SMB1 Enemies

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KJPopcorn
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SMB1 Enemies

Postby KJPopcorn » Fri Mar 22, 2024 2:19 pm

Hello. I am creating a remake of Super Mario Bros called "Super Mario Bros.: Spiced Edition". It will have additional enemies, levels, power-ups and elements from SMB1, SMB2, SMB3 and SMW. Can someone create the following (this is a lot of requests):

NPCs:
Fire Bro (SMB1 Style)
Color: Red
Throws fire instead of hammers.

Ice Bro (SMB1 Style)
Color: Cyan/Light Blue
Throws ice instead of hammers.

Boomerang Bro (SMB1)
Color: Blue/Navy Blue
Throws boomerangs instead of hammers.

Sledge Bro/Big Hammer Bro (SMB1)
Color: Green
Throws sledges instead of Hammers/Large version of Hammer Bro

Cannon (SMB3)
Cannons are used to fire cannons (hence the name) or Bob-ombs.

Panser (SMB3)
Color: Purple
Acts like Green Panser but walks.

Koopa Troopas (SMB1/SMW)
Color: Green/Red/Yellow/Blue
Acts like SMB1 Koopas but Naked/Beach Koopas jump out when jumped on. Eating one can make Yoshi:
1. Spit fireballs (Red)
2. Create earthquakkes (Yellow)
3. Fly (Blue)
4. Ground pound
5. Spit turnips
6. Spit ice cubes
7. Everything

Koopalings (SMB3)
Roy: Produces earthquakes when in his shell.
Ludwig: Produces stronger earthquakes when in his shell.

Koopa Paratroopas (SMB1/SMW)
Color: Green/Red/Yellow/Blue
Acts like SMB1 paratroopas. When hit once, it loses it's wings and acts like a regular koopa. When hit again, a naked/beach koopa comes out. Eating one can make Yoshi:
1. Spit fireballs (Red)
2. Create earthquakkes (Yellow)
3. Fly (Blue)
4. Ground pound
5. Spit turnips
6. Spit ice cubes
7. Everything

Lakitu Pipe (SMB1)
Throws spinies from pipes

Kuribo Shoe (Green) (SMB1)

Micro Goomba/Brick Goomba (SMB1)

Big Koopa Troopa (Green/Red/Yellow/Blue)
Larger version of Koopas. Naked/Beach koopas do not jump out of the shell.

Big Paratroopa (Green/Red/Yellow/Blue)
Larger version of SMB1 paratroopas. When hit once, it loses it's wings and acts like a regular Big Koopa.

Big Shy Guy (Red/Blue) (SMB2)

Spike Top (SMB1)

Buzzy Beetle (SMB1)

Buzzy Beetle (upside-down) (SMB1)
When Mario goes near it it drops and retreats to it's shell.

Castle/Grey Spiny (SMB1)
Immune to fireballs

Fishin' Boo (SMB1)
Ghost version of Lakitu

Spiny Cheep Cheep (SMB1)
Color: Purple
Spiky version of cheep cheep

Eep Cheep
Color: Yellow
A version of Cheep Cheep that swims away from Mario.

Frog Suit (SMB1)
Penguin Suit (SMB1)
Blue Shell (SMB1)
Racoon Suit (SMB1)
Ice Flower (SMB1)
Tanooki Suit (SMB1)
Hammer Suit (SMB1)


Also, can someone create a world map?

World 1: Goomba World
Theme: Grassland
6 levels, 1 fortress, 1 airship, 2nd level secret exit to a Yellow Switch Palace and World 2 secret level in water. 1 secret level to World 6 1/2.

World 2: Egypt World
Theme: Desert
6 levels, 1 fortress, 1 pyrimad, 1 airship

World 3: Artic World
Theme: Snow
10 levels, 1 ghost house, 2 castles, 1 airship, 6th level has secret level to World 4.

World 4: Gigantic Forest World
Theme: Forest
2nd Theme: Dark Forest
6 levels, 2 castles, 1 secret ghost house (exited from 2nd level), 1 airship

World 5: Seaside World
Theme: Beach
8 levels, 2 castles, 5th level secret exit to Blue Switch Palace, 1 airship) (1st castle is in the water

World 6: Mountainside Sky World (Mountain)
Theme: Mountain
3 levels, 1 castle, 1 spiral tower leading to World 6 1/2

World 6 1/2: Mountainside Sky World (Sky)
5 levels, 1 ghost house, 1 airship, 1 secret level from World 1. 3rd level has secret exit to the secret level from world 1.

World 7: Pipe World
Theme: SMB3 Pipes
6 levels, 2 castles, 1 airship. 2nd level has secret exit to 4th level, which has secret exit to world 8.

World 8: Bowser World
Theme: Volcano
2 tank levels, 5 levels, 1 castle, 1 final castle

- BONUS WORLDS -

World 9: Star World
Theme: Space
8 levels.

World 10: Mushroom World
Theme: Space
7 levels

World 11: Flower World
Theme: Space
10 levels, 1 boss rematch castle

World 12: Crown World
Theme: Space
1 level

My game will be about Bowser and the Koopalings stealing the Yoshis (execpt the green one), so can you also create a cutscene about that?

Like I said, this is a lot of requests so please do one at a time. Thanks.

Just_Thomas
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Re: SMB1 Enemies

Postby Just_Thomas » Sat Mar 23, 2024 10:00 am

First of all: viewtopic.php?t=4907
Check the content of this package, as it might cover several of your requests.
Secondly: Check this out ...
https://docs.google.com/spreadsheets/d/ ... 1014877093
Thirdly:
I can only recommend it to you: Learn to use a graphics program. It's not even absolutely necessary that you can create the Mona Lisa in it (in terms of talent or experience), but you should be able to use it for some simple things.
NPCs:
Fire Bro (SMB1 Style)
Color: Red
Throws fire instead of hammers.
I will use this request to show you how to proceed. If you do NOT find a finished version take NPC-389 (this is the Fire Bro of SMB3).
According to its tooltip (the small textbox which does appear if you hover your mouse over it in the editor) it does throw Enemy Fireballs, which seem to be NPC-390.
The SMB1 Hammer Bro is NPC-29.
You now need to combine these ingredients.
Of course you also need to find the effects version of these enemies in the graphics folder.
In any case, you need to familiarize yourself with the contents of the directories in order to have an idea of what you will find where. Of course, you should not change anything in the original directories: ALWAYS copy them to your level or world directory and change them there.

There are also other sites where you might find good sprites like:
https://mfgg.net/
www.spriters-resource.com
or even https://www.smwcentral.net/
Even if it's just a hobby for all of us, research is part of it.

I don't want to offend you with your plan, but I don't think you know what you would have to do to achieve it. Only the really big players get such huge projects done (no, I'm not one of them, if that's what you're thinking) and they sometimes sit on them for years. That's true dedication.

KJPopcorn
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Posts: 13
Joined: Wed Mar 20, 2024 8:14 pm
Pronouns: He/Him

Re: SMB1 Enemies

Postby KJPopcorn » Sat Mar 23, 2024 12:14 pm

Just_Thomas wrote:
Sat Mar 23, 2024 10:00 am
First of all: viewtopic.php?t=4907
Check the content of this package, as it might cover several of your requests.
Secondly: Check this out ...
https://docs.google.com/spreadsheets/d/ ... 1014877093
Thirdly:
I can only recommend it to you: Learn to use a graphics program. It's not even absolutely necessary that you can create the Mona Lisa in it (in terms of talent or experience), but you should be able to use it for some simple things.
NPCs:
Fire Bro (SMB1 Style)
Color: Red
Throws fire instead of hammers.
I will use this request to show you how to proceed. If you do NOT find a finished version take NPC-389 (this is the Fire Bro of SMB3).
According to its tooltip (the small textbox which does appear if you hover your mouse over it in the editor) it does throw Enemy Fireballs, which seem to be NPC-390.
The SMB1 Hammer Bro is NPC-29.
You now need to combine these ingredients.
Of course you also need to find the effects version of these enemies in the graphics folder.
In any case, you need to familiarize yourself with the contents of the directories in order to have an idea of what you will find where. Of course, you should not change anything in the original directories: ALWAYS copy them to your level or world directory and change them there.

There are also other sites where you might find good sprites like:
https://mfgg.net/
www.spriters-resource.com
or even https://www.smwcentral.net/
Even if it's just a hobby for all of us, research is part of it.

I don't want to offend you with your plan, but I don't think you know what you would have to do to achieve it. Only the really big players get such huge projects done (no, I'm not one of them, if that's what you're thinking) and they sometimes sit on them for years. That's true dedication.
It's just that the LunaLua coder is so complex. I finished World 1 and now I'm on World 2. Do you mean replacing graphics.

Just_Thomas
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Re: SMB1 Enemies

Postby Just_Thomas » Sat Mar 23, 2024 12:22 pm

If you want to let the SMB3 Fire Bro look like a SMB1 Fire Bro, then yes, you need to replace the graphics. But with this I mean, you overwrite them ONLY in your project folder and not in the ..\data\graphics folders.

KJPopcorn
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Re: SMB1 Enemies

Postby KJPopcorn » Sat Mar 23, 2024 1:12 pm

I just did and it worked. But what about the other npcs.


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