Postby deice » Sun Nov 06, 2022 4:48 pm
unfortunately i'd be hard-pressed to call this "challenging", more just "tedious". the episode for the most part is just "figure out where the invisible block/invisible trigger npc/other trap is and then work around it", while the rest of the gameplay doesn't seem to have a middle ground between menial platforming and unreasonable enemy spam or layer nonsense.
the fact that there's a broken path on the overworld that lets you skip two levels completely made me stop playing the episode, because there's really no point in playing something that even the creator didn't feel like playtesting.