Postby CopyLeft » Thu Sep 21, 2023 12:53 pm
Yo! Downloaded and beat this episode yesterday. Honestly was super sold on the premise, I adore long-running gimmicks like this. I had a pretty decent time with it, and honestly I wouldn't mind seeing more levels/episodes from you. That Sisyphus level in particular got a genuine laugh out of me, easily the highlight of the whole thing. You also have a good sense of how to balance high and low concept points of the episode. "1-1 but in the forest" was very high concept and hard to manage with the fluctuating poison level, but after that one, it became more chill with "1-1 in oklahoma (no idea what that means)." Having easier levels to relax after beating a hard one is an underrated virtue in episodes, sometimes there'll be episodes where every level is long and tough, and it's easy to get fatigued after going through a few of those with no breaks.
You have some solid points in this episode, but it definitely does come off like you're relatively new to the editor. You're good enough to make layers and events work without breaking and utilize custom graphics (although the flagpoles looked makeshift, with a SMW exit and SMB3 rope BGOs. That could be me having an old version though lol). The episode lacks a bit of polish, though, for one. In one of the levels, one of the warps was set incorrectly, there's path cutoff in the overworld, so on and so forth, but those are nitpicks. I think the episode's biggest problem is its difficulty, both on an episode and individual level basis. The first 3 levels in the episode are dirt easy, but then the next two are way harder. That pattern continues throughout, where I'll suddenly get hit with a hardball of a level compared with easy ones beforehand. Going from hard to easy is relaxing, but suddenly going from easy to hard feels really abrupt. I went from loving the Sisyphus level, to clearing the sky level easily, to spending a ton of time on the sideways level trying to make the really tight jumps throughout, which got old after the first bunch of tries. One of the worst parts of this episode was Gorp's Castle, which consisted of enemy spam on a skull raft followed by an unintuitive survival boss fight that lasts a full minute unchanged. I also didn't really understand Gorp and Goop from a story perspective, they just kinda appeared at one point and I never really got what their purpose was. The other part I really disliked was 1-1 in a tight space. I've tried that gimmick before, having Mario not be able to move horizontally at all and going through an autoscroller, and it just doesn't work well at all. Mario doesn't have enough vertical control to make it fun or intuitive, it's just a bad gimmick.
Now, could some of the above paragraph be attributed to a skill issue? Yes. Take everything I say with a grain of salt. But I do believe on some level, the episode has difficulty problems. There's other things, too, like the noticeable lack of decoration in many levels and the world map (spamming the same background object over and over is about as good as placing nothing at all).
ANYWAY. That post had a lot more words than I initially planned. First off, do not be discouraged!! I did have fun with your episode at several points, and like I said, I'd love to see more. You do seem to be a little novice at the whole thing, which means you have a lot of room to grow. Just make the levels a bit fairer, a bit more time put into them, and do a bit more playtesting. Not every level you need to make needs to be the Mona Lisa, just the serious ones or ones you're gonna put in a full episode. Hopefully more people post here so that I'm not the only person you base your skills on. That's all from me. Keep on fighting on!