Share and discuss custom SMBX graphics.
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mariobrigade2018
- Spike
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Postby mariobrigade2018 » Sat Jun 10, 2023 4:21 pm
So I was comparing the base game level graphics to a custom one for an upcoming project, and I found this at the bottom.
level-95
level-96
]
level-97
level-98-100
95 seems to be a winged ? block similar to NSMB, 96 looks like either an ant trooper from 3D world or Nabbit from NSMBU+U DX. And 98-100 looks like the hammer, boomerang and fire bros from SMB3.
To find them, go to SMBX2 --> data --> graphics --> level, then scroll to the bottom.
Any ideas for what does this mean?
Note: I DID NOT MAKE THESE! THEY WERE ALREADY IN THE GAME!
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deice
- Volcano Lotus
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Postby deice » Sat Jun 10, 2023 6:38 pm
these levels belong to the reserved range, i.e. they're reserved for future use by the smbx2 developer team and should not be used in episodes yet.
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ElectriKong
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Postby ElectriKong » Sun Jun 11, 2023 3:25 pm
Those are features that aren't yet finished but are already in the game. There are also blocks and NPCs in the same situation.
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Rixitic
- Spike
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Postby Rixitic » Wed Jul 26, 2023 11:20 am
Yep! Wing block, Nabbit, the treasure ship and The Brothers Fimerang. I threw these graphics in a while back because at the time I thought the overworld rewrite would happen in the near future and wanted to add wandering level/modifier functionality to the basegame, but as far as I'm aware not much progress has been made on that front.
With that said, if there's a lua library that allows for these things (whether it be on the regular overworld or smwMap.lua) feel free to use copies of the first two sheets for that! And 97-100 are unedited SMAS sprites just like the majority of the basegame graphics are, so... yeah.
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TheGameyFireBro105
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Postby TheGameyFireBro105 » Fri Jul 28, 2023 3:57 pm
rixithechao wrote: ↑Wed Jul 26, 2023 11:20 am
Yep! Wing block, Nabbit, the treasure ship and The Brothers Fimerang. I threw these graphics in a while back because at the time I thought the overworld rewrite would happen in the near future and wanted to add wandering level/modifier functionality to the basegame, but as far as I'm aware not much progress has been made on that front.
With that said, if there's a lua library that allows for these things (whether it be on the regular overworld or smwMap.lua) feel free to use copies of the first two sheets for that! And 97-100 are unedited SMAS sprites just like the majority of the basegame graphics are, so... yeah.
OK where is that? The search is kinda finicky for finding a specific thing since it includes things mentioning other posts and stuff.
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mariobrigade2018
- Spike
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Postby mariobrigade2018 » Fri Jul 28, 2023 4:07 pm
TheGameyFireBro105 wrote: ↑Fri Jul 28, 2023 3:57 pm
rixithechao wrote: ↑Wed Jul 26, 2023 11:20 am
Yep! Wing block, Nabbit, the treasure ship and The Brothers Fimerang. I threw these graphics in a while back because at the time I thought the overworld rewrite would happen in the near future and wanted to add wandering level/modifier functionality to the basegame, but as far as I'm aware not much progress has been made on that front.
With that said, if there's a lua library that allows for these things (whether it be on the regular overworld or smwMap.lua) feel free to use copies of the first two sheets for that! And 97-100 are unedited SMAS sprites just like the majority of the basegame graphics are, so... yeah.
OK where is that? The search is kinda finicky for finding a specific thing since it includes things mentioning other posts and stuff.
Ծ_Ծ
mariobrigade2018 wrote:
To find them, go to SMBX2/data/graphics/level, then scroll to the bottom.
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TheGameyFireBro105
- Eerie
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Postby TheGameyFireBro105 » Fri Jul 28, 2023 4:37 pm
mariobrigade2018 wrote: ↑Fri Jul 28, 2023 4:07 pm
TheGameyFireBro105 wrote: ↑Fri Jul 28, 2023 3:57 pm
rixithechao wrote: ↑Wed Jul 26, 2023 11:20 am
Yep! Wing block, Nabbit, the treasure ship and The Brothers Fimerang. I threw these graphics in a while back because at the time I thought the overworld rewrite would happen in the near future and wanted to add wandering level/modifier functionality to the basegame, but as far as I'm aware not much progress has been made on that front.
With that said, if there's a lua library that allows for these things (whether it be on the regular overworld or smwMap.lua) feel free to use copies of the first two sheets for that! And 97-100 are unedited SMAS sprites just like the majority of the basegame graphics are, so... yeah.
OK where is that? The search is kinda finicky for finding a specific thing since it includes things mentioning other posts and stuff.
Ծ_Ծ
mariobrigade2018 wrote:
To find them, go to SMBX2/data/graphics/level, then scroll to the bottom.
Anything for the stuff not in levels?
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mariobrigade2018
- Spike
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Postby mariobrigade2018 » Fri Jul 28, 2023 7:32 pm
TheGameyFireBro105 wrote: ↑Fri Jul 28, 2023 4:37 pm
mariobrigade2018 wrote: ↑Fri Jul 28, 2023 4:07 pm
TheGameyFireBro105 wrote: ↑Fri Jul 28, 2023 3:57 pm
OK where is that? The search is kinda finicky for finding a specific thing since it includes things mentioning other posts and stuff.
Ծ_Ծ
mariobrigade2018 wrote:
To find them, go to SMBX2/data/graphics/level, then scroll to the bottom.
Anything for the stuff not in levels?
What exactly do you mean? Other "Hidden?" graphics in the other folders?
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TheGameyFireBro105
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Postby TheGameyFireBro105 » Mon Jul 31, 2023 3:21 pm
mariobrigade2018 wrote: ↑Fri Jul 28, 2023 7:32 pm
What exactly do you mean? Other "Hidden?" graphics in the other folders?
Yep. NPCs, Blocks, etc.
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mariobrigade2018
- Spike
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Postby mariobrigade2018 » Wed Aug 02, 2023 3:02 am
I can't really give any pointers, since they're everywhere. But I found some different piranha plants in the npc folder. (npc 511-524 and 529) and
Edit: YOU viewtopic.php?t=26143 YOU found the legenday orange yoshi! And there are...sonic shields coming soon? IDK.
Should I just make this the go-to topic for finding these thing?
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Ibaka
- Monty Mole
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Postby Ibaka » Mon Feb 05, 2024 10:20 am
I saw these in someone’s gfx pack
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mariobrigade2018
- Spike
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Postby mariobrigade2018 » Mon Feb 05, 2024 3:32 pm
Can someone archive this? This is from B4 and its now outdated.
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