[Space/Abstract] Momentum Mori

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8lue Storm
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[Space/Abstract] Momentum Mori

Postby 8lue Storm » Wed Oct 07, 2020 6:20 pm

This level is all about dying. Sometimes you might need to avoid it, while in other instances it's essential.

Difficulty is Medium to Hard (?)
There is 1 exit.
There are no Dragon Coins.
The player will always be forced to small state.
There is a credits file inside the level folder.

Screenshot:
Spoiler: show
Image
DL: Not as confident in this one as I am in The Storage Room tbh. Let's see whaddya think.

MECHDRAGON777
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Re: [Space/Abstract] Momentum Mori

Postby MECHDRAGON777 » Wed Oct 07, 2020 6:25 pm

This would have been perfect for the Nova contest, but looks interesting. I might test it out later when I can if I can.

Emral
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Re: [Space/Abstract] Momentum Mori

Postby Emral » Sat Oct 10, 2020 11:41 am

have you played the level without any popup coins and tested how it plays compared to when there are popup coins?

8lue Storm
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Re: [Space/Abstract] Momentum Mori

Postby 8lue Storm » Tue Oct 13, 2020 5:23 pm

Enjl wrote:
Sat Oct 10, 2020 11:41 am
have you played the level without any popup coins and tested how it plays compared to when there are popup coins?
Wouldn't it be impossible without them? I don't think I get your point.

Emral
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Re: [Space/Abstract] Momentum Mori

Postby Emral » Wed Oct 14, 2020 1:57 am

8lue Storm wrote:
Tue Oct 13, 2020 5:23 pm
Enjl wrote:
Sat Oct 10, 2020 11:41 am
have you played the level without any popup coins and tested how it plays compared to when there are popup coins?
Wouldn't it be impossible without them? I don't think I get your point.
I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress.

8lue Storm
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Re: [Space/Abstract] Momentum Mori

Postby 8lue Storm » Wed Oct 14, 2020 1:20 pm

Enjl wrote:
Wed Oct 14, 2020 1:57 am
I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress.
I'd say that would break the whole idea of the level (dying in order to make progress with the popup coins), no?

Emral
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Re: [Space/Abstract] Momentum Mori

Postby Emral » Wed Oct 14, 2020 1:53 pm

8lue Storm wrote:
Wed Oct 14, 2020 1:20 pm
Enjl wrote:
Wed Oct 14, 2020 1:57 am
I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress.
I'd say that would break the whole idea of the level (dying in order to make progress with the popup coins), no?
Well, but have you tried to see how much fun it is compared to having the gimmick?


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