SMB3 Goalcard System (1.0)

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Lusho
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SMB3 Goalcard System (1.0)

Postby Lusho » Wed Mar 25, 2020 11:32 pm

SMB3 GOAL CARD SYSTEM

Sooo this is my second library (even tho the first i posted :P), it's a modern version of that really outdated SMB3 Goalcard Library that XerX made years ago.

Spoiler: show
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Whats This?

As you may know, this simulates how SMB3 Goal Cards work, by collecting cards, and once you get 3, you get lives, and this also adds, as you saw, some text to the end of the levels even if they don't use Goal Cards, and, of course, converting Time into points, it's pretty simple.

Installation

Spoiler: show
Its pretty simple to install, just add the files inside the rar to your Episode/Level folder, then add this to the Episode/Level luna.lua file.

Code: Select all

goalcads = require("goalcards")

--And optionally you can add this to your luna.lua file if you want to toggle if SMB3 Card exit gives a card to the player.
smb3cardRemake.useCard(true/false)

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Woshee_real
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Re: SMB3 Goalcard System (1.0)

Postby Woshee_real » Mon Nov 02, 2020 8:11 pm

Found a bug where lives revert to a state that it didn't get any 1ups if a 1up is obtained in any levels with a smb3 roulette card and you get any 3 cards in a row.

Mal8rk
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Re: SMB3 Goalcard System (1.0)

Postby Mal8rk » Wed Nov 03, 2021 11:40 am

I have a question. Every time you make a level with this, does it allways has to have the timer?

RadMetalMarioSMIX
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Re: SMB3 Goalcard System (1.0)

Postby RadMetalMarioSMIX » Sun Apr 24, 2022 1:59 pm

POPME wrote:
Wed Nov 03, 2021 11:40 am
I have a question. Every time you make a level with this, does it allways has to have the timer?
No you don't, You need it if you want to get points from the leftover time, but other than that no.


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