The two extremes are probably saying that piracy is not bad at all or even straight up good, with its opposite being when you count every single instance of downloading something for free without authorization and calculate the profit losses as such. (basically if let's say there is a 50-dollar game and there are a total of 2 million illegal downloads -> many companies calculate this is a loss of 100 million dollars.
However, there are many factors which could lead somebody to pirate a piece of software:
- it might not be legally available in their country or region (not banned, just not made available, like let's say a handful of older Fire Emblem games for Europe)
- The person might not be able to afford the product due to having other expenses with a higher priority
- Due to the sheer amount of false marketing and free trials still not being all that widespread, one might want to buy the game only after experiencing a piece of it
- The creator might have done something that prompts one not to support them (e.g. the show 'Cuties' on Netflix being outrageously harmful or Nintendo aggressively abusing C&D)
- The piece of software may just be so old and obscure that it wasn't properly preserved (not many games could survive like Super Mario World or Ocarina of Time)
I can also not ignore the fact that copyright laws fail to protect indie creators and only the big fish are favored, such as Disney or Nintendo. (the laws are literally built around the former company)
So how should copyright laws be changed, if at all?