[Block Pack] SMW Bonus Blocks! v1.0

Share and discuss custom LunaLua code and content packs for SMBX2.

Moderator: Userbase Moderators

Blake Izayoi
Volcano Lotus
Volcano Lotus
Posts: 598
Joined: Sun Feb 23, 2014 1:55 pm
Flair: Sakuya's Husband
Pronouns: He / Him
Contact:

[Block Pack] SMW Bonus Blocks! v1.0

Postby Blake Izayoi » Sun Apr 25, 2021 3:58 pm

Do you remember the Bonus Blocks from Super Mario World, where if you hit them when you've collected 30 or more coins, you'd get a 1-Up? That's been ported into SMBX now, thanks to MrDoubleA and me!

Currently, the pack comes with the standard Bonus Block, and a Moon Bonus Block that gives you a 3-Up Moon if you've collected 75 or more coins.
The pack also contains a reskinned SMB3 hit block, so there isn't a sudden style change when you hit the Bonus Block!

Here's some .gifs to show off the blocks.
Showoff: show
Image
Image
Here's the download if you'd like to use these blocks! Hopefully I can expand this pack in the future. For consistency, it'll also be included in my next GFX pack update.
Let me know of any code errors / issues if they pop up and I'll try my absolute best to fix them.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9865
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [Block Pack] SMW Bonus Blocks! v1.0

Postby Emral » Sun Apr 25, 2021 4:01 pm

Interesting approach. I think it would've also been fun if the block spat out its in-editor configured contents if the coin limit is reached, and otherwise just a coin. Could also use extra settings to make the coin requirement configurable!

Blake Izayoi
Volcano Lotus
Volcano Lotus
Posts: 598
Joined: Sun Feb 23, 2014 1:55 pm
Flair: Sakuya's Husband
Pronouns: He / Him
Contact:

Re: [Block Pack] SMW Bonus Blocks! v1.0

Postby Blake Izayoi » Sun Apr 25, 2021 4:36 pm

Enjl wrote:
Sun Apr 25, 2021 4:01 pm
Interesting approach. I think it would've also been fun if the block spat out its in-editor configured contents if the coin limit is reached, and otherwise just a coin. Could also use extra settings to make the coin requirement configurable!
The plan for the future was to add settings for a configurable coin requirement, but I never thought about also allowing a player to set the NPC contained within in the editor! This is a really good idea, thank you. I'll see if I can work on it some time in the future.

DisasterMaster
Blooper
Blooper
Posts: 161
Joined: Fri Jan 31, 2020 10:01 pm

Re: [Block Pack] SMW Bonus Blocks! v1.0

Postby DisasterMaster » Sun Apr 25, 2021 10:07 pm

Hatsune Blake wrote:
Sun Apr 25, 2021 4:36 pm
Enjl wrote:
Sun Apr 25, 2021 4:01 pm
Interesting approach. I think it would've also been fun if the block spat out its in-editor configured contents if the coin limit is reached, and otherwise just a coin. Could also use extra settings to make the coin requirement configurable!
The plan for the future was to add settings for a configurable coin requirement, but I never thought about also allowing a player to set the NPC contained within in the editor! This is a really good idea, thank you. I'll see if I can work on it some time in the future.
By allowing both coin requirement and content to be customized, you would only then need one block. This could make for some cool custom levels involving precise coin collection.

Are you going to feature a few of the other Bonus Blocks such as:

Image
The Guessing Game Block, which features three blocks you have to guess in a correct order to reveal a 1-up (or in SMBX's case, a customizable npc).

Image
The Roulette Block, which cycles between 4 power-ups in SMW. For SMBX, you could customize the npcs to cycles between and rate of cycling.


Return to “LunaLua”

Who is online

Users browsing this forum: AlphaBlue1011, MarioXHK and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari