[NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Share and discuss custom LunaLua code and content packs for SMBX2.
DRACalgar Law
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[NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby DRACalgar Law » Sun Jul 02, 2023 12:49 am

This is my secondary boss pack I thought I would wanna release. The SMBX Community is growing stronger with such LunaLua power. So, I thought I would share my LunaLua Bosses.

Screenshots:
Spoiler: show
Image
Image
Videos:
Spoiler: show
V1.0.0
Spoiler: show

V1.1.0
Spoiler: show

V1.2.0 - V2.0.0
Spoiler: show
V2.1.0
Spoiler: show

Download Version Credits are in each of the bosses' files. Have fun!

I do have other members who are willing to have their bosses in my packs; so shout out to...:
  • MegaDood - Some Kirby bosses & others. Cooperated together to make some bosses.
  • Murphmario - WIP on Master Hand.
Last edited by DRACalgar Law on Thu Sep 28, 2023 9:36 pm, edited 10 times in total.

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[NPC Pack] Pretty Scary Bosses Pack V1.0.1 Update (Configurations added)

Postby DRACalgar Law » Tue Jul 04, 2023 12:57 am

Version 1.0.1 has been updated with some update of configurations applied to Red Armor Lord and Firebrand. But Red Armor Lord has an additional attack that he'll create shockwaves or showers whenever he lands with his axe stuck to the ground while that option to do so is in the configs for it.

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Re: [NPC Pack] Pretty Scary Bosses Pack V1.0.1

Postby ANueUtsuho » Sun Jul 09, 2023 12:26 am

Do I have permission to make a graphics edit of the Firebrand? I'm working on replacing his graphics with Utsuho Reiuji, though it seems to be getting stuck. Something to do with the increase in size, probably.
Image

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Re: [NPC Pack] Pretty Scary Bosses Pack V1.0.1

Postby DRACalgar Law » Mon Jul 10, 2023 7:43 pm

ANueUtsuho wrote:
Sun Jul 09, 2023 12:26 am
Do I have permission to make a graphics edit of the Firebrand? I'm working on replacing his graphics with Utsuho Reiuji, though it seems to be getting stuck. Something to do with the increase in size, probably.
Image
Feel free to do so however you want with Firebrand. I'll try to fix Firebrand as possible. If you have some lunalua knowledge, can try adjusting the mathematics from this code at 208-211:

Code: Select all

	data.dirVectr = vector.v2(
	(v.spawnX + 32 + data.atX) - (v.x + v.width * 0.5),
	(v.spawnY + 48) - (v.y + v.height * 0.5)
	):normalize() * 7
I'd say tweak the speed that is multiplying the vector, the numbers adding to the spawnX and spawnY, or tweak the multiplication after the physical size if you can.
Image

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Re: [NPC Pack] Pretty Scary Bosses Pack V1.1.0

Postby DRACalgar Law » Wed Jul 12, 2023 1:01 am

Version 1.1.0 has been updated with new content and some tweaks!
Here are the following changes:
Spoiler: show
  • The following are no longer grabbable by Klonoa: Undine, Priscilla, Giant Koopa Yellow, Frenzied Toroko, Firebrand, Red Armor Lord
  • The following are added as new content: Undine, Priscilla, Giant Koopa Yellow, Frenzied Toroko

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Re: [NPC Pack] Pretty Scary Bosses Pack V1.1.0

Postby ANueUtsuho » Thu Jul 13, 2023 12:50 am

Oh my god I absolutely love the Dark Lich! I'm a big fan of Trials of Mana and I thank Brutal Mario for getting me into it so this is awesome! Though I do have one bug to report: when "Spawn Mushroom" is enabled and his phase transition occurs with hammers or another "piercing" thrown object, he spawns way too many. (He's not moving because I set him to "Don't Move" that's not a glitch)
Image

Added in 1 hour 5 minutes 55 seconds:
Re: [NPC Pack] Pretty Scary Bosses Pack V1.0.1
DRACalgar Law wrote:
Mon Jul 10, 2023 7:43 pm
ANueUtsuho wrote:
Sun Jul 09, 2023 12:26 am
Do I have permission to make a graphics edit of the Firebrand? I'm working on replacing his graphics with Utsuho Reiuji, though it seems to be getting stuck. Something to do with the increase in size, probably.
Image
Feel free to do so however you want with Firebrand. I'll try to fix Firebrand as possible. If you have some lunalua knowledge, can try adjusting the mathematics from this code at 208-211:

Code: Select all

	data.dirVectr = vector.v2(
	(v.spawnX + 32 + data.atX) - (v.x + v.width * 0.5),
	(v.spawnY + 48) - (v.y + v.height * 0.5)
	):normalize() * 7
I'd say tweak the speed that is multiplying the vector, the numbers adding to the spawnX and spawnY, or tweak the multiplication after the physical size if you can.
Image
Okay, I did this and it seems to be working now. Thank you so much.

Code: Select all

	--Thing that takes Firebrand back to its original position
	data.dirVectr = vector.v2(
	(v.spawnX + 48 + data.atX) - (v.x + v.width * 0.5),
	(v.spawnY + 96) - (v.y + v.height * 0.5)
	):normalize() * 7

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Pretty Scary Bosses Pack V1.2.0 (Castlevania Update)

Postby DRACalgar Law » Thu Jul 27, 2023 10:36 pm

Version 1.2.0 has been updated featuring 3 new Castlevania bosses: Count Dracula, Cyclops, and Death. Me and MegaDood had worked together make Count Dracula and Death.

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[NPC Pack] Pretty Scary Bosses Pack V2.0.0 (Kirby & Silly Update))

Postby DRACalgar Law » Sun Aug 13, 2023 12:42 am

Version 2.0.0 has been updated with 8 bosses added to the roster, mostly Kirby bosses and others, and many tweaks.
Content Added List:
Spoiler: show
  • King Dedede
  • Captain Stitch
  • Bonkers
  • Grand Wheelie & Grand Wheelie DX
  • King Doo & King Doo EX (The King Doo from the pack for itself is declared deprecated)
  • Gigant Edge
  • Freddy Fazbear
  • Balloon Dragon
Tweak List:
Spoiler: show
  • Just slapping some "Prevent boss from turning around when they hit NPCs because they make them get stuck" patch codes to several of my bosses that feel necessary to do so. So, pretty much most bosses except a part of Frenzied Toroko somehow is fixed.

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Pretty Scary Bosses Pack V2.1.0 (Awesome Update) Announcement

Postby DRACalgar Law » Thu Sep 28, 2023 9:41 pm

Version 2.1.0 has been updated with a library bossBros.lua bosses, an improved Koopato Sentinel Anterior from tempest, and 5 other bosses including SMW Bowser, Gremory, and Bathin.
Content Added List:
Spoiler: show
  • Koopato Sentinel Anterior (Improved)
  • Vicious Keeper
  • Yadokarin
  • Sledge Bros Boss
  • T-Bros
  • Army Hammer bros
  • SMW Bowser
  • Bathin
  • Gremory

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby DeviousQuacks23 » Fri Sep 29, 2023 5:33 am

Finally, we have SMW Bowser!

Image

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby DRACalgar Law » Fri Sep 29, 2023 9:13 am

DeviousQuacks23 wrote:
Fri Sep 29, 2023 5:33 am
Image
Is the SMW Bowser deploying MDA's Mechakoopas? Because they're supposed to be thrown the way they're supposed in SMW.

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby mariobrigade2018 » Fri Sep 29, 2023 9:35 am

DRACalgar Law wrote:
Fri Sep 29, 2023 9:13 am
DeviousQuacks23 wrote:
Fri Sep 29, 2023 5:33 am
Image
Is the SMW Bowser deploying MDA's Mechakoopas? Because they're supposed to be thrown the way they're supposed in SMW.
Yes. Bowser is in fact deploying the Mechakoopa that (I think) should be basegame. Here:

Image
If anything looks different, its because I got a new PC a while ago, and I am currently transporting everything from my old one to this one.

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby DRACalgar Law » Fri Sep 29, 2023 2:13 pm

mariobrigade2018 wrote:
Fri Sep 29, 2023 9:35 am
DRACalgar Law wrote:
Fri Sep 29, 2023 9:13 am
DeviousQuacks23 wrote:
Fri Sep 29, 2023 5:33 am
Image
Is the SMW Bowser deploying MDA's Mechakoopas? Because they're supposed to be thrown the way they're supposed in SMW.
Yes. Bowser is in fact deploying the Mechakoopa that (I think) should be basegame. Here:

Image
If anything looks different, its because I got a new PC a while ago, and I am currently transporting everything from my old one to this one.
It might've been downloaded from discord since I did have some people try mine. My friend just tested it for me and the file coming from this thread is fine.

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby mariobrigade2018 » Fri Sep 29, 2023 11:18 pm

Can you give the army hammer bro custom graphics? I tried to give it this:
Image

…but it won't spawn in.


Image

Does anyone know why this happens?

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby DeviousQuacks23 » Fri Sep 29, 2023 11:36 pm

DRACalgar Law wrote:
Fri Sep 29, 2023 9:13 am
DeviousQuacks23 wrote:
Fri Sep 29, 2023 5:33 am
Image
Is the SMW Bowser deploying MDA's Mechakoopas? Because they're supposed to be thrown the way they're supposed in SMW.
I edited Bowser so he throws the basegame mechakoopas.

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby mariobrigade2018 » Fri Oct 06, 2023 8:03 pm

DeviousQuacks23 wrote:
Fri Sep 29, 2023 11:36 pm
DRACalgar Law wrote:
Fri Sep 29, 2023 9:13 am
DeviousQuacks23 wrote:
Fri Sep 29, 2023 5:33 am
Image
Is the SMW Bowser deploying MDA's Mechakoopas? Because they're supposed to be thrown the way they're supposed in SMW.
I edited Bowser so he throws the basegame mechakoopas.

Image

ANueUtsuho
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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby ANueUtsuho » Sat Dec 02, 2023 4:45 pm

Image

Hello, every time I try to open up Gremory. this error pops up.

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby DRACalgar Law » Sun Dec 03, 2023 12:30 pm

ANueUtsuho wrote:
Sat Dec 02, 2023 4:45 pm
Image

Hello, every time I try to open up Gremory. this error pops up.
That's a file typo I made somehow, make sure to delete the respawnRooms.lua and / or luna.lua in there if possible.

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Re: [NPC Pack] Pretty Scary Bosses Pack V2.1.0 (Awesome Update))

Postby Thundaga_T2 » Sat Dec 16, 2023 7:17 am

SMW Bowser will glitch out and appear at his original spawn position completely stuck and uninteractable if he spawns mechakoopas or the bowling ball while offscreen, this is easier to do during the second phase since he follows the player.

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Re: [NPC Pack] Pretty Scary Bosses Pack V1.1.0

Postby ANueUtsuho » Sat Apr 20, 2024 12:26 am

ANueUtsuho wrote:
Thu Jul 13, 2023 1:56 am
Oh my god I absolutely love the Dark Lich! I'm a big fan of Trials of Mana and I thank Brutal Mario for getting me into it so this is awesome! Though I do have one bug to report: when "Spawn Mushroom" is enabled and his phase transition occurs with hammers or another "piercing" thrown object, he spawns way too many. (He's not moving because I set him to "Don't Move" that's not a glitch)
Image

Added in 1 hour 5 minutes 55 seconds:
Re: [NPC Pack] Pretty Scary Bosses Pack V1.0.1
DRACalgar Law wrote:
Mon Jul 10, 2023 7:43 pm
ANueUtsuho wrote:
Sun Jul 09, 2023 12:26 am
Do I have permission to make a graphics edit of the Firebrand? I'm working on replacing his graphics with Utsuho Reiuji, though it seems to be getting stuck. Something to do with the increase in size, probably.
Image
Feel free to do so however you want with Firebrand. I'll try to fix Firebrand as possible. If you have some lunalua knowledge, can try adjusting the mathematics from this code at 208-211:

Code: Select all

	data.dirVectr = vector.v2(
	(v.spawnX + 32 + data.atX) - (v.x + v.width * 0.5),
	(v.spawnY + 48) - (v.y + v.height * 0.5)
	):normalize() * 7
I'd say tweak the speed that is multiplying the vector, the numbers adding to the spawnX and spawnY, or tweak the multiplication after the physical size if you can.
Image
Okay, I did this and it seems to be working now. Thank you so much.

Code: Select all

	--Thing that takes Firebrand back to its original position
	data.dirVectr = vector.v2(
	(v.spawnX + 48 + data.atX) - (v.x + v.width * 0.5),
	(v.spawnY + 96) - (v.y + v.height * 0.5)
	):normalize() * 7
Alright, I solved the Dark Lich Mushroom problem by copy-pasting the post-damage invulnerability code from Dracula. Looks nicer that way, too.


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