deice wrote: ↑Thu Jan 19, 2023 8:39 am
now first off i'd just like to note that giving the player smb2 mushroom blocks during time stop lets them do this:
which can be used to bypass most of the intended solutions.
as for the level itself, i think it'd be more interesting if you experimented and found ways to incorporate some more unorthodox behaviors npcs have during stopped time into the gameplay - as it is it's just time stop behaving as expected (which doesn't make the level itself bad in a vacuum but y'know)
That gif actually gave me idea for some reason haha, but yea I have to be aware of this trick. Might force the player to do that idk
Anyways, I'm super agree that I should experiment more on NPC behavior stuff during the stop time.
cato wrote:
Using rooms.lua is getting close to not having minimal lua content. Understandable if you want a lot of checkpoints per segment and instant to respawn. The level feels like more to a Vanilla contest than a Science contest. I would say it was an way for the devs to fix a lot of stuff before rolling out new content for Beta 5. Everything works as it should and there aren't any unintended mechanics/funny glitches. As suggested you need to find weird behaviors aside from Mushroom block momentum conservation during time stop. Don't overdo it too. It is supposed to be a short, simple Uno Mas-like level.
As for the music, I won't go crazy for a short level. Something simple like SMM2 SMB Forest should do the job.
Thank you for the input and the music suggestion!