conditionally visible underwater areas that physically exist underneath a sheet of ice (or any sort of fake vertical layering), that is also fair game.
I encourage all kinds of creativity in traversing the map, in that regard! The size limit is just to get you to be creative with how to traverse the map, and to put a focus on quality over quantity.

Cloud Devil
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Re: MAPCON - RULES/DISCUSSION

Postby Cloud Devil » Fri Jul 05, 2024 9:43 am

Should we stick in the 800 x 600 resolution or we can change the resolution?

Emral
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Re: MAPCON - RULES/DISCUSSION

Postby Emral » Fri Jul 05, 2024 10:25 am

Cloud Devil wrote: ↑
Fri Jul 05, 2024 9:43 am
Should we stick in the 800 x 600 resolution or we can change the resolution?
Whatever you like.

TurtleDude
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Re: MAPCON - RULES/DISCUSSION

Postby TurtleDude » Sat Jul 06, 2024 8:32 am

I apologie for the simple question but may I participate in (or at least try) this contest? Is there a place I need to make an official signup or something? Sorry and thanks for your time.

Emral
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Re: MAPCON - RULES/DISCUSSION

Postby Emral » Sat Jul 06, 2024 8:54 am

TurtleDude wrote: ↑
Sat Jul 06, 2024 8:32 am
I apologie for the simple question but may I participate in (or at least try) this contest? Is there a place I need to make an official signup or something? Sorry and thanks for your time.
You automatically participate when you submit your submission in the submissions thread. There is no signup procedure. Good luck, have fun!

TurtleDude
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Re: MAPCON - RULES/DISCUSSION

Postby TurtleDude » Sat Jul 06, 2024 11:54 am

Emral wrote: ↑
Sat Jul 06, 2024 8:54 am
TurtleDude wrote: ↑
Sat Jul 06, 2024 8:32 am
I apologie for the simple question but may I participate in (or at least try) this contest? Is there a place I need to make an official signup or something? Sorry and thanks for your time.
You automatically participate when you submit your submission in the submissions thread. There is no signup procedure. Good luck, have fun!
Actually I have another question if you don't mind. Are we allowed to make star hubs (as in level star hubs)?

Emral
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Re: MAPCON - RULES/DISCUSSION

Postby Emral » Sat Jul 06, 2024 7:11 pm

TurtleDude wrote: ↑
Sat Jul 06, 2024 11:54 am
Emral wrote: ↑
Sat Jul 06, 2024 8:54 am
TurtleDude wrote: ↑
Sat Jul 06, 2024 8:32 am
I apologie for the simple question but may I participate in (or at least try) this contest? Is there a place I need to make an official signup or something? Sorry and thanks for your time.
You automatically participate when you submit your submission in the submissions thread. There is no signup procedure. Good luck, have fun!
Actually I have another question if you don't mind. Are we allowed to make star hubs (as in level star hubs)?
Sure. Just note: If you want to make a star hub-type level that connects different parts of the map together, I recommend making it simple to traverse and to not lock any of the doors behind actual stars. There is no judging on the aesthetics or design of such a level, so a corridor of doors will be as effective as a full-fledged decorated star hub. If you intend to use the map for your own project later, you can swap it out for a proper-looking star hub then.


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