Verdant Rapture (v1.121) - Complete and with polishing!

'Twas the Choco Latte Contest 2022.
FutureNyanCat
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Verdant Rapture (v1.121) - Complete and with polishing!

Postby FutureNyanCat » Sat Jul 30, 2022 7:07 am

VERDANT RAPTURE
By FutureNyanCat

"As the sun sets, you've stumbled upon the mysterious lands of verdant rapture. It's a serene pipe heaven teeming with flower gardens, moss, and calm grasses. Come with me, as we travel the strange, but blooming environment of the Lands of Verdant Rapture, located on a mysterious faraway planet."
~An excerpt from an episode of "Exploring Beyond the Stars with FNC2002", aired on July 30, 2022.

Information
NAME: Verdant Rapture
CREATOR: FutureNyanCat (FNC2002/FutureNyanCat2002/EleCyon)
MY THEME: Flower Garden/Grassland/Pipes/Sunset
VIABLE CHARACTERS: Mario, Luigi, Peach, and Toad
FILTERS: NPC filters were used in some aspects of the level
NUMBER OF EXITS: 1 (SMW Goal Gate)

More information can be found in the Readme file.

Screenshots
Spoiler: show
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Changelog
v1.12 (v1.121)
Spoiler: show
v1.12 - Post-Release Polishing #1 Emergency Patch 2
SECTION 3
- Re-cropped the section as a failsafe against a rare section lock glitch that Shocken somehow found. (This wasn't reproduced by me or even Enjl though, but just to be safe, I did it.) This also has a truncated version of the level's main BG.

SECTION 7 (Update v1.121)
- Removed a bird to avoid it from popping the Vine bubble at the beginning of this section.

??????? ?
- One very last attempt to resync dialogue to the music.
v1.11:
Spoiler: show
v1.11 - Post-Release Polishing #1 Emergency Patch

SECTION 3
- Removed the sign at the end and replaced it with coins. (thanks MegaDood)

??????? ?
- Made another attempt to resync the dialogue to the music. (thanks Cato)

v1.1 - Post-Release Polishing #1
GENERAL
- Changelogs now have a spoiler warning.
- Removed a leftover ZIP file from development of the level to save space.

SECTION 3
- The binoculars has been removed, since the Handycam Mutant Vines handle pretty much everything at this point.
- Failsafes have been added to avoid players from accidentally entering exit pipes while controlling the Mutant Vine. These include redesigning some of the exit pipe paths in addition to completely disabling jump/drop/run/altrun/spinjump controls. (thanks Cato and Marioman2007)

??????? ?
- Reworked dialogue to synchronize with the background music. (Huge thanks to Cato for the suggestion, and Enjl, AutumnMood, Marioman2007, and MrDoubleA for coding assistance)
v1.0:
Spoiler: show
v1.0 - Initial Release
- Official release version submitted for the Choco Latte Contest 2022.

GENERAL
- Starting from this version, the camera now follows player-controlled Mutant Vine Heads. The bonus section has been made easier as a result! (Programmed by Marioman2007)
- Added stomp sound effects to the Flaptors (thanks MegaDood and Master of Disaster)

SECTION 0
- Removed a semisolid at the beginning which was no longer necessary.

SECTION 2
- Removed a Bubble Dayzee because it was pointless to put in there.
- Adjusted a yellow small pipe platform, making it easier to dodge a Plump Piranha Plant.
- Raised an upside-down Volcano Lotus to make it easier to dodge.

SECTION 3
- Removed most Ceiling Munchers from the section to ensure better pacing.
- Buffed one part of the section since it was a bit too straightforward.
- Slight alterations to certain areas were made to avoid the player from accidentally falling when controlling the player-controlled Mutant Vine Heads which the camera now locks onto.

SECTION 4
- Increased the number of coins in a brick block placed under a green Panser to 3.
- The last Mutant Vine layout has received a slight modification.

SECTION 5
- Various enemies were moved around or removed entirely for a difficulty balance.
- Lowered down a yellow pipe.
- Changed a coin layout.
- Reduced the idle time of a Volcano Lotus near a Fire Flower bubble.

SECTION 6
- Coin placement has been optimized to look a lot neater in the bonus section.

SECTION 7
- Slight alterations were made including moving around of certain scenery, fixing of coin layouts, or removal of some enemies.
- Reversed the direction of a Para-Biddybud train to make them easier to dodge.

??????? ?
- The surprise cameo now encourages you to engage in more conversations with her.
- Also rearranged some dialogue choices around, plus added some new ones.
v0.3:
Spoiler: show
v0.3 - Bugfix & Feedback Update 2 -
GENERAL
- More music tracks have been added!

SECTION 0
- Replaced a row of SMW Note Blocks with semisolid Note Blocks in the Nipper section.

SECTION 1
- Removed a cave BGO in a bottomless pit. Master of Disaster was accidentally misled into jumping into it. Yikes. (Thanks Master of Disaster)

SECTION 2
- Moved a Flying Volcano Lotus around to avoid an unfair hit from the spikeball. Its original location now features three Nippers. (Thanks Cato)

SECTION 3
- Seems that the Mutant Vine challenge may lead somewhere else... (Thanks Cato & Drifloon)
- Simplified the info sign, hinting to let the player climb along the vines as it grows.
- Removed one ceiling of Munchers.
- Added exit signs to all exit pipes, excluding the last one.
- More arrow signs & coin trails have been added to make it easier to plot out the path.

SECTION 4
- Moved a Cave BGO somewhere else for the same reason as in Section 1.
- Removed the Pluck Patches, very unnecessary.
- Moved a Panser somewhere else.

SECTION 5
- Removed the info sign entirely. (thanks Drifloon)
- Made the Flaptor chase harder with a full Muncher ceiling to discourage shortcuting via jumps (Thanks MegaDood)
- Mutant Vines in bubbles now close off properly in the floor to avoid being misread as something you can duck under in certain situations (Thanks Master of Disaster)
- Replaced a set of semisolid NPC filters with solid NPC filters near a Biddybud parade. Just to make it clearer that it's NPC filters, after all.
- Slightly adjusted a Volcano Lotus.

SECTION 6
- The 3up Moon reward previously used in the Mutant Vine bonus section is relegated here. Feast your eyes on quite a lot of lives.

SECTION 7
- Changed the tint of the section from orange to pink, making it easier on the eyes. This similar color is used for a secret section.

??????? ?
- Added a very special cameo, with sprites courtesy of SanS1m0n.
v0.2:
Spoiler: show
v0.2 - Bugfix & Feedback Update 1 - 07-30-2022
GENERAL
- Some Volcano Lotuses that originally shot out Piranha Plant fireball projectiles have been changed to shoot out Ptooie Spikeballs instead, as they are more visible while having an almost-similar function.
- Reduced some decoration in certain spots to avoid overcrowding (thanks Enjl & Mushroom King)
- Reduced some birds and butterflies to avoid background NPC overcrowding.
- Most decoration has received colored outlines for better clarity (thanks Enjl & Waddle)
- SanS1m0n's SMW-styled Nipper has been replaced with the sprite by SilverDeoxys563, for better readability.
- The Undertale flowers have changed priority values so they appear in front of moss properly.
- SilverDeoxys563 is now properly credited for the vine end that is used in the vine BGOs.
- Turned off Additive Brightness for all sections using the Darkness feature.

SECTION 0
- Added back a Nipper that was previously removed in development of the level.

SECTION 1
- A ? Sign has been added near the first set of Pluck Patches to show that they can be picked up like vegetable grasses. The illustration used for the ? Sign is based on the one used in The Fourside.

SECTION 2
- A Red Panser in Section 2 has been replaced with a green one to avoid unfairness
- Replaced another Green Panser in Section 2 with an upside-down Jumping Piranha Plant to avoid putting Panser fireballs in the way of a screen-scrolling pipe exit that is directly below it.
- Some new Flaptor setups have been added to replace some unnecessary stuff (like that Biddybud in a bubble)

SECTION 3 (3up Moon Bonus Area)
- Added an exit pipe to the beginning of the bonus 3up Moon area to prevent the player from softlocking themselves if they fail the first part of the Player-controlled Mutant Vine challenge.
-- As a result, the info signs were merged.

SECTION 5
- Removed coins leading up to a secret pipe to avoid misleading players into jumping into the pit.
- In Section 5, moved a set of Para-Biddybuds slightly to the right.
- Also in the same section, a Jumping Piranha Plant has been slightly adjusted in terms of movement speed.
- Fixed a faulty Jumping Fire Piranha Plant that did not spit fireballs properly.
- A Biddybud train has been reduced from five to four Biddybuds.
- Replaced a Fire Piranha Plant with an upside down Piranha Plant to reduce difficulty near the end of the section.
- Changed the Flaptor section to be a bit more challenging. The Raccoon Leaf is offered somewhere else.
- Taken out a Plump Piranha Plant near the Biddybud Lotus.

SECTION 6 (Secret Fountain)
- Adjusted the fountain sprite a bit so it looks nicer.

SECTION 7
- Removed an Upside-Down Piranha Plant to make jumping over a Mutant Vine thorn easier.
- Completely altered a lime Warp Pipe to show it won't just dump the player into a pit.
v0.1:
Spoiler: show
v0.1 [Initial soft release for testing and feedback]
- Initial release
Download
Current version: v1.121
DOWNLOAD LINK
Last edited by FutureNyanCat on Thu Aug 18, 2022 11:13 am, edited 7 times in total.

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Re: Verdant Rapture (v0.1) - Now Open for Testing & Feedback!

Postby AirShip » Sat Jul 30, 2022 9:43 am

The glass on the clear pipes is a fabulous idea, a really good one.
Bom trabalho!

FutureNyanCat
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Re: Verdant Rapture (v0.2) - Feedback Update #1!

Postby FutureNyanCat » Mon Aug 01, 2022 11:02 am

Version 0.2 is released, addressing the first wave of feedback!

Download V0.2

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Re: Verdant Rapture (v0.2) - Feedback Update #1!

Postby Alagirez » Mon Aug 01, 2022 10:41 pm

Really love how you decorate this level. Definetly will try

FutureNyanCat
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Re: Verdant Rapture (v0.3) - Feedback Update #2!

Postby FutureNyanCat » Tue Aug 09, 2022 5:23 am

Download v0.3

I released v0.3, addressing more feedback & adding a special new cameo to the level. Check it out!

FutureNyanCat
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Re: Verdant Rapture (v1.0) - Complete and ready to go!

Postby FutureNyanCat » Fri Aug 12, 2022 12:10 pm

Current version: v1.0
WELCOME to the release version of Verdant Rapture! This is the version that will be submitted to the contest. Hope you like it!
DOWNLOAD LINK

FutureNyanCat
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Re: Verdant Rapture (v1.1) - Complete and with polishing!

Postby FutureNyanCat » Sat Aug 13, 2022 8:20 am

Current version: v1.11
DOWNLOAD LINK

Here's a new version for testing - fixing a few more issues that were forwarded to me by Cato. I've gotten assistance from Marioman2007, Enjl, and AutumnMood to get some advanced coding at my fingertips, so I hope you enjoy it!

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Re: Verdant Rapture (v1.12) - Complete and with polishing!

Postby FutureNyanCat » Thu Aug 18, 2022 10:54 am

DOWNLOAD LINK
Current version: v1.121

Huge apologies for the long wait, I was busy working on my new minisode with my friends, so here it is. One last polish.
Alert: There's an emergency update to this file. Please check it out.


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