Thank you cato, your input has been noted - and with that, it's time for a level update.
I took a look into the issues both of you had, and made the following adjustments:
Update 1:
Major pacing changes.
- Moved the second checkpoint tape to the beginning of the night section from the middle of it.
- Added a small amount of new platforming content after the first checkpoint tape to slightly compensate for the lost checkpoint length.
- Relocated the destructable airship from the beginning of the night section to the end of the vertical section as it's designed to be the final obstacle of a checkpoint.
- Added a new third checkpoint tape right before the final fight.
- Slightly increased the difficulty of the final fight.
- Adjusted lineguides on the last airship obstacle before the second checkpoint to avoid confusion.
- Reduced the speed the barrel rotates in the bonus room (The Star Coin is still meant to be lost if you miss).
- Added another Billy Gun generator into the last part of the final fight.
- Added some background decoration to the Clown Car part in the night section.
The download link has been updated in the OP.
The development (improvement) of this level doesn't stop until the deadline hits, so any and all feedback is still being noted until the time comes
Any level update may or may not be the last.
EDIT:
As it turns out, some somewhat obvious bugs managed to elude me last time I tested the level, so I rolled a small follow-up update:
Update 1.1:
Update 1.1:
- Fixed a bad rope near the end of the vertical section.
- Fixed a bad saw at the end of the vertical section.
- Attempt to fix final fight phase 2 lineguide sometimes breaking.
- Some minor platforming optimizations.
Update 2:
- Changed the night section music track to better match the excitement of Thunder Tornado.
- Added a fifth Star Coin to fill the big space gap between the former 3rd and 4th Coins.
- Fixed first section being slightly taller than exactly one screen.
- More minor platforming and decoration optimizations.
EDIT 2:
Update 2.1 marks the last update, unless I find a major bug. Hopefully not! Thank you for checking the thread out!
Update 2.1:
- Corrected the order of checkpoint indexes, just in case.
- Swapped Propeller Block to the non-armed one before the final fight.
- Boomerang Bro won't insta-die to the Grinder in phase one in the final fight.
- Last minor adjustments.
Enjl wrote: ↑Fri May 27, 2022 1:48 pm
awesome level
I'm glad you think that way.