FireyPaperMario wrote: ↑Thu Oct 01, 2020 5:05 pm
smbx2 level editor wrote: ↑Thu Oct 01, 2020 5:02 pm
I don't want to make a gfx pack, I want to make an npc pack
Again, if you wanna make a custom NPC pack, you'll have to use Paint.net and/or GIMP to edit the original NPCs include in 2.0.0.
NPC packs don't require any of that. Modifying the code in scripts/npcs into the custom id range is certainly an option, but not required. Creating a spritesheet is only necessary if no existing spritesheets satisfy the needs of the NPC that one wants to make.
I have a tutorial for the basic process here:
https://www.youtube.com/watch?v=LsT7ItnnVzY
The software I used was paint.net to assemble the spritesheets, and visual studio code to write the code.
To write the code for the NPC, knowledge in the lua programming language is necessary. The links in my other tutorial videos and the descriptions of those videos can help, too.