Share and discuss custom LunaLua code and content packs for SMBX2.
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newgamer762
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Postby newgamer762 » Fri Apr 23, 2021 9:15 pm

This happened when I killed the angry sun with hammer.
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Mon Apr 26, 2021 1:40 am
newgamer762 wrote: ↑Fri Apr 23, 2021 9:15 pm

This happened when I killed the angry sun with hammer.
did you have the effect files with the npc?
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newgamer762
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Postby newgamer762 » Mon Apr 26, 2021 10:43 am
1AmPlayer wrote: ↑Mon Apr 26, 2021 1:40 am
newgamer762 wrote: ↑Fri Apr 23, 2021 9:15 pm

This happened when I killed the angry sun with hammer.
did you have the effect files with the npc?
Oh, I just noticed that the effect ID in the lunalua file's not changed(I changed the IDs of the npcs). Thanks anyway.
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TheGameyFireBro105
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Postby TheGameyFireBro105 » Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sun Aug 22, 2021 12:32 am
TheGameyFireBro105 wrote: ↑Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
yes, that's a debug thing i forgot
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Sun Aug 22, 2021 12:14 pm
1AmPlayer wrote: ↑Sun Aug 22, 2021 12:32 am
TheGameyFireBro105 wrote: ↑Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
yes, that's a debug thing i forgot
So delete it?
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Tue Aug 24, 2021 6:48 am
TheGameyFireBro105 wrote: ↑Sun Aug 22, 2021 12:14 pm
1AmPlayer wrote: ↑Sun Aug 22, 2021 12:32 am
TheGameyFireBro105 wrote: ↑Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
yes, that's a debug thing i forgot
So delete it?
yea obviously. i mean, if you don't want to, that's fine by me
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SuperAlex
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Postby SuperAlex » Wed Oct 06, 2021 4:14 pm
Would You use it your level in lvl file?
You need to get in lvlx file to going to extra settings.
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lugiaTheAntarticLord
- Bob-Omb

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Postby lugiaTheAntarticLord » Wed Oct 06, 2021 5:44 pm
SuperAlex wrote: ↑Wed Oct 06, 2021 4:14 pm
Would You use it your level in lvl file?
You need to get in lvlx file to going to extra settings.
How do i find extra settings?
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SuperAlex
- 2025 Egg Hunter

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Postby SuperAlex » Thu Oct 07, 2021 10:46 am
lugiaTheAntarticLord wrote: ↑Wed Oct 06, 2021 5:44 pm
SuperAlex wrote: ↑Wed Oct 06, 2021 4:14 pm
Would You use it your level in lvl file?
You need to get in lvlx file to going to extra settings.
How do I find extra settings?
Did you get your level in "lvlx" format?
If you got "lvlx" but find the npc-#.ini and check the extra-settings and change the problem!
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Fri Oct 08, 2021 10:24 am
The .lvl files don't support extra settings in general (even basegame NPCs with extra settings). To enable it, either use Save As to reformat the level to a .lvlx file, or start a new .lvlx level.
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SpoonyBardOL
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Postby SpoonyBardOL » Fri Jan 14, 2022 11:18 am
First time using the firebars since the most recent update (uh, months ago?) and in a stage where they appear throughout I get incredible slowdown by about the half-way point, getting worse every time a new firebar appeared on screen and slowing to a crawl by the end. I commented out the section regarding melting ice blocks in the AI file (the level had no ice blocks of any kind) and the level once again ran smooth as butter. Could there be some inefficiency with how these checks are done? Maybe limit it to only checking what area is on player's screen if possible?
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sat Jan 15, 2022 8:20 am
SpoonyBardOL wrote: ↑Fri Jan 14, 2022 11:18 am
First time using the firebars since the most recent update (uh, months ago?) and in a stage where they appear throughout I get incredible slowdown by about the half-way point, getting worse every time a new firebar appeared on screen and slowing to a crawl by the end. I commented out the section regarding melting ice blocks in the AI file (the level had no ice blocks of any kind) and the level once again ran smooth as butter. Could there be some inefficiency with how these checks are done? Maybe limit it to only checking what area is on player's screen if possible?
yea that is probably the better choice
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Lava Shroom
- Koopa

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Postby Lava Shroom » Wed Feb 08, 2023 11:49 am
IAmPlayer wrote: ↑Thu Dec 19, 2019 2:45 am
So, I made a bunch of NPCs from Super Mario Maker recently. This pack includes Icicles from Super Mario Maker 2, carriable Stone blocks from the story mode of Super Mario Maker 2, Burners from Super Mario Maker 1 and 2 with an additional variant for upwards facing Burners and with a whole new Rotating Burner NPC as well, and also "Convenient Firebars", a much more configurable firebar than the vanilla firebar, such as starting angle, firebar's movement direction, and orbit amount for easier ways to create two-way, four-way, or eight-way Firebars, but with a limit of 18 fireballs of length just like in Super Mario Maker 2 (might be changed if people wanted bigger length).
Version v.1.2 Update adds the menacing threat that is the Angry Sun! It spins in the air, then does a dive to attack you. There's also another variant in the form of the Moon, that can be touched by the player to kill all enemies on screen.
SHOWCASE:
Download Link
Download the Prior Versions:
Download Link (v.1.2.0.1)
Download Link (v.1.2)
Download Link (v.1.1) ( Effect Fix Link) - Download Link (v.1.1.1)
Download Link (v.1.0)
Installation Instructions: Handbook, Enjl's Thread
Custom Properties/NPC Settings available:
Icicles:
- Type (NPC Settings): Determines what type of Icicles it will be. The types can be "Fragile and Falling", "Persistent and Falling", and "Stick to Ceiling".
- Respawnable (NPC Settings): Determines if the icicle can respawn or not. Defaults to true.
- Respawn Timer (Custom Properties as "respawntimer"): The time it takes for the icicle to respawn. Defaults to 1 second.
- Effect ID (Custom Properties as "effectID"): The effect ID used for the icicles. Defaults to 751.
Convinient Firebar:
- Length (NPC Settings): The amount of fireballs used for the firebar. Defaults to 6.
- Starting Angle (NPC Settings): Initial angle of the firebar. Defaults to 0 degrees.
- Orbit Amount (NPC Settings): Amount of fireball lines orbiting the block. Defaults to 1.
Burners:
- Fire ID (Custom Properties as "fireID"): NPC ID for the Burner Fire.
- Fire Direction (Custom Properties as "fireDirection"): Direction for the fire.
- Cooldown (Custom Properties as "cooldown"): Cooldown for the burner before releasing and after releasing. Defaults to 256.
- Activate on Walk? (NPC Settings): Exclusive for upwards facing burner, to make the burner be activated when stepped on by the player. Defaults to false.
- Rotation State (NPC Settings for Rotating Burner): Starting rotation for the Rotating Burner. It can start on 0 degrees, 90 degrees, 180 degrees, and 270 degrees. Defaults to 0.
Burner Fire:
- Duration (Custom Properties as "duration"): Duration the Burner Fire lasts. Defaults to 256.
Changelogs:
- Tweaked some things about the Convenient Firebar.
- Sound Effects for Icicles have been added from Mario Maker 2.
- Burner Fires' register function now no longer need a duration value, instead it purely uses the NPC config for the duration. (i kinda messed up back then lol)
- Added "Blockless" Convenient Firebar, which allows you to either fill in the middle block with a graphic without collision or place it on top of another block, or none of those two.
- Minor changes to the Convenient Firebar.
- Added Angry Sun and the Moon.
- All NPC that uses Extra Settings are now usable without any issues in Beta 4.
v.1.1.1/January 3rd Fix: show
- Icicle's missing effect files are fixed.
- Link for v.1.1 now has the effect zip file next to the main download link.
- Firebars and Burners can now be moved via event and Attach to NPCs.
- Firebars and Burners now no longer falls when there's a block on top.
- Icicles now grow from the middle.
- Rotating Burner is added, alongside one new NPC Setting to the Burner family.
- Burner Fire's duration now can be changed.
Feel free to use it, but a credit is required. Modifications, adaptation, and optimization is allowed as well.
[center]Finally I found burners for SMBX2. Maybe I will use these in my episode[/center]
Added in 6 minutes 50 seconds:

wow that's "really nice" code...
Added in 2 minutes 39 seconds:
Oh, it works, sorry
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Tue Nov 07, 2023 9:14 am
I downloaded this for the firebar and burners, but I got the Rotten Mushroom and some...SMB. Special items as well? Is this intentional?

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Just_Thomas
- Spike

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Postby Just_Thomas » Sat Feb 03, 2024 5:54 am
mariobrigade2018 wrote: ↑Tue Nov 07, 2023 9:14 am
I downloaded this for the firebar and burners, but I got the Rotten Mushroom and some...SMB. Special items as well? Is this intentional?
The rotten mushrom is a part of items which does origin in super mario maker 2.
I mean to remember the Super Mario Bros. Special items were a seperate npc pack back then, I guess he simply wanted to pack both together, as it seems most npc pack coders here have their "own" thread for "everything" in this respect. I think this is much better instead of various created npc releated threads here by the same person. Also updating with more features and bug fixes attracts attention more easily. At least this is how I see it.
IAmPlayer wrote: ↑Thu Dec 19, 2019 2:45 am
Feel free to use it, but a credit is required. Modifications, adaptation, and optimization is allowed as well.
Ehm, yearh, about that: I have mentioned your name and this thread (so the source) so far only, as I could not find anything else in your download file, which does look like credits. In case I missed something, please tell me. Thanks.
BTW: I used the angry sun so far.
Edit: Killing the angry sun with a starman crashes SMBX, please fix that (uff: Last active: Mon Oct 23, 2023 12:19 pm)

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