Postby LunarCatUSA » Mon May 24, 2021 10:07 am
That’s not working, if I wanted to just despawn the npc by removing it via layers, how would I go about spawning a new npc at it’s position? When I type myNPC.x = posX and myNPC.y = posY, I get an error message saying “can’t convert nil to double”
Added in 6 minutes 51 seconds:
Oh nevermind, I found a way
Added in 25 seconds:
Just had to set the motion in line with the tick function, not immediately after the event.