having finished
getting all of the achievements i'd like to give my thoughts on this episode.
overall it was quite a fun and charming experience. most of the levels present interesting and creative ideas and execute them nicely (though not always to their full potential unfortunately - most of the levels could've been a little longer) and the way the optimal escape routes are structured is neat and never grows stale throughout the episode. i will say that the highlights are when the pizza tower inspirations are more abstract than not (cryonic tower and tantrunt town for example) but it's not like there was really any level i could point to while playing and call it a "low point". great work overall!
however, i do have two complaints:
- wario: now i don't expect episode creators to be able to fix lua bugs in every library they import, and while this wario is a bit clunky fundamentally it doesn't usually get in the way of the experience. however there are a few instances where i think the levels could've been designed around his quirks better, mostly to do with rolling and the spring transformation (putting a sign that says "slopes will softlock you" instead of just not having a slope at that one part is an interesting decision)
- aesthetics: i understand function over form, but i really don't think it would've hurt to put at least a few background objects in some of the levels. there isn't even a need for copious custom graphics or complex decorations like you'd see in a vanilla contest, i just think as-is the levels feel pretty barren which is unfortunate.
all in all cool episode very nice, i had fun getting all the big points