What are some trends in SMBX episodes that annoy you?

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9891
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: What are some trends in SMBX episodes that annoy you?

Postby Emral » Mon Apr 30, 2018 5:51 pm

Bob el -IVo wrote:Someone who forces people to download 20 other graphic files before starting the level they posted. If it takes more time to download the graphics and whatnot than it is to play the level, then I dislike it.
Who even does that? That's what the custom assets folder is for.

Smibbix
Swooper
Swooper
Posts: 60
Joined: Fri Apr 06, 2018 10:47 pm

Re: What are some trends in SMBX episodes that annoy you?

Postby Smibbix » Mon Apr 30, 2018 6:49 pm

Bosses that are just a Mother Brain reskin with a couple of generators. There are SO many of these...

ElectriKong
Bowser
Bowser
Posts: 4653
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: What are some trends in SMBX episodes that annoy you?

Postby ElectriKong » Tue May 01, 2018 2:39 am

People who don't zip their levels or episodes but still upload them to mediafire.

kirbyhasn
Swooper
Swooper
Posts: 67
Joined: Sun Nov 28, 2021 1:30 am
Pronouns: kirbyhasn
Contact:

Re: What are some trends in SMBX episodes that annoy you?

Postby kirbyhasn » Wed Dec 22, 2021 8:11 am

to me i think mispalced blockx or using (exmaple):SMW graphics and palettes with SMB3 i find it unfitting for a design
EDIT:minor misspelling

HruMan
Shy Guy
Shy Guy
Posts: 7
Joined: Wed Jul 17, 2019 10:33 am
Flair: Leveling builders or building levels

Re: What are some trends in SMBX episodes that annoy you?

Postby HruMan » Sat Mar 19, 2022 8:32 am

Not having to do ANYTHING with Mario
Most modern quality episodes usually have you play as a weird OC instead of Mario. What game am I playing?
Also huge difficulty spikes at the end are annoying, with the biggest example being The Princess Cliche being an easy episode until you start fighting bowser... (Fun fact: I finally beat the boss only when 2.0 came out and added Mega Man)

Marioman2007
2025 Egg Hunter
2025 Egg Hunter
Posts: 547
Joined: Tue Aug 25, 2020 3:19 am
Flair: Dr. Bones
Pronouns: He/Him

Re: What are some trends in SMBX episodes that annoy you?

Postby Marioman2007 » Sat Mar 19, 2022 9:03 am

HruMan wrote:
Sat Mar 19, 2022 8:32 am
Fun fact: I finally beat the boss only when 2.0 came out and added Mega Man
Haha same, I was able to beat him with the rocket engine XD

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: What are some trends in SMBX episodes that annoy you?

Postby Cedur » Sun Mar 20, 2022 2:00 pm

HruMan wrote:Not having to do ANYTHING with Mario
Most modern quality episodes usually have you play as a weird OC instead of Mario. What game am I playing?

this tbh ... but I also observe this in SMW romhacks ... it sets a different mood, and that's not bad in general ...

HruMan
Shy Guy
Shy Guy
Posts: 7
Joined: Wed Jul 17, 2019 10:33 am
Flair: Leveling builders or building levels

Re: What are some trends in SMBX episodes that annoy you?

Postby HruMan » Mon Mar 21, 2022 4:53 am

Cedur wrote:
Sun Mar 20, 2022 2:00 pm
HruMan wrote:Not having to do ANYTHING with Mario
Most modern quality episodes usually have you play as a weird OC instead of Mario. What game am I playing?

this tbh ... but I also observe this in SMW romhacks ... it sets a different mood, and that's not bad in general ...
I'm fine if there are some episodes/hacks like this, but if every single quality episode/hack is like that it's going to be a bit annoying

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: What are some trends in SMBX episodes that annoy you?

Postby Cedur » Mon Mar 21, 2022 6:21 am

yeah, agreeing. Classic Mario Adventures should still be appreciated

Mr Existent
Koopa
Koopa
Posts: 16
Joined: Sat Mar 26, 2022 9:13 pm
Flair: I do art
Pronouns: He/They

Re: What are some trends in SMBX episodes that annoy you?

Postby Mr Existent » Sun Mar 27, 2022 2:04 pm

The snow level in Invasion 2 that requires you to hit a ton of hidden blocks for the secret exit. It is only redeemed because of the nice music.

Luna
Volcano Lotus
Volcano Lotus
Posts: 503
Joined: Sat Feb 10, 2018 2:17 am
Flair: Meow
Pronouns: she/her
Contact:

Re: What are some trends in SMBX episodes that annoy you?

Postby Luna » Sun Mar 27, 2022 3:00 pm

Mr Existent wrote:
Sun Mar 27, 2022 2:04 pm
The snow level in Invasion 2 that requires you to hit a ton of hidden blocks for the secret exit. It is only redeemed because of the nice music.
I agree, that level is annoying.

Mal8rk
Snifit
Snifit
Posts: 217
Joined: Mon Oct 25, 2021 11:04 pm
Flair: English Speaking Spanish Speaker
Pronouns: He/Him
Contact:

Re: What are some trends in SMBX episodes that annoy you?

Postby Mal8rk » Sun Mar 27, 2022 6:03 pm

DerEric wrote:
Sun Mar 27, 2022 3:00 pm
Mr Existent wrote:
Sun Mar 27, 2022 2:04 pm
The snow level in Invasion 2 that requires you to hit a ton of hidden blocks for the secret exit. It is only redeemed because of the nice music.
I agree, that level is annoying.
That's not really a trend, it's more of a gripe from a certain level

Added in 2 minutes 58 seconds:
I think something that annoys me in episodes is reskined bosses. Some times you're in a room with no hazards other than, say, a reskined boom boom or larry koopa

If you are going to reskin bosses, add some tweaks to make them feel different, or if you don't want to do that, luna.lua bosses exist!

Mr Existent
Koopa
Koopa
Posts: 16
Joined: Sat Mar 26, 2022 9:13 pm
Flair: I do art
Pronouns: He/They

Re: What are some trends in SMBX episodes that annoy you?

Postby Mr Existent » Wed Mar 30, 2022 9:59 am

POPME wrote:
Sun Mar 27, 2022 6:06 pm
DerEric wrote:
Sun Mar 27, 2022 3:00 pm
Mr Existent wrote:
Sun Mar 27, 2022 2:04 pm
The snow level in Invasion 2 that requires you to hit a ton of hidden blocks for the secret exit. It is only redeemed because of the nice music.
I agree, that level is annoying.
That's not really a trend, it's more of a gripe from a certain level

Added in 2 minutes 58 seconds:
I think something that annoys me in episodes is reskined bosses. Some times you're in a room with no hazards other than, say, a reskined boom boom or larry koopa

If you are going to reskin bosses, add some tweaks to make them feel different, or if you don't want to do that, luna.lua bosses exist!
Well yeah I think I should be more vague and say: annoyingly tedious or difficult secret exits. At that point no one would really want to play it. (In my case) That is why I make it so the path forward becomes slightly easier because the difficult part was getting the key and having to bring it to a much farther point in the level. The level being one that contains large vertical sections with vines. SO YEAH

tangy
Monty Mole
Monty Mole
Posts: 120
Joined: Tue Oct 23, 2018 11:32 pm
Flair: less is more

Re: What are some trends in SMBX episodes that annoy you?

Postby tangy » Thu Mar 31, 2022 3:08 pm

Image
Image

Maximalism. The incorrect belief that one HAS to fill their level to the brim with fancy graphics for it to not be boring. I've provided here examples from a recent episode (Level Collection) as well as a much older one (Mario Classic) to show that it's been prevalent here since the beginning of time

deice
Rocky Wrench
Rocky Wrench
Posts: 639
Joined: Fri Jul 23, 2021 7:35 am

Re: What are some trends in SMBX episodes that annoy you?

Postby deice » Thu Mar 31, 2022 4:39 pm

tangeruse wrote:
Thu Mar 31, 2022 3:08 pm
Maximalism. The incorrect belief that one HAS to fill their level to the brim with fancy graphics for it to not be boring. I've provided here examples from a recent episode (Level Collection) as well as a much older one (Mario Classic) to show that it's been prevalent here since the beginning of time
while i agree that too much scenery is not a good thing by any stretch, i'd say neither of those are good examples.
  • the top screenshot is aesthetically displeasing not necessarily because there's too many background objects, rather to me it seems it's just because nearly everything within eyeshot clashes stylistically to varying degrees.
  • the problem in the bottom screenshot comes mainly from the fact that while the scenery is very large (which is fine on it's own as it fits thematically), the geography of the level is still designed primarily around the player's normal size which makes the package overall look a bit goofy. if it went for an approach similar to sm64's tiny huge island, i'd reckon relative screen space taken up by the scenery wouldn't be an issue.
though that's just my two cents, i recognize there's a degree of subjectivity to all of this.

KnownStranger
Blooper
Blooper
Posts: 155
Joined: Fri Jun 18, 2021 4:36 pm

Re: What are some trends in SMBX episodes that annoy you?

Postby KnownStranger » Fri Apr 01, 2022 11:42 pm

1-Castle levels a.k.a. the last level of the world. There are many alternatives to replace castle levels, like airships, factories, temples, piramids, etc.
2-This is the worst thing I've seen. The checkpoint and powerup blocks 10 FEET BEFORE the boss battle. The checkpoints are supposed to be the middle of the level, not a reset place.
3-I hate the generic endings like "mAriO anD fRIends SavED tHa mOshRUm KiNdOM FrOm eVil gUy" and after that the episode finishes. Seriously, THE GAMES AREN'T MOVIES. In Super Mario Bros. after finishing the world 8 you can play again but the goombas are replaced with buzzy beetles, making it so challenging. In a game called Mario vs Donkey Kong Miniland Mayhem, the same thing happens. You unlock an "extra mode" and blablabla Challenging stuff blablabla. A countless amount of videogames have the same gimmick to challenge the player after unlock the good ending and make him/her/them play new levels/worlds and unlock the "true ending". The reward? "Hurrah to Mario our only hero" "You are a super player" "Thank you".

Mal8rk
Snifit
Snifit
Posts: 217
Joined: Mon Oct 25, 2021 11:04 pm
Flair: English Speaking Spanish Speaker
Pronouns: He/Him
Contact:

Re: What are some trends in SMBX episodes that annoy you?

Postby Mal8rk » Sat Apr 02, 2022 1:29 am

Twistd4932 wrote:
Fri Apr 01, 2022 11:42 pm
1-Castle levels a.k.a. the last level of the world. There are many alternatives to replace castle levels, like airships, factories, temples, piramids, etc.
2-This is the worst thing I've seen. The checkpoint and powerup blocks 10 FEET BEFORE the boss battle. The checkpoints are supposed to be the middle of the level, not a reset place.
3-I hate the generic endings like "mAriO anD fRIends SavED tHa mOshRUm KiNdOM FrOm eVil gUy" and after that the episode finishes. Seriously, THE GAMES AREN'T MOVIES. In Super Mario Bros. after finishing the world 8 you can play again but the goombas are replaced with buzzy beetles, making it so challenging. In a game called Mario vs Donkey Kong Miniland Mayhem, the same thing happens. You unlock an "extra mode" and blablabla Challenging stuff blablabla. A countless amount of videogames have the same gimmick to challenge the player after unlock the good ending and make him/her/them play new levels/worlds and unlock the "true ending". The reward? "Hurrah to Mario our only hero" "You are a super player" "Thank you".
1. This one I can agree with, although I think it isn't as bad as you make it seem. I think castles are a bit generic, that is if you just make the typical lava castle, but I think adding twists to them makes them feel different from the typical castle, like making a ruined castle for example.

2. I can't agree with you at all on this one. I don't see what is wrong with adding a checkpoint or powerup before the boss fight, if anything, I find it to be beneficial since it makes it so the player can retry the boss a lot faster. Heck, even Mario World does this!

3. Well, I agree with you on the first part. I think these types of endings are honestly somewhat generic and bland, that is if they are made differently. But when talked about extra content after beating a certain episode? I'm sorry, but the closest thing you'll get is an extra world, but nothing other than that.

KnownStranger
Blooper
Blooper
Posts: 155
Joined: Fri Jun 18, 2021 4:36 pm

Re: What are some trends in SMBX episodes that annoy you?

Postby KnownStranger » Sat Apr 02, 2022 12:08 pm

POPME wrote:Heck, even Mario World does this!
Are you sure about that?

ElectriKong
Bowser
Bowser
Posts: 4653
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: What are some trends in SMBX episodes that annoy you?

Postby ElectriKong » Sat Apr 02, 2022 1:48 pm

Twistd4932 wrote:
Fri Apr 01, 2022 11:42 pm
2-This is the worst thing I've seen. The checkpoint and powerup blocks 10 FEET BEFORE the boss battle. The checkpoints are supposed to be the middle of the level, not a reset place.
Any long or hard boss fight would get tedious and unfun if every time you die, you have to play through some level before you get another shot at the boss. Not really something we should be advocating for. Modern Nintendo games have started putting checkpoints before boss battles. The New Super Mario Bros games have a checkpoint right before the final Bowser fight, and Super Mario Odyssey has checkpoints very close to every boss arena.

KnownStranger
Blooper
Blooper
Posts: 155
Joined: Fri Jun 18, 2021 4:36 pm

Re: What are some trends in SMBX episodes that annoy you?

Postby KnownStranger » Sat Apr 02, 2022 3:02 pm

I'll be more detailed. I don't like the "checkpoint right before boss battle" because in most episodes the Impossible and dangerous boss is just an overused Boom Boom, or any easy boss. If it's a REALLY tough boss, the "checkpoint right before boss battle" can/must be applied especially for final bosses. And I'm not going to talk about the boss' difficulty. I think too many people knows about that topic.


Return to “General”

Who is online

Users browsing this forum: Amazon [Bot], Barkrowler [Bot] and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari