Postby Wiimeiser » Sat Feb 27, 2021 6:58 pm
Seems like an issue with X2. I tested it out and it worked for me, but upon being hit it changed to the leftmost tile of itself (because it's using a block that stays the same ID when hit). I don't know how 1.4.4 operates with changing how blocks behave, but with SMBX2 and 1.3 it appears everything to do with blocks is hardcoded in the original exe except for their graphics and bounds. No idea why it would crash, though, beyond a conflict with other code...
EDIT: It's not the collision that's the problem, it's the included player graphics.