Is smbx 1.3 dead?

General discussion about Super Mario Bros. X.
Nadav
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Is smbx 1.3 dead?

Postby Nadav » Mon Mar 06, 2023 7:47 am

Smbx 2 episodes really started to be very popular and people are just making smbx2 episodes and just play them.
I see everyone are neglecting smbx1.3 episodes.. people even dont respond to my 1.3 episodes.
Is smbx 1.3 stopped be interesting?
Last edited by Nadav on Tue Mar 07, 2023 3:21 am, edited 1 time in total.

TLtimelord
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Re: Is smbx 1.3 dead?

Postby TLtimelord » Tue Mar 07, 2023 2:58 am

SMBX 1.3 by and large is an outdated version at this point. You should choose the x2, 38a, or Xtech lane. Nothing's stopping you from using any version you want at any time but content is not oriented towards 1.3 anymore.

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Re: Is smbx 1.3 dead?

Postby TDK » Sat Mar 11, 2023 1:43 pm

Nadav wrote:
Mon Mar 06, 2023 7:47 am
Smbx 2 episodes really started to be very popular and people are just making smbx2 episodes and just play them.
I see everyone are neglecting smbx1.3 episodes.. people even dont respond to my 1.3 episodes.
Is smbx 1.3 stopped be interesting?
I have noticed that too.
It's that the best and the worst content are remembered, while the rest gets forgotten.
SMBX2 does raise the ceilings though, so the episodes that grabs attention tend to be made with it.
However there's a quite a number of forgotten SMBX2 episodes too.
So I don't think it's quite a version thing.

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Re: Is smbx 1.3 dead?

Postby Knux » Sun Mar 12, 2023 2:16 pm

limitations my end mean I can only use 1.3. Besides, I know it like the back of my hand, where as anything after the genesis of PGE is alien to me and I don't intend to learn. I've released several episodes under 1.3

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Re: Is smbx 1.3 dead?

Postby timocomsmbx2345 » Fri May 12, 2023 11:28 am

Yeah, I think SMBX 1.3 is absolutely dead

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Re: Is smbx 1.3 dead?

Postby Wohlstand » Wed May 17, 2023 11:54 pm

timocomsmbx2345 wrote:
Fri May 12, 2023 11:28 am
Yeah, I think SMBX 1.3 is absolutely dead
Almost: https://github.com/Wohlstand/smbx-experiments/releases

Right now, there is only one variant of original SMBX 1.3+ alive, and it's my proveground fork that I made to simplify the work on Wine and made some debug-related stuff and crashfixes. There is only purpose: verify the behaviour accuracy in order to confirm the compatibility bug at TheXTech and other SMBX branches where behaviour gets different from the original.

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Re: Is smbx 1.3 dead?

Postby ditditdit » Fri May 26, 2023 7:49 pm

yes, i would say so, mainly because of how outdated it is.

Soupar Moriu
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Re: Is smbx 1.3 dead?

Postby Soupar Moriu » Sun Nov 05, 2023 9:32 am

Yep, but Moondust Team made X2, running on top of 1.3.
It has all the 1.3 episodes.
Go there and get the SMBX2 B4 beta.

Added in 2 minutes 11 seconds:
Well, not dead, but from my POV nearly only 5% of SMBX players use 1.3.
Someone say that it's lower or higher, but I said from MY POV.

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Re: Is smbx 1.3 dead?

Postby Wohlstand » Sun Nov 19, 2023 7:20 pm

Hello!
Soupar Moriu wrote:
Sun Nov 05, 2023 9:35 am
Yep, but Moondust Team made X2, running on top of 1.3.
As a leader of Moondust Team, I will clarify you:
  • The Codehaus made the X2, not the Moondust Team. The Moondust Team maintains the Devkit independently from the X2 (that includes such components as Editor, Calibrator, Maintainer, graphical converters, MusPlay, etc.), and also maintains PGE-FL component, and the MixerX sound library.
  • Anyway, since recent time, X2 team decided to just make a fork of the Moondust Devkit and maintain it independently. Just, because our teams has very contrasted goals, we had a hard deal with each other (if not count some other minor cases where we still collaborate). And it's better if we just stay independent from each other.
Also, I'll append some:
  • X2 is not only one continuation of SMBX: there are also SMBX-38A and TheXTech.
  • The original SMBX 1.3 has its own niche for conservative users that didn't wanted to use modern stuff, or it's only one thing that worked on their hardware (X2 has high enough system requirements). However, since the year 2020, it has two drop-in replacements:
    • The "SMBX-R" (The SMBX Experiments) - a proveground fork of the original SMBX with minor improvements, mainly targeted to simplify the testing, accuracy verification process during various cases, and running on some platforms like Wine.
    • The TheXTech - a full and cross-platform port of the SMBX 1.3 and it's independent direct continuation.

Soupar Moriu
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Re: Is smbx 1.3 dead?

Postby Soupar Moriu » Mon Nov 20, 2023 1:23 am

Wohlstand wrote:
Sun Nov 19, 2023 7:20 pm
Hello!
Soupar Moriu wrote:
Sun Nov 05, 2023 9:35 am
Yep, but Moondust Team made X2, running on top of 1.3.
As a leader of Moondust Team, I will clarify you:
  • The Codehaus made the X2, not the Moondust Team. The Moondust Team maintains the Devkit independently from the X2 (that includes such components as Editor, Calibrator, Maintainer, graphical converters, MusPlay, etc.), and also maintains PGE-FL component, and the MixerX sound library.
  • Anyway, since recent time, X2 team decided to just make a fork of the Moondust Devkit and maintain it independently. Just, because our teams has very contrasted goals, we had a hard deal with each other (if not count some other minor cases where we still collaborate). And it's better if we just stay independent from each other.
Also, I'll append some:
  • X2 is not only one continuation of SMBX: there are also SMBX-38A and TheXTech.
  • The original SMBX 1.3 has its own niche for conservative users that didn't wanted to use modern stuff, or it's only one thing that worked on their hardware (X2 has high enough system requirements). However, since the year 2020, it has two drop-in replacements:
    • The "SMBX-R" (The SMBX Experiments) - a proveground fork of the original SMBX with minor improvements, mainly targeted to simplify the testing, accuracy verification process during various cases, and running on some platforms like Wine.
    • The TheXTech - a full and cross-platform port of the SMBX 1.3 and it's independent direct continuation.
Thanks. I loved to know this.

ben
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Re: Is smbx 1.3 dead?

Postby ben » Fri Nov 24, 2023 2:35 pm

Wohlstand wrote:
Sun Nov 19, 2023 7:20 pm
The Codehaus made the X2
Off - topic:

I would like to friendly ask if this project will be further developed with regard to a major release at some point.

Currently beta 4 is the latest version.

Wohlstand
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Re: Is smbx 1.3 dead?

Postby Wohlstand » Mon Nov 27, 2023 7:42 am

ben wrote:
Fri Nov 24, 2023 2:35 pm
I would like to friendly ask if this project will be further developed with regard to a major release at some point.
1) You can ask any questions related to X2 at the official topic here: viewtopic.php?t=25151
2) You already asked some: viewtopic.php?p=396442#p396442
3) Then: viewtopic.php?p=381128#p381128
4) And: viewtopic.php?p=389519#p389519

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Re: Is smbx 1.3 dead?

Postby ben » Sat Dec 02, 2023 9:08 am

Wohlstand wrote:
Mon Nov 27, 2023 7:42 am
You can ask any questions related to X2 at the official topic here: viewtopic.php?t=25151
Ok. :)

Ibaka
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Re: Is smbx 1.3 dead?

Postby Ibaka » Thu Feb 08, 2024 12:15 pm

Thextech is a thing that exists

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Re: Is smbx 1.3 dead?

Postby Wohlstand » Sat Feb 10, 2024 2:45 pm

Ibaka wrote:
Thu Feb 08, 2024 12:15 pm
Thextech is a thing that exists
TheXTech is not "SMBX 1.3" even it's a branch of SMBX which inherits the rest of the SMBX 1.3. Officially it's a direct continuation of the SMBX 1.3 which adds several new features, and at the same time, it has some projects that targets to the TheXTech using its unique features.

So, here is only one single alive "SMBX 1.3" which is an "SMBX-R" (SMBX "Research Edition") which can be obtained here: https://github.com/Wohlstand/smbx-experiments/releases. It upgrades the game to stabilise the framerate, fix several crashes, reduce the CPU overload problem, and add the GIF recorder which is very helpful to produce demos while verifying certain behaviour in this thing. Main goal of this branch is using for behaviour verefication when certain bug gets being reported to TheXTech's issues tracker to identify, is this a vanilla bug, or the own bug of the TheXTech itself.


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