MrNameless wrote: ↑Thu May 02, 2024 7:29 am
Just_Thomas wrote: ↑Wed May 01, 2024 10:32 am
When I look at your code, it somehow looks as if it is still relatively easy to achieve* ALWAYS "fast fall" - even without pressing a button. Is that correct? Could you add a bool for that? Working with other settings than the default "Define" settings for Defines.player_grav or Defines.jumpheight is for SMB like projects pretty much useless, as you can not either jump high enough or or not far enough.
So your script could be even more useful with such addition. What do you think? So it is about the player mostly.
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* = So please don't misunderstand that I'm talking badly about your work or something. Rather the contrary, the structure looks as if it could be integrated. Just want to make sure that this is understood correctly.
I personally think the script doesn't really need the option to have perma-fastfall as the whole point of it is to have an ability to swap between falling slowly & quickly to allow unique jumps that require a mix of both of them.
Which at that point, you might aswell just not install fastfall at all & just let the player fall faster within your luna.lua script which you can easily do.
Unfortunately, I have no idea how to do that.
I'm only just able to understand the code from reading it - if it's not too complicated - and create the simplest things.
I just saw in your case that it might make sense to extend the possible uses of your work.
But that's OK, it's your project and logically you don't have to go into everything. Everything is fine. (:
So if I talk about scripting here and there and throw a few terms into the room, it doesn't mean that I have much of a clue, but rather very often less than half-knowledge.