[SMBX2] Mushroom Kingdom Disarray - Demo is out now!

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KJPopcorn
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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby KJPopcorn » Sun May 26, 2024 9:50 am

Doodoxing wrote:
Sun May 26, 2024 8:01 am
KJPopcorn wrote:
Sat May 25, 2024 12:31 pm
Hey, when you get in contact with an Enemy Iceball, Mario turns into an ice cube. How did you do it? I'm having trouble with my Enemy Iceball freezing the player. Please help!
I got this functionality from NPC that is included in one of the custom NPC packs. I found that player may fall into the void (gap in terrain) and die instantly when no moving action will be performed meanwhile.
Can I have that pack?

mariobrigade2018
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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby mariobrigade2018 » Sun May 26, 2024 10:15 pm

KJPopcorn wrote:
Sun May 26, 2024 9:50 am
Doodoxing wrote:
Sun May 26, 2024 8:01 am
KJPopcorn wrote:
Sat May 25, 2024 12:31 pm
Hey, when you get in contact with an Enemy Iceball, Mario turns into an ice cube. How did you do it? I'm having trouble with my Enemy Iceball freezing the player. Please help!
I got this functionality from NPC that is included in one of the custom NPC packs. I found that player may fall into the void (gap in terrain) and die instantly when no moving action will be performed meanwhile.
Can I have that pack?
Need to check it out, but my money’s on the fact that this is Core’s ice bro, which I have already sent the link somewhere else.

KJPopcorn
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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby KJPopcorn » Mon May 27, 2024 7:33 pm

Do you mind if I use some of your graphics?

KJPopcorn
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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby KJPopcorn » Tue May 28, 2024 10:59 am

KJPopcorn wrote:Do you mind if I use some of your graphics?
Or make my episode in your style?

Doodoxing
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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby Doodoxing » Tue May 28, 2024 12:14 pm

One thing which I would like to change, but it seems too late as progress came too far is to make levels less linear. However I think this still looks good in terms of level design. Levels are pretty simple in construction, but have adequate length.

KJPopcorn
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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby KJPopcorn » Tue May 28, 2024 2:57 pm

Are you planning to use custom powerups in this episode? It can be possible with viewtopic.php?t=25474&hilit=anotherpowe ... werup.lua) or viewtopic.php?t=29435 (custompowerups.lua)

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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Postby Doodoxing » Wed May 29, 2024 11:51 am

Would say so: I don't abandon this idea thus it sounds really interesting and innovating, but one thing which I am afraid of is lacks of compability between custom scripts and custom powerups. Even if it turns out that everything would work together there will be a lot a work with custom player sprites for those powerups. Most surely I will support myself by spritesheets from web for some point. I found a spritesheet with a lot of powerups in SMAS SMB1 style, however SMBX is still very expansive in amount of frames for player. Mostly I would to implement penguin suit and squirrel suit. Could maybe to add boomerang suit too.


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