So I'm compiling some levels now. Since I have to post it all in one thread, I had to dig through the search bar to find it. In any case, here's a couple of levels I made!
An old version of a level that will be used in a future project. This level will be redone in quite a few ways when that happens. In the mean time, enjoy this version of it.
This youtube video isn't entirely accurate mainly because I tweaked a couple enemy placements for an overall better experience.
A level I've held onto for quite a while and debated on releasing since it's a bonus level for the project I'm working on. This level is VERY DIFFICULT since it's a bonus level, and it's not mandatory; however, it is difficult in a fun, fair way, so the frustration you will feel will be bearable xP
The level that got third place in the contest. I recently fixed a few issues that I didn't even think about before, and there was a softlocking issue in the level as well that has been fixed.
I remember enjoying this level, so actually getting to record it myself will be a nice change of pace.
Edit: Beat the level both coinless and with All-Star Coins. Expect the two videos soon.
I remember enjoying this level, so actually getting to record it myself will be a nice change of pace.
Edit: Beat the level both coinless and with All-Star Coins. Expect the two videos soon.
I remember enjoying this level, so actually getting to record it myself will be a nice change of pace.
Edit: Beat the level both coinless and with All-Star Coins. Expect the two videos soon.
This is a really cool level, the aesthetics are good, the usage of the moles is also decent but what makes this level shine is the unique boss battle so overall a good level.
A new level has been released! Check it out in the main post!
You should provide access to the level by default. Google changed the UI recently and it has an extra step of a button near the bottom pf the overlay now.
A new level has been released! Check it out in the main post!
You should provide access to the level by default. Google changed the UI recently and it has an extra step of a button near the bottom pf the overlay now.
Ah ok. Of course convenient things stop being convenient. I'll change up the download link.
A new level has been released! Check it out in the main post!
You should provide access to the level by default. Google changed the UI recently and it has an extra step of a button near the bottom pf the overlay now.
Ah ok. Of course convenient things stop being convenient. I'll change up the download link.
I'm surprised you reuploaded it to dropbox when all you had to do was pressing a button in the share dialog :p
E: The pipe after CP2 doesn't work. Looking in the editor, there is no warp and no ending. Is this intentional?
You should provide access to the level by default. Google changed the UI recently and it has an extra step of a button near the bottom pf the overlay now.
Ah ok. Of course convenient things stop being convenient. I'll change up the download link.
I'm surprised you reuploaded it to dropbox when all you had to do was pressing a button in the share dialog :p
E: The pipe after CP2 doesn't work. Looking in the editor, there is no warp and no ending. Is this intentional?
wait, did I accidentally send the incomplete version? UGH xD
EDIT: ok, NOW it should be fine. At least I hope so
Ah ok I changed the permissions. I can't believe I have to do this now lol
Yeah... it's pretty silly. I redownloaded now and it's all going well now!
I really dig the little joke at the end.
The level overall is also very nice. I ended up playing as Toad (because Toad is the only fun character) so I didn't have much trouble with it.
There are a few areas in which I think better sprites could really benefit the level:
- The red viruses look more harmful than the yellow ones, so I was afraid to ever touch the red ones, thinking they'd kill me instantly.
- The thwomps use the same colour as the lava, so I never perceived them as something that can move. I got hit by every Thwomp in the level. A permanent face and a recolour would go a long way I think.
- Some other enemies also use the same colour as lava. For those I was able to infer behaviour from their movement patterns, but I think matching the Fuzzy's color with that of the red hurt block would help transfer the hurtfulness of the fuzzy onto that hurt block and make it seem less dangerous.
- The math platforms would benefit from some kind of direction indicator. An arrow indicating the movement direction, placed next to the platform's start position, ought to suffice.
That's all the notes I wrote down. Gameplay-wise I like the fast pace at which things ramp up, and there are many elements to keep the level fresh.
Ah ok I changed the permissions. I can't believe I have to do this now lol
Yeah... it's pretty silly. I redownloaded now and it's all going well now!
I really dig the little joke at the end.
The level overall is also very nice. I ended up playing as Toad (because Toad is the only fun character) so I didn't have much trouble with it.
There are a few areas in which I think better sprites could really benefit the level:
- The red viruses look more harmful than the yellow ones, so I was afraid to ever touch the red ones, thinking they'd kill me instantly.
- The thwomps use the same colour as the lava, so I never perceived them as something that can move. I got hit by every Thwomp in the level. A permanent face and a recolour would go a long way I think.
- Some other enemies also use the same colour as lava. For those I was able to infer behaviour from their movement patterns, but I think matching the Fuzzy's color with that of the red hurt block would help transfer the hurtfulness of the fuzzy onto that hurt block and make it seem less dangerous.
- The math platforms would benefit from some kind of direction indicator. An arrow indicating the movement direction, placed next to the platform's start position, ought to suffice.
That's all the notes I wrote down. Gameplay-wise I like the fast pace at which things ramp up, and there are many elements to keep the level fresh.
Awesome, thx for the review. Yeah, I can definitely see your points regarding the sprites. I thought the shape of the sprite would help differentiate between the lava and the thwomp, but that makes sense. I'll change the colors for the episode product later on. I'll also resprite some of the stuff I didn't bother respriting such as the conveyor belts, the checkpoint, the goal, and the coins.
The level was quite fun. I can tell you my difficulty score for this level is 0.89 as of now, I will give a review on another day as I need to get the judging rubric and I do not have it on me anymore. I do know that the joke at the end was not funny to me, but the level was phenominal. Hardest thing I played in 2020 related to SMBX other than Jayce's Kaizo level, so congrats for the fun challenge.