Postby vee_Sleepy » Tue May 23, 2023 3:43 pm
i was wondering if it's possible to create a custom NPC that's effectively the same as an existing one, in behavior and such, but that can be modified separately
to give an example relevant to a project of mine, and why i'm asking at all: i want to have a Pokey boss at the end of a castle level, but i want said level to also contain normal Pokeys as enemies, working as they usually do
Pokeys, as far as i've searched, don't have a base .lua file to look into, so i can't just copy their code to a new NPC with all the settings i want, at least not as easily as I could've if they did have a .lua
any ideas on what i can do?