Biscuit wrote: ↑Sun Jan 15, 2023 4:26 pm
To clarify: Is it possible to add/remove things in a level [...] from different levels across the board?
yes
Biscuit wrote:
with events
nope. at least not directly. you could have the trigger be an event, but the actual heavy lifting requires some lua, namely writing progress into the
savedata table. then, inside the levels you want to change, you'd run a check inside the "onStart" event and show any hidden layers or do whatever if the values you're looking for are present.