Share and discuss custom LunaLua code and content packs for SMBX2.
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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Tue Mar 16, 2021 12:57 am
Chain Chomps don't work well with either semisolids or ledges
Semisolids the chain hangs down, not with the chomp
And ledges, chomps fall off them, which is not how they behave in Mario Maker
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Tue Mar 16, 2021 5:09 am
MarioLover64 wrote: ↑Tue Mar 16, 2021 12:57 am
Chain Chomps don't work well with either semisolids or ledges
Semisolids the chain hangs down, not with the chomp
And ledges, chomps fall off them, which is not how they behave in Mario Maker
Oh yeah I'm aware, I've been wanted to redo them for a while now.
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Zeplex
- Goomba

- Posts: 1
- Joined: Thu Jan 07, 2021 11:29 am
- Pronouns: he\him
Postby Zeplex » Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
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SuperAlex
- 2025 Egg Hunter

- Posts: 225
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- Flair: Spriting
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Contact:
Postby SuperAlex » Mon Mar 22, 2021 7:55 pm
Zeplex wrote: ↑Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
IIt seems to me that MrDoubleA is not going to create it because it may be a difficult job, or it make. At least I'm making the frames for 7 Koopalings but without Luna, I just put "ini" file and send it no more.
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Mar 22, 2021 7:58 pm
SuperAlex wrote: ↑Mon Mar 22, 2021 7:55 pm
Zeplex wrote: ↑Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
IIt seems to me that MrDoubleA is not going to create it because it may be a difficult job, or it make. At least I'm making the frames for 7 Koopalings but without Luna, I just put "ini" file and send it no more.
They're not particularly difficult, but they're fairly boring, there's a lot, and I already am working on a good bit of stuff at the moment. Maybe in the future, though.
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MisterZygarde64
- Bot

- Posts: 52
- Joined: Wed Jun 08, 2016 9:43 pm
Postby MisterZygarde64 » Tue Mar 23, 2021 12:07 am
Even though I’m unable to play SMBX2 as of now, I’m really impressed with what you did here. I’m excited for what you have in store for the future. Part of me does wish you based the Fire Piranha Plant off their appearance in Super Mario Maker’s SMW style
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SuperAlex
- 2025 Egg Hunter

- Posts: 225
- Joined: Mon Nov 02, 2020 3:02 pm
- Flair: Spriting
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Contact:
Postby SuperAlex » Tue Mar 23, 2021 10:13 am
MrDoubleA wrote: ↑Mon Mar 22, 2021 7:58 pm
SuperAlex wrote: ↑Mon Mar 22, 2021 7:55 pm
Zeplex wrote: ↑Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
IIt seems to me that MrDoubleA is not going to create it because it may be a difficult job, or it make. At least I'm making the frames for 7 Koopalings but without Luna, I just put "ini" file and send it no more.
They're not particularly difficult, but they're fairly boring, there's a lot, and I already am working on a good bit of stuff at the moment. Maybe in the future, though.
MrDoubleA I already have the Koopaling ready, I just need to put Luna.lua at all.
SMM2 Koopalings
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georgespezi12
- Buster Beetle

- Posts: 99
- Joined: Mon Jun 01, 2020 3:45 am
Postby georgespezi12 » Wed Mar 24, 2021 4:59 pm

Mario cannot sprint when speed shoes expires
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Marioman2007
- 2025 Egg Hunter

- Posts: 529
- Joined: Tue Aug 25, 2020 3:19 am
- Flair: Dr. Bones
- Pronouns: He/Him
Postby Marioman2007 » Thu Mar 25, 2021 4:19 am
SuperAlex wrote: ↑Tue Mar 23, 2021 10:13 am
I already have the Koopaling ready, I just need to put Luna.lua at all.
SMM2 Koopalings
these are cool!
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Danat Nukem
- Bob-Omb

- Posts: 22
- Joined: Tue Aug 04, 2020 6:32 am
Postby Danat Nukem » Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.

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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Wed Mar 31, 2021 1:58 pm
Danat Nukem wrote: ↑Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
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ANueUtsuho
- Bot

- Posts: 51
- Joined: Sun May 04, 2014 1:13 am
Postby ANueUtsuho » Fri Apr 02, 2021 1:26 pm
MrDoubleA wrote: ↑Wed Mar 31, 2021 1:58 pm
Danat Nukem wrote: ↑Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
Yeah, I had the same problem.
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newgamer762
- Bot

- Posts: 54
- Joined: Fri Apr 02, 2021 1:08 pm
- Pronouns: he
Postby newgamer762 » Sat Apr 03, 2021 9:42 am
Hey,about the mechakoopas....

When I kill a blasta mechakoopa,this happens.

When I kill his bullet,this happens.
The others are all right.
What's wrong with the code? What does this message mean? Could you fix it or tell me what to do 
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sun Apr 04, 2021 6:13 am
newgamer762 wrote: ↑Sat Apr 03, 2021 9:42 am
Hey,about the mechakoopas....

When I kill a blasta mechakoopa,this happens.

When I kill his bullet,this happens.
The others are all right.
What's wrong with the code? What does this message mean? Could you fix it or tell me what to do
Seems like you changed the ID's wrong. The ID's of the effects of most of the NPC's in this pack are relative to the NPC's themselves (so if you increase all of the NPC ID's by, say, 10, you have to increase all of the effect ID's by 10.)
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newgamer762
- Bot

- Posts: 54
- Joined: Fri Apr 02, 2021 1:08 pm
- Pronouns: he
Postby newgamer762 » Sun Apr 04, 2021 1:59 pm
Yeah, now it works. Thanks, bro.
Also, making a SMM2 Bowser Jr. should be a good idea, nobody have ever made Bowser Jr. before.
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sun Apr 04, 2021 6:27 pm
Danat Nukem wrote: ↑Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
ANueUtsuho wrote: ↑Fri Apr 02, 2021 1:26 pm
MrDoubleA wrote: ↑Wed Mar 31, 2021 1:58 pm
Danat Nukem wrote: ↑Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
Yeah, I had the same problem.
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
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Danat Nukem
- Bob-Omb

- Posts: 22
- Joined: Tue Aug 04, 2020 6:32 am
Postby Danat Nukem » Mon Apr 05, 2021 2:27 pm
MrDoubleA wrote: ↑Sun Apr 04, 2021 6:27 pm
Danat Nukem wrote: ↑Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
ANueUtsuho wrote: ↑Fri Apr 02, 2021 1:26 pm
MrDoubleA wrote: ↑Wed Mar 31, 2021 1:58 pm
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
Yeah, I had the same problem.
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
Yeah... but i using final version of SMBX2, with fresh patch 
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Apr 05, 2021 2:36 pm
Danat Nukem wrote: ↑Mon Apr 05, 2021 2:27 pm
MrDoubleA wrote: ↑Sun Apr 04, 2021 6:27 pm
Danat Nukem wrote: ↑Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
ANueUtsuho wrote: ↑Fri Apr 02, 2021 1:26 pm
Yeah, I had the same problem.
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
Yeah... but i using final version of SMBX2, with fresh patch
Press F2. If it doesn't say 2.0.0.b4.3. 1 then you have an old version.
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Danat Nukem
- Bob-Omb

- Posts: 22
- Joined: Tue Aug 04, 2020 6:32 am
Postby Danat Nukem » Mon Apr 05, 2021 3:48 pm
MrDoubleA wrote: ↑Mon Apr 05, 2021 2:36 pm
Danat Nukem wrote: ↑Mon Apr 05, 2021 2:27 pm
MrDoubleA wrote: ↑Sun Apr 04, 2021 6:27 pm
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
Yeah... but i using final version of SMBX2, with fresh patch
Press F2. If it doesn't say 2.0.0.b4.3. 1 then you have an old version.
Oh, i get it, i just replace some general files from previous version few days ago, and thats why platforms not rotated, now is all working
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bubbyboytoo
- Shy Guy

- Posts: 7
- Joined: Tue Jun 20, 2017 5:12 pm
- Flair: it do be like that sometimes
Postby bubbyboytoo » Sat Apr 10, 2021 8:32 pm
Is there an easy way to change their IDs? I'd like to mash all of these into my episode at once just so I can use them at my leisure but that's a lot of tedious and fiddly work renaming the files and not messing anything up. Maybe a separate download of all of them together might be a good idea?
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