Postby MarioChallengerX2 » Wed Mar 01, 2023 10:43 am
#1. How do I exactly use music.ini? The reason why I need to use it for this thing I'm making is because...
It's an entry in Darkonius Mavakar's Retro Boss Contest, where we can't use any lua or npc packs for this. However, I need in it my case because, I'm having more tracks playing in my boss and it's not like different phases where I switch to a section, it's like, in Super Mario 3D World, like the Hisstocrat Boss Fight, where there is an intro to it before heading to the arena, see? And that's why I need two musics in a section. So, my simple question about music.ini is this:
a. Can music.ini be in the level folder? Does it have to be in the same folder where the level is in?(i.e) episode folder?)
b. [level-music-1]
name="theworldrevolving"
file="Boom the Circus Revolver_spc/theworldrevolving.spc"
This is what I have but it's not working atm. Music.ini is my level folder btw and same as with the music file. What is wrong here?
c. I've tried this before but I want to know for sure.. Do I have to refresh PGE for the changes in music.ini to take effect?
d. I should mention that the folder that my files are in are outside of the main SMBX place. Like, it's not in the worlds folder, Does that cause any problems?
#2. Now, the sounds npcs. How do they actually work and what do those options actually mean? First, I want to ask if...can they play custom sounds using filepaths? Or is it only ID? It's not clear whether if custom filepaths are true or not.
#3. Sounds.ini. Does it work the same as music.ini? Also, do mp3s work?