- Now with resolutions, thanks to MDA's customCamera code!
- littleDialogue is now being used for text boxes due to the resolution system. I did make a replica of the original text box system from SMAS++, so I used that.
- Tons of bug/glitches/failsafe fixes has been applied, especially adding a new game over screen, and some other failsafe fixes as well.
- New secret levels! Look for the secret for SMB1 1-1 to find some of them...
Several LunaLua capabilities from Super Mario All-Stars++ (Such as warpTransition, etc.) will not be on Where SMB Attacks! This is to preserve the original feel of the game. anotherPowerDown, littleDialogue, map3d (For world map zooming), and some other misc. code on the other hand, are the only ones actually inserted.
The episode will ALSO be preincluded with Super Mario All-Stars++ as an additional episode to play. Unlike the separate 3.0 release in this post, you can:
- Exit back to Super Mario All-Stars++ at the start of the world
- Save and exit back to Super Mario All-Stars++
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Today I unveil one of my previous games, Where SMB Attacks (Or Where Super Mario Bros. Attacks for short). This is a remake of the original I have made in 2010, since I don't have the original version anymore.
If you want some videos of the original version, here you go:
This remake was originally released around early 2020, but I forgot to release it here.
Story:
When Mario was trying to stop Larry from infiltrating Princess Peach's castle, Larry casts a spell to randomize the world! It is up to Mario to save himself, and beat his way out of the randomness!
Screenshots:
Credits:
Created by Spencer Everly
Episode developed as early as July 14th, 2010
Remake released on February 19th, 2020 (v1.0)
LunaLua code made by:
- Spencer Everly
- MrDoubleA
- KBM-Quine
- Enjl