Share and discuss custom LunaLua code and content packs for SMBX2.
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Cedur
- Link

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Postby Cedur » Fri Dec 18, 2020 6:08 am
4 players would be too chaotic, let alone technically - you have to connect 4 devices and everyone has to sit tight together watching the screen.
Yeah there also used to be online multiplayer but it never worked reliably so I don't consider it.
The idea of disabling split screen is quite interesting; Wii and U multiplayer also work like that. However in 2-player SMBX both players used to share the same life counter, so that would need to be changed too.
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Koopulution
- Spiny

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Postby Koopulution » Fri Dec 18, 2020 5:41 pm
4 players seems fun at first, but speaking from experience with playing 2D Mario platformers it would be much harder to complete a level with 4 people running around than with just 1. Someone could get in the way and cause another player to die, whether on purpose or accidental.
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Nif
- Hoopster

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Postby Nif » Sat Dec 19, 2020 5:11 am
I have an idea for SMBX2 1.0.0
A COMPLETE REHAUL OF THE PATH SYSTEM
Instead of paths being tied to adjacent paths / levels, the paths will have a bigger menu, containing an area for adding levels. Then, you can decide whether it activates if one or all of the conditions are met. Images coming soon with an example.
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Emral
- Cute Yoshi Egg

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Postby Emral » Sat Dec 19, 2020 5:13 am
The "New World Map System" is on the roadmap.
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Nif
- Hoopster

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Postby Nif » Sat Dec 19, 2020 5:16 am
Edit: here are the examples
Bottom one if the red OR yellow levels OR neither are completed
Top one if the red AND yellow levels are completed
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ben
- Flurry

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Postby ben » Sat Dec 19, 2020 8:10 am
Enjl wrote: ↑Sat Dec 19, 2020 5:13 am
The "New World Map System" is on the roadmap.
Thanks for this informations EnjI.
I would like to say "Thank you" again to everyone who is working on 2.0.0. 
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ben
- Flurry

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Postby ben » Wed Dec 23, 2020 7:21 am
After I have seen what is in the "roadmap", I assume - as I expected - that it will take further months until 2.0.0 is finished.
I don't rule out that this will be done until the end of next year.
But of course: This version will also be ready at some point.
I continue to wait patiently and with joy for this version.
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DisasterMaster
- Blooper

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Postby DisasterMaster » Sat Jan 09, 2021 9:10 pm
Not sure if this bug has been reported yet:
After mounting a Purple Yoshi and performing a ground slam, players cannot enter clear pipes after dismounting them to do so. Players can enter clear pipes normally after a warp transition (door, pipe, instant) within the same level until they ground pound again with yoshi.
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Wiimeiser
- Snifit

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Postby Wiimeiser » Sun Jan 10, 2021 5:55 am
So would that be a case of the ground pound code not cleaning its data properly?
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Nif
- Hoopster

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Postby Nif » Mon Jan 11, 2021 2:19 pm
Wow! 
Last edited by ElectriKong on Mon Jan 11, 2021 5:48 pm, edited 1 time in total.
Reason: user was warned for this post
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Lucario
- Blooper

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Postby Lucario » Mon Jan 11, 2021 2:39 pm
Y E S - @Electriking, sorry about that. I didn't knew I could not do that. Plz delete this post.
Last edited by Lucario on Tue Jan 12, 2021 11:39 am, edited 2 times in total.
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Marioman2007
- 2025 Egg Hunter

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Postby Marioman2007 » Tue Jan 12, 2021 3:07 am
I was going to ask, will the title screen will be like the 1.3.0.1 version in which there are AI controlled players?
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Hoeloe
- Phanto

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Postby Hoeloe » Tue Jan 12, 2021 3:15 am
The title screen will be gone entirely. It's effectively totally obsolete as it is.
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Nif
- Hoopster

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Postby Nif » Tue Jan 12, 2021 3:58 am
Lucario wrote: ↑Mon Jan 11, 2021 2:39 pm Y E S
Probably a good idea unless the subject relates
Added in 1 minute 11 seconds:
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Hoeloe wrote: ↑Tue Jan 12, 2021 3:15 am
The title screen will be gone entirely. It's effectively totally obsolete as it is.
WDYM? 
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Cedur
- Link

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Postby Cedur » Tue Jan 12, 2021 5:27 am
TakeTheL08 wrote: ↑Tue Jan 12, 2021 3:59 am
Lucario wrote: ↑Mon Jan 11, 2021 2:39 pm Y E S
Probably a good idea unless the subject relates
Keep in mind you both got warnings for pointless posts.
TakeTheL08 wrote: ↑Tue Jan 12, 2021 3:59 am
Hoeloe wrote: ↑Tue Jan 12, 2021 3:15 am
The title screen will be gone entirely. It's effectively totally obsolete as it is.
WDYM??
Guess it means that the game will be only started from the launcher, and you'll also return there if you exit?
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koob_koob
- Spiny

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Postby koob_koob » Tue Jan 12, 2021 6:05 am
are trigger blocks going to be resizable?
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Nif
- Hoopster

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Postby Nif » Tue Jan 12, 2021 6:07 am
koob_koob wrote: ↑Tue Jan 12, 2021 6:05 am
are trigger blocks going to be resizable?
WDYM 
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koob_koob
- Spiny

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Postby koob_koob » Tue Jan 12, 2021 6:09 am
TakeTheL08 wrote: ↑Tue Jan 12, 2021 6:07 am
koob_koob wrote: ↑Tue Jan 12, 2021 6:05 am
are trigger blocks going to be resizable?
WDYM
the npc in the misc section, its a semi-transparent red block with a redder outline
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PdizzleParker
- Chain Chomp

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Postby PdizzleParker » Tue Jan 12, 2021 12:53 pm
Hoeloe wrote: ↑Tue Jan 12, 2021 3:15 am
The title screen will be gone entirely. It's effectively totally obsolete as it is.
Aw man, that sucks. I've always thought the title screen looked really cool.
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Amyrakunejo
- Spike

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Postby Amyrakunejo » Tue Jan 12, 2021 3:25 pm
thegameseum wrote: ↑Tue Jan 12, 2021 12:53 pm
Hoeloe wrote: ↑Tue Jan 12, 2021 3:15 am
The title screen will be gone entirely. It's effectively totally obsolete as it is.
Aw man, that sucks. I always thought the title screen looked really cool.
I agree. I think it should be optional. Just my thoughts. On for those that want it, off otherwise.
I also think that the end quote in the credits should be replaced with Ezekiel 23:20, but that might not pander well for some, lolz
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