Share and discuss custom LunaLua code and content packs for SMBX2.
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DB12
- Bob-Omb

- Posts: 20
- Joined: Sat Feb 27, 2021 10:19 am
Postby DB12 » Sat Feb 27, 2021 7:09 pm
MrDoubleA wrote: ↑Sat Feb 27, 2021 6:12 pm
DB12 wrote: ↑Sat Feb 27, 2021 5:48 pm
This is great! But the exclamation mark block doesn't seem to be working for me. Its always in its brown block state and makes the blinking sound as if it was working
You have to place down redirector BGO's (the same ones you use for snake blocks) to tell it where to go.
Do I have to put the BGO's on or around the block?
Nevermind I figured it out. Thanks for the clarification! Also these, NPC's are great!
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Wed Mar 10, 2021 6:12 pm
Seems like the ! block's broken! I can't see them until they flash.
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Thu Mar 11, 2021 6:24 am
TheGameyFireBro105 wrote: ↑Wed Mar 10, 2021 6:12 pm
Seems like the ! block's broken! I can't see them until they flash.
Could you show how it's set up in your folder and what it looks like in the editor?
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Thu Mar 11, 2021 7:29 am
I mean, I have the ExtendedKoopas code active, if that helps. Maybe you forgot to make them compatible?
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Thu Mar 11, 2021 8:10 am
TheGameyFireBro105 wrote: ↑Thu Mar 11, 2021 7:29 am
I mean, I have the ExtendedKoopas code active, if that helps. Maybe you forgot to make them compatible?
That doesn't make any sense at all. You don't have to specifically make them compatible. Could you share those things I said?
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Thu Mar 11, 2021 9:11 am
https://www.mediafire.com/file/8h7lpi46 ... L.zip/file
I sent the entire episode folder, as the error might not be in the level folder.
Sorry if it's a bit big. It's my own personalized copy (Don't you dare bring up the dumb Wario creepypasta that had coincidentally come into existence a few days b4 the gigaleak.)
I tried to make Return to Dinosaur Land more SMW accurate. It's technically a WIP, at least in my book.
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Fri Mar 12, 2021 4:27 pm
After a while, v1.3 is finally out! Includes swinging platforms from SMW, SMM-styled keys, battin' chucks, and sonic monitors.
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Xilore Inaba
- Koopa

- Posts: 15
- Joined: Tue Jul 26, 2016 8:47 pm
- Flair: ???????
Postby Xilore Inaba » Sat Mar 13, 2021 10:23 am
I love these new additions,i hope to see in a future the SMW Expanding Blocks and some custom variants.

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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sat Mar 13, 2021 11:05 am
Xilore_Inaba wrote: ↑Sat Mar 13, 2021 10:23 am
I love these new additions,i hope to see in a future the SMW Expanding Blocks and some custom variants.
I do plan on doing them at some point.
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sun Mar 14, 2021 1:19 pm
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DisasterMaster
- Blooper

- Posts: 164
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Sun Mar 14, 2021 3:04 pm
After playing around with the Flame Monitor for a bit, I just want to point out a hidden characteristic of its subsequent Flame Shield that's not in the mouseover description:
It protects against fire projectiles and some fire-based enemies (like non-diagonal Podoboos).
So that could be an element that people design a level around.
Overall, excellent work yet again. I love how you're creating a number of NPCs that are on the basegame roadmap and hope your creations like the Monitors and Piranha Plants make it into the full release of 2.0.
The Key Coins are great in the fact that they mirror SMM's ability to save how many you've collect when crossing a checkpoint. I foresee a lot of "choose your own path" levels utilizing this feature.
There are already several Cannon NPC Packs that you could adjust their lua file to fire Koopa Shells (or whatever other NPC you'd like) and change their appearance to match the SMW beta Cannons. Just give credit if you do.
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Wowsie
- Bot

- Posts: 51
- Joined: Thu Oct 17, 2019 6:14 am
- Flair: Something
- Pronouns: he/him
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Contact:
Postby Wowsie » Sun Mar 14, 2021 3:30 pm
The ! blocks are broken, help
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Sun Mar 14, 2021 3:57 pm
GorgiUpcevWOW wrote: ↑Sun Mar 14, 2021 3:30 pm
The ! blocks are broken, help
You should elaborate a bit more on this as MrDoubleA told you on the Discord Server...
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MegaDood
- Charged Spiny

- Posts: 1834
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Mon Mar 15, 2021 4:35 am
I'm guessing MrDoubleA just doesn't feel like doing them, doesn't mean nobody will make them in the future though.
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Mar 15, 2021 7:46 am
I make whatever is fun to me, not recreating every enemy ever.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Mar 15, 2021 4:01 pm
MrDoubleA wrote: ↑Mon Mar 15, 2021 7:46 am
I make whatever is fun to me, not recreating every enemy ever.
That's perfectly fine! It's just that you haven't done a single YI exclusive enemy, yet.
Added in 5 hours 35 minutes 18 seconds:
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Mar 15, 2021 9:37 pm
Trying to use this to recreate Eggman's sonic 1 Green Hill Boss, to little success. any suggestions for a possible setup? Right now it's a cheep cheep attached to the swinging platform, with a ptooie spike ball attached on the end.
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