ShadowLabrys101 wrote: ↑Wed Feb 07, 2024 9:51 pm
I might have a problem.
Do you know how to fix this?
You either forgot to copy the effects or renamed them.
In the case of the latter, you can use this code to make GP use the new ids:
(900, 901 and 902 are the defaults, you need to change them.)
Code: Select all
GP.effects.smoke = 900 -- the effect spawned when a player pound-jumps
GP.effects.poof = 901 -- the effect spawned when a player lands on the ground while pounding
GP.effects.stars = 902 -- the effect spawned when a player lands on the ground while pounding