Lab Tileset 1.0

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Fuyu
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Lab Tileset 1.0

Postby Fuyu » Wed Jun 18, 2014 3:39 pm

Hello, ladies, gentlemen and mammoths. Today, I have the honour to post some graphics I and Emral have been making for a long time. Though, who actually deserves major credits is Emral, for making almost everything on it.

There's a lot of stuff on this pack that we hope it's of use for your levels. This pack is inspired by Metroid and Megaman, though everything is completely handdrawn by us, except for some decorations which were taken from ToB6's hub and recolored to fit with the tileset. As for the credits for the one making them, we would be truly grateful if anyone could post them so we can add them here.

Now, since I finished with the talk I usually do on my GFX releasing threads, because of course, there HAS to be one, no other way, behold!
Spoiler: show
Image
What you can see
Spoiler: show
-Goomba replacement - Button Beetle
-Koopa replacement - Floating Swanbot (it has wings!)
-Paratroopa replacement (yeah)
-Bob-Omb replacement - Crawling Explosives
-Spiny replacement - Spiked Tank
-Bullet Bill & Blaster - Bull-ET_Ver. 2.3
-Sign
-Springboard replacement - Lifting gel platform
-Laser
-Robots (Super Metroid)
-Switch
-Switch Block
-?-Block
-Breakable Block
-Used Block
-Message Block
-Moving Platforms
-Checkpoint
-Dragon Coin
-BGOs (Super Metroid)
-KRTDL Degout over Boo
-Sign warning: Death
-Sign warning: Laser
-Light Bridge
-Ceiling Lamp
Download update!: http://www.mediafire.com/download/ju2h1 ... +Emral.zip
Last edited by Fuyu on Thu Jun 19, 2014 1:32 pm, edited 2 times in total.

zlaker
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Re: Lab Tileset 1.0

Postby zlaker » Wed Jun 18, 2014 3:43 pm

Hey those will come on handy. I've been planning this level for my project. I love it. Nice to see both of you making such good tileset. Hope it'll get a update. :D

RoundPiplup
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Re: Lab Tileset 1.0

Postby RoundPiplup » Wed Jun 18, 2014 6:30 pm

It looks... so FUTURISTIC. These graphics can make some kind of cool level!

Emral
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Re: Lab Tileset 1.0

Postby Emral » Wed Jun 18, 2014 6:43 pm

If anyone's wondering what the heck that Kanji above the skull thing is supposted to stand for and why it even is a Kanji, and not a bunch of random lines like the laser, springboard and left arrow notifications have, let me explain:
While you might've found out by just seeing that there's a skull below it, let me tell you that's japanese for "death".
Why I did it? Dunno. Maybe I was tired of drawing random lines which'd eventually look like different random lines, but maybe I thought death was worth being death. If you know what I mean.

I also noticed what someone said on the screens thread earlier about the meshing of stuff. This'll be fixed in a future update.

Frozen Rex
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Re: Lab Tileset 1.0

Postby Frozen Rex » Thu Jun 19, 2014 3:54 am

Wow. All of these are fantastically amazing. I like everything, especially shape of the enemies. You two did perfect job.

I must to use this things in a level before some people use before !

Navi
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Re: Lab Tileset 1.0

Postby Navi » Thu Jun 19, 2014 5:25 am

Oh my I can make my planned level!
I like this tileset (and the background :OOO)

Darkonius Mavakar
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Re: Lab Tileset 1.0

Postby Darkonius Mavakar » Thu Jun 19, 2014 9:27 am

This is such a beautiful sight.
let alone the fact that Emral and Natsu worked toghether to make such magnificent work, this should be featured.

Mable
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Re: Lab Tileset 1.0

Postby Mable » Thu Jun 19, 2014 11:41 am

Someone make this a level and use this music for our fans out there


Emral
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Re: Lab Tileset 1.0

Postby Emral » Thu Jun 19, 2014 11:57 am

SparkleYoshiFan wrote: You put long slopes in the pack but now little slopes. It would be nice if you could fix that because this is terribly awesome!
I decided to not put them in as I thought it would make little sense for a laboratory to be all slope-y and shit. When I tested the tileset, I noticed that one's able to make a decent level without the 32x32 slopes. But I guess every tileset should have them blah blah. :)

Nice to see this gets so much reputation and feedback!

Mable
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Re: Lab Tileset 1.0

Postby Mable » Thu Jun 19, 2014 12:04 pm

Is it just me or are there slopes that look exactly the same?

Emral
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Re: Lab Tileset 1.0

Postby Emral » Thu Jun 19, 2014 12:11 pm

GrätselBüchner wrote:Is it just me or are there slopes that look exactly the same?
Welp, seems like I messed up in some fashion after all. I'll make sure a fixed version gets uploaded as soon as I get home.

zlaker
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Re: Lab Tileset 1.0

Postby zlaker » Thu Jun 19, 2014 12:58 pm

Um I think you forgot to include the BG shown in the screenshot

Frozen Rex
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Re: Lab Tileset 1.0

Postby Frozen Rex » Thu Jun 19, 2014 1:05 pm

zlakerboy357 wrote:Um I think you forgot to include the BG shown in the screenshot
Yeah, there is no background in the folder. Maybe that background is in the Giant GFX Pack. But maybe.

Emral
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Re: Lab Tileset 1.0

Postby Emral » Thu Jun 19, 2014 1:31 pm

http://www.mediafire.com/download/ju2h1 ... +Emral.zip
Added:
-background

Removed:
-these slope leftovers

As soon as Natsu sees this post I command him to add this to the OP or something.

Fuyu
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Re: Lab Tileset 1.0

Postby Fuyu » Thu Jun 19, 2014 1:33 pm

Damn, way to ninja me Emral, I just fixed those issues and planned to upload them when wild post appeared.

Anyway, I added the updated download link to the main post.

RoundPiplup
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Re: Lab Tileset 1.0

Postby RoundPiplup » Fri Jun 20, 2014 3:19 pm

Lol I didn't knew what to put for the background of a level that contains your tileset, Natsu, so I used Mother Brain background. But now that the background came out, I guess I can use it now. I'll give credit to you when I finish it.

Fuyu
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Re: Lab Tileset 1.0

Postby Fuyu » Fri Jun 20, 2014 7:48 pm

RoundPiplup wrote:I'll give credit to you when I finish it.
Don't forget to include Emral on the credits as he helped as well.

RoundPiplup
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Re: Lab Tileset 1.0

Postby RoundPiplup » Fri Jun 20, 2014 9:48 pm

Natsu wrote:
RoundPiplup wrote:I'll give credit to you when I finish it.
Don't forget to include Emral on the credits as he helped as well.
I saw the download before and it had two names, but thank you for making me remember that. I'm still in progress in the level and it might be a little long. Some pack of events through as well, yet I'm not sure about how to do this correctly...

TLtimelord
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Re: Lab Tileset 1.0

Postby TLtimelord » Tue Jun 24, 2014 10:43 am

I don't think I've said it yet.

This tileset is absolutely amazing and useful. I don't see any flaws.

Fuyu
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Re: Lab Tileset 1.0

Postby Fuyu » Tue Jun 24, 2014 10:53 am

TNTtimelord wrote:This tileset is absolutely amazing and useful. I don't see any flaws.
Thanks, glad you like it.


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