GroundPound.lua - pound the ground! [v1.3.1]

Share and discuss custom LunaLua code and content packs for SMBX2.
ShadowLabrys101
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Re: GroundPound.lua - pound the ground! [v1.3.1]

Postby ShadowLabrys101 » Wed Feb 07, 2024 9:51 pm

I might have a problem.
Image
Do you know how to fix this?

Marioman2007
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Re: GroundPound.lua - pound the ground! [v1.3.1]

Postby Marioman2007 » Wed Feb 07, 2024 10:02 pm

ShadowLabrys101 wrote:
Wed Feb 07, 2024 9:51 pm
I might have a problem.
Image
Do you know how to fix this?

You either forgot to copy the effects or renamed them.
In the case of the latter, you can use this code to make GP use the new ids:
(900, 901 and 902 are the defaults, you need to change them.)

Code: Select all

GP.effects.smoke = 900 -- the effect spawned when a player pound-jumps
GP.effects.poof = 901 -- the effect spawned when a player lands on the ground while pounding
GP.effects.stars = 902 -- the effect spawned when a player lands on the ground while pounding

TheGameyFireBro105
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Re: GroundPound.lua - pound the ground! [v1.3.1]

Postby TheGameyFireBro105 » Tue Apr 16, 2024 5:04 pm

HELP!!
Image

mariobrigade2018
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Re: GroundPound.lua - pound the ground! [v1.3.1]

Postby mariobrigade2018 » Tue Apr 16, 2024 6:19 pm

TheGameyFireBro105 wrote:
Tue Apr 16, 2024 5:04 pm
HELP!!
Image
What did you do? Checked it out and it looks like you don’t have the effects. Read the top post of page 2 for a fix.

Also adding a GP Cancel to this might be a good idea.

Marioman2007
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Re: GroundPound.lua - pound the ground! [v1.3.1]

Postby Marioman2007 » Tue Apr 16, 2024 10:32 pm

mariobrigade2018 wrote:
Tue Apr 16, 2024 6:19 pm
Also adding a GP Cancel to this might be a good idea.

You can press up during a pound to cancel it.


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