Post here for help and support regarding LunaLua and SMBX2's libraries and features.
Moderator: Userbase Moderators
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Roger Mario
- Cheep-Cheep

- Posts: 14
- Joined: Sat Jun 20, 2020 10:29 pm
Postby Roger Mario » Mon Mar 01, 2021 9:12 pm
Just the Koopalings from the Super Mario Maker 2 Update. Not much else to say. I thought people would have already made them.
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Lucario
- Blooper

- Posts: 172
- Joined: Thu Dec 10, 2020 11:54 am
- Flair: A beginner Mario-level modder that also uses SMBX.
- Pronouns: He/him/
Postby Lucario » Wed Mar 03, 2021 5:03 pm
Roger Mario wrote: ↑Mon Mar 01, 2021 9:12 pm
Just the Koopalings from the Super Mario Maker 2 Update. Not much else to say. I thought people would have already made them.
Yeah, that's a cool and fun idea! But I think this is too hardcoded to me to make!  *says the guy who wanted to start its .lua career making one of the most hardcoded enemies of them all, a Piranha Creeper*
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MrDoubleA
- Edward

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Thu Mar 04, 2021 4:07 am
Lucario wrote: ↑Wed Mar 03, 2021 5:03 pm
Roger Mario wrote: ↑Mon Mar 01, 2021 9:12 pm
Just the Koopalings from the Super Mario Maker 2 Update. Not much else to say. I thought people would have already made them.
Yeah, that's a cool and fun idea! But I think this is too hardcoded to me to make!  *says the guy who wanted to start its .lua career making one of the most hardcoded enemies of them all, a Piranha Creeper*
That's not what hardcoded means at all. Anyway, they're not too hard to make, just a bit boring.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Fri Mar 05, 2021 11:52 am
MrDoubleA wrote: ↑Thu Mar 04, 2021 4:07 am
Lucario wrote: ↑Wed Mar 03, 2021 5:03 pm
Roger Mario wrote: ↑Mon Mar 01, 2021 9:12 pm
Just the Koopalings from the Super Mario Maker 2 Update. Not much else to say. I thought people would have already made them.
Yeah, that's a cool and fun idea! But I think this is too hardcoded to me to make!  *says the guy who wanted to start its .lua career making one of the most hardcoded enemies of them all, a Piranha Creeper*
That's not what hardcoded means at all. Anyway, they're not too hard to make, just a bit boring.
Maybe he's referring to the ones with unique attacks (Such as Morton, Roy, and Ludwig)
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MisterZygarde64
- Bot

- Posts: 52
- Joined: Wed Jun 08, 2016 9:43 pm
Postby MisterZygarde64 » Sat Mar 06, 2021 7:00 pm
TheGameyFireBro105 wrote: ↑Fri Mar 05, 2021 11:52 am
MrDoubleA wrote: ↑Thu Mar 04, 2021 4:07 am
Lucario wrote: ↑Wed Mar 03, 2021 5:03 pm
Yeah, that's a cool and fun idea! But I think this is too hardcoded to me to make!  *says the guy who wanted to start its .lua career making one of the most hardcoded enemies of them all, a Piranha Creeper*
That's not what hardcoded means at all. Anyway, they're not too hard to make, just a bit boring.
Maybe he's referring to the ones with unique attacks (Such as Morton, Roy, and Ludwig)
I mean for Roy, you could possibly have an NPC to go with that sets up where he digs out of.
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Roger Mario
- Cheep-Cheep

- Posts: 14
- Joined: Sat Jun 20, 2020 10:29 pm
Postby Roger Mario » Tue Mar 09, 2021 2:44 pm
TheGameyFireBro105 wrote: ↑Fri Mar 05, 2021 11:52 am
MrDoubleA wrote: ↑Thu Mar 04, 2021 4:07 am
Lucario wrote: ↑Wed Mar 03, 2021 5:03 pm
Yeah, that's a cool and fun idea! But I think this is too hardcoded to me to make!  *says the guy who wanted to start its .lua career making one of the most hardcoded enemies of them all, a Piranha Creeper*
That's not what hardcoded means at all. Anyway, they're not too hard to make, just a bit boring.
Maybe he's referring to the ones with unique attacks (Such as Morton, Roy, and Ludwig)
Yes you are right
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smwturtlequest64
- Bob-Omb

- Posts: 22
- Joined: Fri Nov 20, 2020 5:13 pm
- Flair: me video game
- Pronouns: he
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Contact:
Postby smwturtlequest64 » Wed Mar 10, 2021 6:49 pm
where is your koopalings that you posted on, i didn,t see anything
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Gabriel_2004
- Cheep-Cheep

- Posts: 10
- Joined: Sat Feb 20, 2021 11:04 am
- Pronouns: he/him
Postby Gabriel_2004 » Thu Mar 11, 2021 7:42 pm
smwturtlequest64 wrote: ↑Wed Mar 10, 2021 6:49 pm
where is your koopalings that you posted on, i didn,t see anything
This is a request from the koopalings, not a showcase
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Chilly14
- Snifit

- Posts: 236
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
- Pronouns: he/him
Postby Chilly14 » Thu Mar 11, 2021 9:47 pm
smwturtlequest64 wrote: ↑Wed Mar 10, 2021 6:49 pm
where is your koopalings that you posted on, i didn,t see anything
Um. This is an NPC pack request as you can see by the title.
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Lucario
- Blooper

- Posts: 172
- Joined: Thu Dec 10, 2020 11:54 am
- Flair: A beginner Mario-level modder that also uses SMBX.
- Pronouns: He/him/
Postby Lucario » Sat Mar 13, 2021 12:34 pm
smwturtlequest64 wrote: ↑Wed Mar 10, 2021 6:49 pm
where is your koopalings that you posted on, i didn,t see anything
BRUH
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MisterZygarde64
- Bot

- Posts: 52
- Joined: Wed Jun 08, 2016 9:43 pm
Postby MisterZygarde64 » Sat Mar 20, 2021 4:51 pm
Also I just realized that this is technically supposed to be in the Help forum.
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timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
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Contact:
Postby timocomsmbx2345 » Sat Mar 20, 2021 7:42 pm
Roger Mario wrote: ↑Tue Mar 09, 2021 2:44 pm
TheGameyFireBro105 wrote: ↑Fri Mar 05, 2021 11:52 am
MrDoubleA wrote: ↑Thu Mar 04, 2021 4:07 am
That's not what hardcoded means at all. Anyway, they're not too hard to make, just a bit boring.
Maybe he's referring to the ones with unique attacks (Such as Morton, Roy, and Ludwig)
Yes you are right
Well dang I was hoping for some Mario Maker 2 Koopaling action too.
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Sat Mar 20, 2021 8:44 pm
This can still happen, there’s other people as well who can help with this.
I don’t know why everyone suddenly depends on DoubleA to do all the lua work when he already has tons of stuff to do.. give the guy a break.
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